Being in Cornelia server, which (from my impression) is mostly populated by JPs, lately I've been seeing Moogle battle shouts that mainly consists of... yep, you heard it right, PGLs.
Curious to find out exactly how this works, I've been looking around the lodestone entries to see if anyone's posted strategies to this, and I've found one - but of course, it was in Japanese. So, for the sake of the NA community, I've decided to translate this lodestone entry and share it with everyone. So here goes.
Link to the original lodestone entry:
http://lodestone.finalfantasyxiv.com...entry?e=293224
最近流行といっても私のPTだけ…?かもですが、、ゼーメル時代からの不遇職という扱いですので
格闘(でも槍でも斧でも)で参加されても問題ありませんという事を知って貰うべく
Some people say this setup is starting to become popular, but maybe it's just me. Nevertheless, PGLs have been neglected by the community since the Darkhold days, so I thought I'd prove there's no problem in fighting this fight with PGLs (and not just PGLs but LNC and MRD too).
長すぎてきっと誰も読んでくれないでしょうけど全国の格闘さんの為にと、推しがあったので書いてしまいました。
This is going to be long, but for the sake of PGLs all over the world, I decided to write this up.
モグ戦は集まったPT構成によって作戦を変更すれば良いだけなのです。イフリート戦とは違い、極端に活躍のできないクラスは無いと言えます。(作戦と言ってもクープの討伐順とバインドの有無くらいです。)
The thing about the Moogle battle is that one only needs to change the strategy depending on the party setup because, unlike the Ifrit battle, one can even argue that every class has their uses. (And when I say strategy, it's just a matter of changing the kill order of Whiskerwall (GLD) and the availability of Bind)
~最近のモグ戦~
~Moogle battles of late~
呪術に飽きてきたので格闘で遊んでおります。
I've been bored playing THM, so I've been playing around with PGL.
格闘は対クープ戦でも魔法の拳でダメージが通るのでとても楽しいですっ♪
What makes PGL so fun in this fight is that thanks to Fist of Fire, Whiskerwall (GLD) takes lots of damage.
構えはクープのみ紅蓮、被Dの痛い斧モグでは金剛でダメージ軽減を行います(軽減されているのか微妙ですが…)。その他のモグでの構えは不要です。
So, against Whiskerwall (GLD), Fists of Fire is highly recommended. Against Ruffletuft (MRD) which can dish out heavy damage, use Fists of Earth so you're granted a bonus to physical defense. Against the other moogles you don't need to use these abilities so just keep the above two in mind.
訂正:金剛は不要でした。クープのみ紅蓮の構え、残りのMPは自己回復等に使ってください。
Edit: Sorry, ignore what I said about using the Fists of Earth against Ruffletuft (MRD). Use the remaining MP in healing yourself and whatever else you deem necessary.
私は格闘用のマテリア装備は1つも作っていませんが、空鳴拳で最大1000-1100とか出しちゃいます。
クリティカル威力+やSTR強化を行っている方だと楽しいことになるんじゃないでしょうか。
Even though I haven't gotten around to attaching materia on my PGL gear, Howling Fist can dish out an upwards of 1000-1100 damage. For those who have Crit Attack+ or STR+, I'd bet you'll get to see very interesting and amazing numbers.
追記:物理攻撃力+49の手袋と物理クリティカル攻撃力+66の服をお試しで作ってみたところ、クープに対して空鳴拳で1300オーバーが出ました。本気装備の方は1500超えが出そうですね…これは一般的な呪術のサンダガ(コンボクリティカル)並の火力です。
PS: Just to test some numbers, I put on gloves with Physical Attack +49 and armor with Crit Attack Power +66 and managed to dish out a Howling Fist that did over 1300 damage against Whiskerwall (GLD). I'm sure for those who have even better equipments/materia will be able to dish out something like 1500 damage. This firepower is roughly equal to that of a THM's Thundaga combo (with Crit).
最近は募集時に弓縛りでは無く、ファイターで募集をかけているのですが
These days, when I make Moogle battle parties I'm open to all fighters instead of ARCs only, but...
私が以前に書いた日記が完全な遠隔弓呪縛りでしたので、自分で書いておいて申し訳ないですが…
やっぱり殆ど弓さんしか入ってきません。
In an earlier diary entry, I wrote up a strategy that consisted nothing but ranged attackers (ARC/THM), so sadly most of the time ARCs end up in my PT.
そういうわけですので、日記で攻略~とか書いてしまった以上責任を持って
職縛りの現状を打破すべく、格闘PTに挑戦してみます。
承諾を貰えたら動画であげようと思います。
So, to take responsibility for this, I'd like to give a PGL Moogle party a shot to break from the norm and give other jobs a chance. If my other party members permit me from doing so, I'd like to upload a video of our attempt.
実は格闘は コンボさえ当てることができたら 弓さんよりもずっと強いです。
The thing about PGL is, that as long as you can combo, it's much, much stronger than ARC.
その指標として、メメント前の殲滅が弓構成に比べて格闘構成の方が速くなるのが実感できるかと思います。
If you need proof, look no further than the first half of the Moogle, as you can probably experience defeating the moogles faster than an ARC only setup.
RepがDPMが~とかは弓さん範囲WSがありますし(格闘にもあるでしょうというつっこみは無しです)巻き込んでると総ダメージが高くなるのは当然だと思います。
巻き込みダメージとかモグのオートリジェネの前にはノーカウントですし。
Some people like to point out to parser results and show that ARC DPS is superior, but ARCs have AoE WS (sure, PGLs have them too, but let's leave that aside for a moment), so if you total that up of course ARCs will have the better total damage. In the case of this battle, though, even if one decides to AoE the Moogles, it is negated from the fact that all Moogles have Auto-Regen.
実際に格闘構成でメメント前の殲滅が速くなることから、Repよりも信頼できる格闘の火力が証明されていると思います。
I think the fact that you can defeat the Moogles in the first half faster than an all-ARC setup in the first half of the battle is proof enough that PGLs have enough firepower.
ですがモグは結構ふらついちゃうので、WSを当ててコンボを繋げてゆくには慣れが必要です、、でもコンボが無くてもそれなりに削れるので大丈夫です。
The problem of course is that Moogles tend to wander around a lot, so it takes practice in order to hit them properly with WS combos. However, if it doesn't combo, the damage is still sufficient enough to warrant it.
私は石取りでも何でも、最近は全部格闘で参加してたらどんな状況でも正面側面背面どこでも当てていけるようになりました。要は"慣れ"です。
Be it gathering keystones or something else, these days I've been doing pretty much everything in PGL. Thanks to all the practice I've had, I can pretty much combo from the front/side/back, whatever the situation. It's all about practice and getting used to it.
全く自慢ではありませんが、私は格闘で要石NM:グレートオーク(範囲ダメージが痛い木のNMです)に対して弓と同等の総ダメージを、ノーダメージで与えることができます。
I hate to sound like I'm bragging, but I've become so good at PGL I can dish out damages that of equal to an ARC against Great Oak (one of the keystone NMs which has various high-damage AoE's) without taking any damage whatsoever.
リーチの短い格闘は範囲攻撃のある敵に対してはヒット&アウェイ&スタンが基本です。
Because PGLs have such a short range, the basic thing to remember against enemies with AoE is to employ a Hit and Run strategy and to Stun the enemy when the timing is right.
(Stanislaw's note: The original author then goes on a lengthy discussion about tips on how to combo on PGL, but as I haven't played PGL or any melee job since the implementation of combos whatsoever - it's all greek to me and it's a pain to translate. So I'm going to skip this section.)
構成
[剣格格格格呪幻幻]
Setup:
GLD PGL PGL PGL PGL THM CNJ CNJ
メメント後の討伐順
[詩>剣>黒>白>狩>シ>王>斧]
Kill order during the second half of the fight:
Puksi (BRD) > Whiskerwall (GLD) > Pukia (BLM) > Furryfoot (WHM) > Woolywart (ARC) > Pukna (THM) > King > Ruffletuft (MRD)
バインドが呪1枚の為、メメント後の1発のみブリザラを行いクープを2番目に倒すことで以降のバインドを不要とします。必要なバインドはこの1回きりです。とても単純。
(最近の私のPTでは格闘構成では無い場合でも、バインドが面倒なのでクープを2番目に倒しています。王が硬くなって時間はかかりますが、クープ以降がとても楽です。)
Because we've only got one source of Bind (THM), Post-Memento we use Blizzara only once and put Whiskerwall (GLD) second in the kill order so we don't have to use any Bind whatsoever afterwards. Quite simple.
(Whenever I host Moogle battles, I tend to kill Whiskerwall (GLD) second even if it's not a PGL party because keeping it bound is quite the hassle. The only drawback to this of course is that the King is a lot stronger against Physical attacks and thus takes longer to kill, but because Whiskerwall is taken down fast it becomes much easier to take down the other moogles after.)
黒モグのフレアは私が当身で止めます。
I stun Pukia (BLM)'s Flare with my Pounce.
斧モグを最後とすることで王のゴーランドを封じます。
By putting Ruffletuft (MRD) last in the kill order, this prevents the king from using its Physical AoE.
ゴーランドさえ無ければ近接構成でも王戦はきっと楽勝です。
And because it doesn't have its Physical AoE, melees are free to run up to the King and beat on it.
4枚の当身で王のフレアも止められると良いのですが、王への追加効果発動率は結構低い印象…
Because this setups have four pounces and therefore four sources of stuns (five if you include THM's Thundara, but it probably won't be available), but it is my impression that the King is heavily resistant to additional effects.
斧モグは最後まで剣で持ちます。
It'll be the GLD's duty to keep hate on Ruffletuft (MRD) to keep everyone else away from it's Physical AoE.
最後の王戦では、王のタゲが格闘へ移行し剣から剥がれた時点で、
剣は斧モグを王から離し、斧モグのマラソンを行い被Dを軽減します。
Towards the end when fighting against the King, when the King's target shifts towards the PGLs and away from the GLD, the GLD will then run away from the king and kite Ruffletuft (MRD) around to lessen the amount of damage dealt against PGLs.
So there we have it. At the point the original author was writing this strategy up it was still in concept stage and the author himself/herself was unsure if it would work, but the author later made a follow-up post in the diary entry in which it reported their party had successfully defeated the Moogle fight with that setup.
For further proof this strategy works, I present to you a screenshot of PGLs fighting the last moogle Ruffletuft (MRD), taken from this (http://lodestone.finalfantasyxiv.com...entry?e=293828) diary entry which employed the original author's strategy.
Hope this helps!
- Stanislaw