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  1. #11
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sandpark View Post
    snip
    Hunts are unique beasts (pun intended) since they are intended to remain relevant content for max level players. The issue is since we out scale them so monstrously now, they die in seconds. ARR hunts can basically be solo'd now, which means if you aren't there instantly whenever they're called, you won't make it. More than a few people have suggested either scaling players down whenever they engage a hunt mob or scaling them up to max level. I don't see why the open world would need to be changed since it isn't meant for high level players whereas hunts are.
    (3)

  2. #12
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    Hunts are unique beasts (pun intended) since they are intended to remain relevant content for max level players. The issue is since we out scale them so monstrously now, they die in seconds. ARR hunts can basically be solo'd now, which means if you aren't there instantly whenever they're called, you won't make it. More than a few people have suggested either scaling players down whenever they engage a hunt mob or scaling them up to max level. I don't see why the open world would need to be changed since it isn't meant for high level players whereas hunts are.
    Yes I know.

    But why should ARR hunts be something done as often as HW or SB hunts is my question. ARR hunts was high level content for level 50, HW Hunts for level 60, SB should be for level 70. Starter areas were content created for levels 1-20ish. Zones are meant for high level players at that point in time when they are introduced as well.

    Should all raids be kicked up to the current max level too? I am sure some people would say yes. I am in the camp of no. I didn't like it in ESO or GW2, I am pretty sure I won't like it here. Why have levels or ilvls in the first place if the content is going to kick you up or down?

    Edit:
    I think if every player is equal level then the issue is the design of hunts rather than just scaling.

    Hunting mechanics, claim system, pop requirements.

    I am reading here that stuff dies too fast or people don't wait for others. Even if an enemy has 1 billion HP, that doesn't mean much if you miss the window. Just as people miss Odin Fate or Ixion.
    (2)
    Last edited by Sandpark; 09-09-2017 at 07:19 AM.

  3. #13
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Bourne_Endeavor View Post
    I don't see why the open world would need to be changed since it isn't meant for high level players whereas hunts are.
    There is nothing changed. Hunts is a zone element, spawning and engaging them requires each zone conditions.
    People can't pull all the way outside the zone, or even its spawn area (that would be resetting).
    All that's suggested to be added is a sync down button, the "FATE" element is already there.
    (1)

  4. #14
    Player
    Antonio_Xul's Avatar
    Join Date
    Jan 2014
    Location
    Lost Angels, Killerpornia
    Posts
    1,316
    Character
    Edgar Xerxes
    World
    Zalera
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Ghastly View Post
    I support this. ARR and HW marks shouldn't be level 50/level 60 content. It should always remain cap content. I would say even A ranks should be cap content.
    So I agree, they should really sync them to level 70 stats and hp.

    Right now there's nothing fun about the arr/hw hunt marks at all.
    I would disagree that all hunts should be max level content. Remember that hunts are unlocked at 50 and if ARR hunts are at 70, the new 50 hunter wouldn't even cause a scratch on the hunt. I thinks it's best to keep the ARR 50, HW 60 and SB 70 and scale the player down to the hunt level to even out the playing field and make the fight last longer and fun.
    (5)

  5. #15
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Antonio_Xul View Post
    I would disagree that all hunts should be max level content. Remember that hunts are unlocked at 50 and if ARR hunts are at 70, the new 50 hunter wouldn't even cause a scratch on the hunt. I thinks it's best to keep the ARR 50, HW 60 and SB 70 and scale the player down to the hunt level to even out the playing field and make the fight last longer and fun.
    Hm I think you're right, it's better to make them special fates where we sync to their level than make them level 70
    (3)

  6. #16
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Quote Originally Posted by Ghastly View Post
    Hm I think you're right, it's better to make them special fates where we sync to their level than make them level 70
    agreed. Personally, I would also like to see it's health scale to the number of players engaging it, so that past a minimum it takes roughly the same amount of time to kill.
    Example:
    5 players: 5m to kill an S rank
    10 players: 3m to kill
    50 players: 3m to kill

    5 and 3m are just examples. The point being that the scaling should always guarantee a minimum amount of engagement to kill it, and would dynamically adjust as players join the fight.
    (0)

  7. #17
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Sandpark View Post
    Yes I know.

    But why should ARR hunts be something done as often as HW or SB hunts is my question.
    Because the devs decided they should be relevant for max level players, so either make them unrewarding enough that no one at 70 will want to do them (and find another way to buy mount speed increases) or fix the balance issue with level 70s overpowering a level 50 hunt.
    (1)

  8. #18
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sandpark View Post
    But why should ARR hunts be something done as often as HW or SB hunts is my question. ARR hunts was high level content for level 50, HW Hunts for level 60, SB should be for level 70. Starter areas were content created for levels 1-20ish. Zones are meant for high level players at that point in time when they are introduced as well.

    Should all raids be kicked up to the current max level too? I am sure some people would say yes. I am in the camp of no. I didn't like it in ESO or GW2, I am pretty sure I won't like it here. Why have levels or ilvls in the first place if the content is going to kick you up or down?
    Because that isn't how hunts work. The devs designed them to be relevant content for make level players. No one touches a ARR hunt when they hit 50. Raids, on the other hand, are only made relevant for specific patch windows. You aren't compare the two since they aren't designed remotely with the same intent. Like Alimdia said, they either need to restrict old hunts to players at that level or do some sort of scaling so they aren't murdered within seconds. Personally, if they do the former, all outs outside Stormblood will become dead content no one touches since there won't be enough level 50 to kill S ranks and why would level 70 players bother if the rewards suck? But therein lies the problem. They devs seem to believe level 50 levels actually attempt ARR hunts. They don't. Those hunts get sniped by max level players the moment they spawn.

    Quote Originally Posted by uvuvwevwevweonyetenyevweugwemu View Post
    There is nothing changed. Hunts is a zone element, spawning and engaging them requires each zone conditions.
    People can't pull all the way outside the zone, or even its spawn area (that would be resetting).
    All that's suggested to be added is a sync down button, the "FATE" element is already there.
    I'm aware. Read the person who I quoted. They were attempt to draw correlation between raids, open world trash mobs and hunts. When that isn't how hunts are designed.
    (2)
    Last edited by Bourne_Endeavor; 09-09-2017 at 10:36 AM.

  9. #19
    Player
    Jas710's Avatar
    Join Date
    Aug 2013
    Posts
    357
    Character
    Wolf Spyder
    World
    Siren
    Main Class
    Pugilist Lv 70
    Make the hp of the S rank reset to 100% anytime an attack is received from a new player entering the fray. Early pulling, quick kills all addressed. You all can thank me later.
    (0)

  10. #20
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Because that isn't how hunts work. The devs designed them to be relevant content for make level players. No one touches a ARR hunt when they hit 50. Raids, on the other hand, are only made relevant for specific patch windows. You aren't compare the two since they aren't designed remotely with the same intent. Like Alimdia said, they either need to restrict old hunts to players at that level or do some sort of scaling so they aren't murdered within seconds. Personally, if they do the former, all outs outside Stormblood will become dead content no one touches since there won't be enough level 50 to kill S ranks and why would level 70 players bother if the rewards suck? But therein lies the problem. They devs seem to believe level 50 levels actually attempt ARR hunts. They don't. Those hunts get sniped by max level players the moment they spawn.
    The devs designed any content besides the MSQ to be for max level players in each expansion. The intent is to allow players to participate in hunts starting at 50 so everything would not be locked at max level, the same intent that has certain fate bosses at higher levels, the same intent that has raids at higher ilevels.

    No one would touch older raids if not for glamour, no one would play lower level dungeons on higher level characters if not for tombstones or big experience boons. If people do older content which they do, then all rewards must not suck for those specific contents. Which I why I said the problem with hunts is the systems in place. Actual mechanics besides run here and hit this first, special spawn conditions via hunting prey, a revised claiming system, etc. And if that doesn't fix it then the rewards should be revised as well. Sure, something must be done to prevent max level players from obliterating everything in sight. The only argument we have is some are saying a level sync feature is the fix. I am saying actual systems and rewards should be the right fix so there is progression for 50-whatever max cap is.

    I am sure a max level player doesn't find it inherently fun to steam roll over anything or we wouldn't get the complaints about tying relics behind low levels fates.
    (0)
    Last edited by Sandpark; 09-09-2017 at 04:37 PM.

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