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  1. #11
    Community Rep Bayohne's Avatar
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    The Unending Coil of Bahamut (Ultimate)
    • The new weapon’s item level and sub attributes will be the same as the Genji weapons and contain three materia slots.
    • You will need to be item level 340 and have completed Omega: Deltascape (Savage) v4.0 to challenge the battle.
    • Upon completion, all players will receive a token which can be exchanged for a weapon of their choice. These are individual loot and can be obtained once a week. This doesn’t mean that the number of chest will decrease even if you go again after completing to help others.
    • We would like to receive feedback on the fight, including feedback on the difficulty.
    • The Unending Coil of Bahamut (Ultimate) is tentatively scheduled to be implemented in Patch 4.11. We’re aiming to launch it two weeks after the release of Patch 4.1.
    (11)
    Matt "Bayohne" Hilton - Community Team

  2. #12
    Community Rep Bayohne's Avatar
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    Return to Ivalice
    (We showed gameplay of the alliance raid dungeon during the broadcast.)

    We're developing this with guest creators Yasumi Matsuno for the scenario and Keita Amemiya for boss designs.

    We would like players to try it out themselves and enjoy the experience, so we won't be going into any details. There are various new mechanics, so please look forward to them! We put in a lot of effort into details like the color of the sky and feel of the dungeon, so please enjoy the fine details.

    (During the show, we also showed the boss design graphics and the actual in-game model.)
    (11)
    Matt "Bayohne" Hilton - Community Team

  3. #13
    Community Rep Bayohne's Avatar
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    Other Updates

    Materia Retrieval
    Players will be able to retrieve materia attached to their equipment one by one. Any player that has unlocked Spiritbonding can do this. Materia removed from the equipment will be placed in the player’s inventory.

    Desynthesis
    The skill level required to desynth an item will now be displayed.

    Beast Tribe Quests: Kojin
    The new beast tribe quests will unlock at level 63 when players are able to use underwater actions. The level adjustment system is in place as well, so please utilize these quests to level battle-related classes. There are mounts and outfits to look like the beast tribe.

    Sidestory Quests: Hildibrand
    This is a introduction episode, so please think of this as a preview.

    Custom Deliveries
    The weekly reset for custom deliveries will be changed from Thursday to Tuesday.
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    Matt "Bayohne" Hilton - Community Team

  4. #14
    Community Rep Bayohne's Avatar
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    Updated the job adjustment post with details that Yoshida mentioned during the stream.

    Quote Originally Posted by Bayohne View Post
    Job Adjustments - Updated October 2, 2017, 11:45 a.m.
    Here are a sample of the job adjustments planned for Patch 4.1 mentioned by Yoshida during the broadcast.
    Please note that these are subject to change. Please wait for the final patch notes to be released for the full details and list of adjustments.
    • Warrior
      • Steel Cyclone – In 4.05 we added an effect where it will absorb a portion of the damage dealt as HP, but we felt it was not enough, so the amount absorbed has been increased.
      • Fell Cleave / Decimate / Inner Release – Until now players were able to assign these to the hot bar; however, depending on the stance they were in, these actions became unavailable. Therefore, we made it so they cannot be assigned to the hotbar, but replaces the corresponding skill on the hotbar.
      • Shake it Off – When compared to other tank jobs, warriors were lacking in party defensive skills. In order to make improvements to this point, we changed the effect of Shake it Off. A barrier will now be applied to self and nearby party members. In addition to this, if the warrior has self buffs like Thrill of Battle, Inner Beast, Vengeance, and Raw Intuition applied, these will be removed but apply an additional 4% buff to the barrier for each buff removed.
    • Dragoon
      • Heavy Thrust - When players miss their rotation, they may end up missing the buff from Heavy Thrust decreasing the overall damage output. We have decreased the effect of Heavy Thrust, but increased the potency of almost every other action. With this adjustment, we made it so that the damage output is less likely to decrease in the event if Heavy Thrust buff was missed.
      • Gaze of the first Brood - Dragoons were having a hard time getting back to their maximum damage output in some situations, such as during boss phase changes. Therefore, we changed the maximum number of gaze of the first brood units to three. With this players should be able to output more damage.
    • Ninja
      • Doton - There was an issue where a buff from Dripping Blades and Dripping Blades II was applied to Doton, so we addressed this issue. However, we increased the potency of Doton as well so that there isn't much difference in the overall damage output.
      • Shukuchi – The time it takes for the execution to conclude has been reduced. The movement speed is on almost on par with monk’s Shoulder Tackle.
    • Machinist
      • Rook Autoturret / Bishop Autoturret - Hypercharge Effect has been increased.
    • Arcanist
      • Summon / Summon II / Summon III – MP cost has been reduced, and the time required to cast has been reduced from 6 to 3 seconds. With this players should be able to recover quicker when the player or pet is KO’d and they need to re-summon their pets.
    • Summoner
      • Tri-bind - Right now while under the effect of Dreadwyrm Trance, Deathflare was the only area of effect attack; therefore, as an area of effect attack, we have changed Tri-bind. While under the effect of Dreadwyrm Trance enemies will no longer be bound; however, the potency will be increased to 100, and the cast time will be reduced as well.
      • Ruin Mastery – Ruin spells will be seeing some adjustments, so in accordance to this Ruin Mastery has been changed so that instead of Ruin and Ruin III being upgraded to Ruin IV, Ruin will be upgraded to Ruin III.
      • A new trait which will upgrade Ruin II to Ruin IV will be added.
      • Ruin III – While under the effect of Dreadwyrm Trance, Ruin III can now be cast instantly.
      • Ruin IV – Ruin IV currently replaces Ruin and Ruin III while under the effect of Further Ruin. With adjustments made to Ruin Mastery, Ruin IV will now replace Ruin II.
      • Aetherpact – This was bit difficult to use; therefore, we changed it to a party buff to players nearby the pet.
      • And regarding the size of Bahamut, we previously mentioned that we’ll make it so that the caster can adjust the size of the Bahamut. However, we didn’t want to create a situation where players are being forced to change Bahamut's size by other players, so we changed this so all players are now able to do this through the settings. This was done so that the person playing the summoner can continue to enjoy seeing Bahamut in the size they want, while other players can now see it in other sizes.
    • Scholar
      • Adloquium – MP cost reduced.
      • Succor – MP cost reduced. The barrier effect is currently equal to the amount of HP restored, but this will be increased to 150%.
    • Caster Role
      • Addle / Mana Shift / Apocatastasis - The recast times have been reduced.
      • Surecast - Currently this action allows players to case the next spell without interruption, and has an additional effect to nullify knockback and draw-in effects will be adjusted so that players are able to cast without interruption for 5 seconds, keeping the additional effect. This should help casters dodging mechanics some more.
    • Arcanist/Summoner/Scholar
      • Sustain - Sustain is returning for arcanist, summoner, and scholar. We had a lot of requests for this, so we’ll be bringing it back in Patch 4.1.
    We’ll be looking at both the players feedback and the play data, so we’ll continue to make adjustments as necessary.
    (30)
    Matt "Bayohne" Hilton - Community Team

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