Pretty sure it is item level based. There was no noticeable difference in quick synth failure rate by going from 1150 to 1650 craftsmanship. Though only 100 quick synths were tested for each value so I can't really say for certain.
Which is why I said gear or craftsmanship.
From what I remember, SE never specified when they changed the quicksynth success rate to be based on gear.
When I first crafted these level 58 recipes, I was wearing Ironworks gear which was i190. My ilevel was probably around i191. Now my ilevel is ~300. That's +100 more ilevels, and i'm still failing quicksyn! You still think this is gear-related?
If it is not based on gear nor craftsmanship, but crafter's level vs recipe level, then we will never be able overcome this failure issue until the next expansion! LOL!
Whether it is based on gear ilevel, craftsmanship or crafter's level, it still doesn't justify why we should fail "sometimes".
Once again, I don't think it affects that much of the game, but it is an obvious pain in the neck that cannot justify its existence at our gear level/craftsmanship/class level.
“The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino
When you do it manually, can you create the item in just one or two steps? If not, you are probably not good enough to use Quicksynth without risking failures.
And a level 70 character making a level 68 item? That is close enough in level that I would not expect Quicksynth to be without failure.
I think you're making an incorrect assumption that manual crafting is solely for HQing.
Sometimes it's needed to guarantee your craft is successfully done.
http://king.canadane.com
Uh, yes? SE literally changed it so gear would affect success rate, during ARR. This isn't some made-up thing. However, they didn't specify what that meant. iLvl? Craftsmanship? A combination of all the stats on the gear?
Back in ARR, I used to quicksynth Undyed Felt. Before the change, it wasn't rare to see 10+ fails for every stack of 99. After the change, it stopped failing completely.
One time during 3.0, I tried using almost all the +spirit bond accessories to SB the moghome vendor gear faster. It made me fail a bunch of quicksynths so I took them off and never tried that again. That made me think it was based on ilvl because accessories have little/no craftmanship on them.
Looking back through the ARR patches, the 2.16 notes had this listed:
https://na.finalfantasyxiv.com/lodes...91ba3f787720f1
Hmm... ok... interesting, even CP counts...Looking back through the ARR patches, the 2.16 notes had this listed:
https://na.finalfantasyxiv.com/lodes...91ba3f787720f1
“The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino
So many times I wish there was a checkbox for "auto convert HQ results to NQ" or something like that. If you're really tight on inventory space, those unexpected HQs can cancel a quick synth removing about the only thing it is good for... automating multiple low level items.
But, yeah, I agree that it's a pain to get to the unknown point at which you stop failing. My general rule is I don't quick-synth anything less than 10 levels below me, and even then, I'd probably not try to quick-synth starred level 60 crafts. If they would at least display what your success rate is, I think that would avoid a lot of the headache with this system.
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