I want Second Wind on a short cooldown with similar cost, like physick cast cost but cost TP for all jobs who don't have a constant low cooldown heal. So when content is created for solo/duo play, no job is left out.
Unless classes become more than they are sometime in the future with less restrictions.
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB
The benefit of second wind, is that it is an ogcd ability. If you make it spammable, with a cost, youll put it on the GCD. If its on the gcd, using it makes you lose damage. This would eliminate it from raids/dungeons and chain it to ONLY solo content. The only areas in the game that you cant bring your healer chocobo are instanced quests, which are balanced around all jobs and PoTD. They should work out self healing more in potd, not nerf a great ogcd ability like second wind. x3I want Second Wind on a short cooldown with similar cost, like physick cast cost but cost TP for all jobs who don't have a constant low cooldown heal. So when content is created for solo/duo play, no job is left out.
Unless classes become more than they are sometime in the future with less restrictions.
Also in regards to the OP, I find this post pretty inaccurate.
Last edited by Rawrz; 09-15-2017 at 10:11 AM.
Wouldn't provoke be good enough for tank swaps? IMO it sounds very situational.
I see your point on the benefit. I however think that if you are not soloing or duoing, you don't need a self heal in light to full party content. Anything that hits hard enough will eat right through a heal that only fires off every 120 seconds. You could use potions in between but in a game where people constantly cry button bloat, setting a potion to a hotbar is extra bloat.The benefit of second wind, is that it is an ogcd ability. If you make it spammable, with a cost, youll put it on the GCD. If its on the gcd, using it makes you lose damage. This would eliminate it from raids/dungeons and chain it to ONLY solo content. The only areas in the game that you cant bring your healer chocobo are instanced quests, which are balanced around all jobs and PoTD. They should work out self healing more in potd, not nerf a great ogcd ability like second wind. x3
Also many games have heals not on an OGCD, not saying SE wouldn't put it on OGCD but it is not a given. I also don't see a reason why you shouldn't lose some damage if the boon is you gain increased Survivability. Lastly, whatever content exist now doesn't mean it always be the only content you can bring companions with you, and even then sometimes that companion is not enough, especially if harder content gets introduced for solo or duo play later. I frequently see players running away from fates to recover HP, less often with the chocobo but still happens.
Last edited by Sandpark; 09-15-2017 at 11:53 AM.
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB
A co-tank in a PF Susano EX group introduced me to the applications of Shirk for this specific purpose, neither one of us had to switch off DPS stance, and we never had to use an enmity combo.
I don't think I could go back, my eyes were opened that day.
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