Quote Originally Posted by Alexalibur View Post
I'm not sure why it's such a black or white situation. We either stay with the old animations or get animations designed by Micheal Bay's team, that's not how it works. We can get a middle ground, something new and fresh. Nothing over the top but at least different, that's all. Something to consider.
The biggest problem with flashy animations is actually not any single animation being too flashy. It's that every animation, no matter how sparse, is opaque, because programming transparent objects that will intersect with other transparent objects is a pain and not something the devs like to deal with. So everything's opaque, and when multiple animations happen on top of each other, we quickly reach a saturation that makes it difficult to see anything, even when we take a middle ground approach.