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  1. #1
    Player
    HazyAssaulter's Avatar
    Join Date
    Oct 2017
    Posts
    99
    Character
    Diosthenes Fara
    World
    Behemoth
    Main Class
    Paladin Lv 80

    An example of why the ARR Hunts need an adjustment

    On my server there is a small group of players who solo or kill with a very small group all the S/A ranks in ARR zones. It wouldn't really be a big deal, but they don't even report the deaths, so nobody knows when the spawn windows are up. So it's not a case of " if you want the hunt, do the work and spawn it yourself," these players are behaving in a way that literally excludes the rest of the server from being able to participate in a game feature that is one of the only ways to get mount speed upgrades for ARR zones.

    Just because something is possible in the game doesn't mean it isn't exploitive. These hunts need some kind of adjustment to where this isn't possible.
    (11)

  2. #2
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,088
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    There really should just be some way of knowing when a S rank's spawn window is open, because even with the spawn time variance, you're still at an advantage in finding the hunt before anyone else a second time if you know when it died due to how well-documented the respawn times/windows are at this point.
    (8)

  3. #3
    Player
    Oakley's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Ash Vaelis
    World
    Behemoth
    Main Class
    Bard Lv 70
    I saw some great suggestions a while back that could make old S ranks more fun overall:

    1. Sync them all to 70, sort of like reverse FATES. This would ensure multiple people can participate like with SB S ranks or Ixion.

    2. More transparent spawn windows. Right now the most efficient way to track S ranks is with third party tools. When nefarious players mess with those timers (as they have been doing) then other hunters have no idea when the spawn windows are open or when to attempt S rank hunting. Integrating spawn timers into each zone's hunt NPCs, even if it's just a simple "XXX S rank is far away..." or "XXX S rank is nearby!" alert for when the window is up, would really help so hunters don't have to rely so much on third party timers that can be tampered.

    Hunts, when done properly, are a great community activity. They're also basically the only reason to leave town anymore. I really hope there are some improvements to hunts so everyone can benefit from them.
    (2)

  4. #4
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,459
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    To those players defenses, there's no rule saying you gotta report a death of an overworld mob.
    Especially if they went and spawned an S rank themselves, they're realistically more than entitled to do whatever they want with it.
    (41)

    http://king.canadane.com

  5. #5
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,088
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    That statement is true and all, but it doesn't change the fact that it really sucks if you're dealing with a hunt like Senmurv that can take forever and a half to spawn and you end up with people wasting hours trying to spawn it because they had no idea it was already dead.

    Some other MMOs that don't have convoluted spawn requirements for their rare enemies/bosses are nice enough to publicly note when said boss was killed and when it's possible for it to appear again (Ragnarok Online is the first MMO I saw that adopted this practice to make things more fair for everybody, because the world boss hunting in that was extremely competitive due to said bosses having tons of exclusive and valuable drops), so I feel like XIV should do the same when there's an extra hurdle that needs to be dealt with on top of the randomized spawn times.
    (2)
    Last edited by KageTokage; 12-30-2017 at 03:45 PM.

  6. #6
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,175
    Character
    Mikon Chozo
    World
    Alpha
    Main Class
    Fisher Lv 100
    they could just add an option to hunt npcs, that makes them tell you, when an S rank was seen/killed the last time
    (2)

  7. #7
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    People tell others to spawn the S ranks they want to kill and not leech off a LS, but then proceed to hide the information needed to spawn S ranks or defend this kind of behavior. How hypocritical. As I've recently discovered some go as far as giving misinformation to hunt tracking websites. There should be an in-game method to find out when the spawn windows are open, so that everyone has an equal chance to put in the effort to spawn these mobs.
    (1)

  8. #8
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,250
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    I've stopped relinking ARR and HW S ranks we've spawned with our little group after we noticed nobody ever helps to spawn (most of the time only us fishing, gathering, killing 150 mobs, doing 1 hour of boring fates etc...), but everyone is 100% READY to whine if they miss the hunt (while being afk of finishing their long 2 star craft or something) and insult in shouts those who did such a great effort to spawn. No relinks = no shouts drama, no hate, no blacklisting us, and we don't really need their help to kill, ARR die in 2 minutes and HW in 7 minutes or faster.
    Why we should work for leechers' and haters' tiger mount? We absolutelly shouldn't.
    (19)

  9. #9
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,088
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I kind of wish they'd give a "Thrill of the Hunt" buff or something to people who are present in a zone when a S rank spawns that gives them a bonus of some sort when it dies.

    It would probably help motivate more people to actually try spawning the things.
    (1)

  10. #10
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    So a group of players are actively spawning and killing hunts before you have a chance to come and claim credit for killing it?

    A and S rank hunts are basically the NM/HNM of this game. Everyone isn't entitled to be able to go kill them whenever they find it convenient. If you aren't actively looking for/spawning/tracking them then you have no right to complain about missing the chance to kill one.
    (20)

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