Page 7 of 16 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 158
  1. #61
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by Moonlite View Post
    I guess where you come from its easy to blame the addict as well as the dealer instead of trying to fix the problem.
    *Legacy status should be respected, because it means a lot in consideration towards time and effort spent. But in the end everyone has a right to be on any server. But the power to fix the issues at hand at the player level lie with those existing within the problem.

    SE lines their pockets, the devs now having to clean up this mess. They're just as limited as to what they can do in the immediate time window that doesn't completely screw over one group or another. In time they might be able to create a solution, but in the present this is what we have, and if people want it better, sooner, than it's on them.

    And yes, among those options the most dire, but potentially effective is speaking completely in the executive language. Don't give them money, don't give them subs. Because that's probably the only thing that reaches their ears these days.

    Quote Originally Posted by Moonlite View Post
    Second devs don't get a pass because someone else in the company makes a decision. They are a company going forward. They actively chose to be involved in the corporate mandate to make money. It is easy for a guy to play to the crowd "I wish we could give players everything, but money." But who also probably cashes his bonus checks. Unless they have come out and said they would take less money to run the game so that their was no micro-transactions? Did I miss that?
    You work as a coder, and graphic designer, a 3D modeler in a company, someone above you tells you to design a loot box, or code it, or make a fancy page for it. You can stand up and refuse and no longer have a job, or you grit your teeth and make it. The workforce for any company rarely has a say in what they get to do that's decided by those above them. Yoshi's position is almost the same.
    (8)
    Last edited by Lewtskie; 10-27-2017 at 02:52 AM.

  2. #62
    Player
    jackass1203's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Drei Luran
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Moonlite View Post
    Back up a second. BOTH?? parties are to blame.I pay for the company to regulate and maintain a quality game life. I do not pay for them to stuff their pockets and jet around the world. Last time I checked Balmung is LEGACY LEGACY means a bunch of us are from 1.0 and in fact you will find characters with names _____ ffxiserver. Which means we are not only legacy we are pre14 and the name was a bonus by being subscribed to 11 at the same time Or another sign https://ffxiv.gamerescape.com/wiki/Hermes%27_Shoes

    This is not some random bug like people emoting through walls. This was a deliberate choice by a company over the course of the games life to cash in. Some months more transfers were recorded then other servers had subs. I guess where you come from its easy to blame the addict as well as the dealer instead of trying to fix the problem.



    I see you apologized/clarified the first statement.

    Second devs don't get a pass because someone else in the company makes a decision. They are a company going forward. They actively chose to be involved in the corporate mandate to make money. It is easy for a guy to play to the crowd "I wish we could give players everything, but money." But who also probably cashes his bonus checks. Unless they have come out and said they would take less money to run the game so that their was no micro-transactions? Did I miss that?
    First off you pay to be able to gain access to their servers not for them to maintain and regulate their game. Your $15 a month has no say in what they choose to spend it in. As for them "stuffing their pockets" they're a company that's what they do. And yeah it does fall on both the players and the company. It's the company's fault for allowing people to transfer there but it's also the players fault for going their knowing how packed the server is and just saying oh well who cares because they wanted to be in a populated server.

    The most I can say to anyone complaining about Balmung is to just suck it up or transfer out from my knowledge there was a free transfer going on a while back and people had their chance so yeah sucks for you guys.
    (2)

  3. #63
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,471
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    I was OK with the problem all through 2.0 and probably half way through 3.0. That is over three years to at least to lock and try to move people off. In fact the real explosion of people happened early 3.0. People were just throwing money at the game. That doesn't even include the fact the server was NEVER locked. Gil sellers always had a new MSQ bot army leveling right after every maintenance.

    It isn't up to the devs to fix this mess. While I am not a huge fan of the OPs complaint. It is clearly on the community to suffer through this fix. They aren't losing any pay over this and have received extra money because of this. The players are the ones who have to try to make it work. And the most obvious solution that might have cost them some money was passed on (new server split) trying to help wasteland servers(transfers). Again that is a community fix not devs trying to solve the problem.

    I am not mad at you. I am just tired of people think the devs are some sort of saints that don't make any bad decisions to line their pockets. They agree to generate a certain amount of revenue. I honestly forget who it was fairly famous person who said "That people who make art to sell and then tell you aren't in it for the money are lying to you or idiots." They are part of a business and 4+ years plus other choices makes it pretty obvious where this games priorities are per extra revenues. People that still work there have no excuse and no defense.

    Quote Originally Posted by jackass1203 View Post
    First off you pay to be able to gain access to their servers not for them to maintain and regulate their game. Your $15 a month has no say in what they choose to spend it in.
    Hmm, so you are saying that the company has no responsibility to regulate a certain quality of play? Colour me surprised that other games have been ripped for poor quality after connecting. I guess other people expecting a certain quality of play after connecting are just foolish. I see after I get through login SE is free of any obligation to continue a certain quality of play after. I am sorry I did not know that is how online games run today.
    (0)
    Last edited by Moonlite; 10-27-2017 at 03:03 AM.

  4. #64
    Player
    SolidN7's Avatar
    Join Date
    Aug 2014
    Posts
    15
    Character
    Solid Bloodfallen
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by DamianFatale View Post
    I agree that the lockout is becoming problematic. I hope that the servers can be opened up, and that the reasons for them being locked can go away.

    If we leave, we leave our friends forever. As much as I want to leave, I just can’t bring myself to do that.
    Quote Originally Posted by DamianFatale View Post
    We need to do the thing that nobody wants to do, and we need to talk about it. The server is breaking, and it will probably repeat itself in 5.0 early access, which is probably a few years from now. We have a choice to sit here, suffer, make our excuses, or to voluntarily adjust the congestion ourselves. Excuses such as " I love my friends, and I won't leave them." "How will I roleplay?" "I can't leave, because my free company is here." "I don't want to lose my house." do not matter. Instead of caring about the playerbase, we care more about property, when we could move it somewhere else.
    hahaha LMFAO
    (18)

  5. #65
    Player
    jackass1203's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Drei Luran
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Moonlite View Post
    Snip
    Did I ever say that they have no responsibility? All I said is that as a company they're there to make money. But yes they do have a responsibility to make sure the game is playable to everyone. As for the Balmung problem it being locked atm is a good thing even though it may be a problem for others from playing on that server. Although to me that's just a short term fix. I'm pretty sure they're trying to think of something but one way or another it's going to make a lot of people unhappy.

    As I said before it's a two way street while yes the company should have stopped everyone from going there it's also the players who decided to just bum rush a single realm as if there'll be no problem with that.
    (3)

  6. #66
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,471
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by jackass1203 View Post
    As I said before it's a two way street while yes the company should have stopped everyone from going there it's also the players who decided to just bum rush a single realm as if there'll be no problem with that.
    Two things. That colour my perception. We have laws because people/companies can't be trusted to be decent. So a company pretending that people would act decent seems silly. Second it took them not one not two but four years for a solution.

    I am not against the lock. It should have happened in 2.55 at the latest. I am against the idea that a company took cash and never actually had a lock system in place for four years. You think it took them four years to get this to work?

    It is not a two way street for me. I am legacy and I don't pay the other players in 14. I blame the company I pay for making, OK not making but profiting from a situation. That I have to live with. I also expect only one response for the next two years if this comes up in live letters. Something vague about population adjustment and looking into it. They have been very ignore problems and hope they go away. It truly doesn't hurt them that Balmung is locked. They can ignore this problem till 5.0 say they are trying for a few weeks and ignore it again for two years.

    If I had my way since server transfers are possible I would have moved the top three NA servers into a new data center when we got the new servers pre 4.0. Split them into at least 6 or 7 with the threat that I was only going to allow X number of logins per server at 4.0 launch and risk monster ques if you don't transfer. Stabilize those and then open them up to new transfers. That is a situation that most benefits those players and players on other data centers. But that would have cost them some money and they had some wasteland servers they can never merge so force players on full servers to help them fix their other problem.

    I so had to add this from another thread today from a poster. This is why all ideas that cross any not just SE desk but any desk. Is "enough" people are cheats, and you need to design with them in mind.

    Quote Originally Posted by randoom View Post
    All the people citing ToS. Like really? You haven't broke a law in your life? Laws are meant to be broken. Just don't get caught.
    (1)
    Last edited by Moonlite; 10-27-2017 at 05:52 AM.

  7. #67
    Player
    jackass1203's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Drei Luran
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Moonlite View Post
    Two things. That colour my perception. We have laws because people/companies can't be trusted to be decent. So a company pretending that people would act decent seems silly. Second it took them not one not two but four years for a solution.

    I am not against the lock. It should have happened in 2.55 at the latest. I am against the idea that a company took cash and never actually had a lock system in place for four years. You think it took them four years to get this to work?
    I agree that the lock should've been done sooner. I always thought they'd lock any server when it reaches 80% capacity. I want to believe though that the devs have no say when a realm should be closed though, I honestly believe that's the higher ups in the company that choose when to close it which if that's true then it sucks.
    (1)

  8. #68
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,471
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by jackass1203 View Post
    I agree that the lock should've been done sooner. I always thought they'd lock any server when it reaches 80% capacity. I want to believe though that the devs have no say when a realm should be closed though, I honestly believe that's the higher ups in the company that choose when to close it which if that's true then it sucks.
    No it was an actual flaw in the game. The game never had a lock. The pre 4.0 lock is just how many people are online. No server was ever locked. Some internal code counts how many people are online and says ok more characters are ok. Serious it never took into account how many accounts were already registered. That is why the gil sellers were able to make new bot armies when servers came live. Because the actual system that counted counted while servers were down. Guess how many people are logged in during maintenance yep zero so poof all worlds are open. Lucky or not depending on view full servers tend to have more hardcore types that login right after, so window for creation was anywhere from 15 to 5 mins before the count registered enough people on.

    This was an actual design before cash shop or paid transfers were on the table. So it wasn't even a suit issue for cash to start but an actual shoddy system put in place by this very team.
    (1)
    Last edited by Moonlite; 10-27-2017 at 03:33 AM.

  9. #69
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,434
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Allow me too hammer this home; Server instabilty will destroy your community in the form of the server crashing. Splitting the server will result in your community being split among two servers and friendships being torn apart. While the server is locked you still have your community just no fresh faces, and it seems like everyone complaining is more concerned about new people not the community. The server lock is the lesser of the evils here like it or not. Balmung needs to stop being the elephant of the Aether datacenter and rubbing its large hide in everyones face.
    (9)
    Last edited by NanaWiloh; 10-27-2017 at 03:40 AM.

  10. #70
    Player
    DeaconMoore's Avatar
    Join Date
    Sep 2017
    Posts
    575
    Character
    Deacon Moore
    World
    Mateus
    Main Class
    Summoner Lv 79
    The servers have limits to the load they can bear. Balmung has reached it and then some hence the lock. No server has an rp tag. Every server is an rp server. If you insist on dog piling on one server this is what happens.
    (7)

Page 7 of 16 FirstFirst ... 5 6 7 8 9 ... LastLast