Is there a link to his response? I missed and would like to see it.
Sure, his responses are in two different interviews which were done around the time of world first in unending.
First interview: http://www.psu.com/feature/34640/int...future-content
Quote of interest:
"PSU: You recently made changes to the Warrior job that has caused some dark knights to now feel slightly less useful in the end game scene, with certain moves like Dark Passenger feeling much less useful. Are there any plans to address these potential balance issues?
Naoki Yoshida:
While we are always looking closely at community opinions on adjustments, the team currently feels that these recent changes have not made a largely visible disparity between the classes. Many players are tackling the Unending Coil of Bahamut (Ultimate) and the trends in strategy and party composition is also a big indicator for us as well. However, I do not think it wrong to say that the contribution warrior can now bring with Shake it Off is more visibly apparently when compared to dark knight."
Second interview:https://www.mmorpg.com/final-fantasy...ADi535s1STD.99
Quote of interest:
"He cites tanks as a specific example: 'We have three jobs — Paladin, Dark Knight and Warrior — and these all give a different and unique experience while they work as a tank. Any job can be played as a main tank or off-tank, and now, with the changes to Warrior’s Shake It Off” — previously an obsolete self-cleanse, now a buff that protects the party — “we think they are all on the same level and that the balance is very good.'"
Last edited by Chrono_Rising; 11-27-2017 at 08:51 PM.
Thanks! Kind of extremely annoying though because the Shake It Off change was a good thing, but unnecessary for Warrior to do its job as a main or off tank. DRK has many obsolete skills, Dark Passenger and Sole Survivor are the most obvious, that need reworked or adjusted.
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