Edited due to feedback from Duelle
I would like to share an idea I have for thief. It is an advanced job branched off from Rogue.
Everything from Rogue is carried over and some things are augmented.
I am only going to list things that pertain to Thief.
Gambits are three modes a thief can operate out of.
The Larceny gambit deals with theft and absorption.
The Bamboozle gambit deals with confusion and debuffs.
The Dirty Fighting gambit deals with mostly raw damage increase.
There is some interplay but that is the bulk of it for the most part.
Anything I did not touch on is either because it applies to rogue or I overlooked it. I could not think of a new effect for Armor Crush.
Skills:
Cloud Of Dust- Level 2- Kicks up a cloud of dust that negates magical & physical damage up to 10% of maximum HP.
Duration: 20 sec
Kiss Of The Wasp: Level 38 Weaponskill
Delivers a deadly dagger strike resulting in damage with a potency of 340.
Additional Effect:
Grants a 5% chance the targeted normal enemy will die in one hit. If the effect procs the thief's hit points are reduced by 80%.
Kiss of The Viper: Level 42 Weaponskill
Death Blossom gets converted to Kiss Of The Viper. The thief jumps into the air and throws poisonous explosives around the battlefield to target an enemy and enemies near it with a potency of 90 leaving a poisonous cloud, any enemy who enters the cloud receives damage over time with a potency of 40 for 18 seconds.
Dirty Fighting: Level 54 Weaponskill
Delivers an attack with a potency of 100.
160 when executed from a target's flank.
160 when executed from a target's rear.
Combo Action: Any thief weaponskill
Front Combo Potency: 320
Flank Combo Potency: 280
Rear Combo Potency: 240
Additional Effects: Applies Startle debuff- Duration of Startle is 12 seconds
- Uses the rogue's ability for stealth, adding additional +5% bonus damage to any attacks or damage skill used when the target is inflicted with this debuff.
- You start with this move then any preceding damage skill or attack used after it during the duration of currently applied debuffs gains the damage bonus. It combos with anything in your skill set.
- Stealth gauge cost 10 for each damage skill used during the debuff duration.
Accomplice: Level 58 Active Skill
The thief can extend duration of the last damage over time skill used by a party member by 6 seconds upon casting on the same target. Cooldown is 5 seconds.
Stealth gauge cost is 10.
Collaborator: Level 60 Active Skill
The thief can increase the potency for one party member skill. Select party member, apply collaborator, the targeted members next skill casted gains a 5% potency increase.
Stealth gauge cost is 10.
Money Shot: Level 64 Weaponskill
Shoot 1000 coins from your crossbow.
Delivers physical damage with a potency of 400 to target and all enemies nearby it.
Stealth Gauge Cost: 80
Evisceration:-Level 68 Weaponskill
Deals damage with a potency of 600.
Stealth Gauge Cost: 80
Gambits: Level 30
Thief modes are called Gambits, there are 3 modes. Stuff listed below are gambits.
The thief gains the ability to use tools as well as a crossbow
Gambit 1- Larceny- Theft alters
Siphoning Shot-Level 15- Shoot an arrow with your crossbow healing you for 100 potency each shot instant cast.
Stealth gauge cost is 10.
Mug in this mode has 3 possibilities and places on hotbar.
- Life Steal:-Level 30- Absorbs 50% of damage dealt as Hit Points.
- Spirit Steal: -Level 30- Returns 50 TP each time executed.
- Reflex Steal:-Level 30- Grants +2 dexterity & movement speed + for 5 seconds each time executed.
- Dexterity stacks up to 10, the movement speed buff does not stack.
Jugulate:-Level 30- When used in this gambit, the next mug increases your critical hit rate by 10% for 15 seconds.
Refreshing Tonic:- Level 30 Weaponskill
Assassinate converts to Refreshing Tonic.Delivers an attack with a potency of 50.
The Infected enemy leave a toxic cloud if they die within 5 seconds, which will grants the thief and anyone with 5 yalms HP, MP, & TP regen for 9 seconds.
Lucky Blow:- Level 45 - Weaponskill
Trick Attack gets converted to Lucky Blow.
Delivers an attack with a potency of 240.
400 when executed from a target's rear.
Stealth gauge cost: 40
Allows the thief to make use of his/her applied debuffs, making Trick Attack more effective when the target is afflicted by two or more conditions.
Additional Effects:
- One applied debuff during trick attack= Absorbs 50% of damage dealt as Hit Points.
- If two debuffs are applied= The next Shot potency is increased by 50 potency.
Before level 45 the standard trick attack is in place of luckyblow.
Gambit 2- Bamboozle- Confuse alters
Enduring Agony Shot:-Level 15 Weapon Skill
Delivers a ranged attack with a potency of 120.TP cost reduced to 100.
Extends the duration by Poison or toxic attacks by 6 seconds. It also increases the damage done by party members by 5% for the duration of the debuff.
Mug in this mode has 3 possibilities and places on hotbar.
These mug effects can only be max 10% total for all effects and do not stack with each other totals.
Example: You cannot get 10% on all effects, they can only add up to 10% together or singularly.
- Steal Defense: Level 15- Enemy defense decreases by 2% every time executed, stacks up to 10%.
- Steal Strength: Level 15- Enemy strength decreases by 2% every time executed, stacks up to 10%.
- Steal Mind: Level 15- Enemy magic defense decreases by 2% every time executed, stacks up to 10%.
Jugulate:- Level 30
When used the next mug inflicts blind on the target.
Mysterious Toxins:-Level 12 Weaponskill
Assassinate converts to Mysterious Toxins.Delivers an attack with a potency of 150.
The Infected enemy leave a toxic cloud if they die within 5 seconds, which will deal debilitating damage to other enemies with a potency of 50 over 18 seconds.
Trick Attack:- Level 18-
Delivers an attack with a potency of 240.
400 when executed from a target's rear.
Rear Bonus: Increases target's damage taken by 10%
Duration: 10s
Can only be executed while under the effect of Hide.
Gambit 3- Dirty Fighting Damage mode
Explosive Shot:-Level 15 Weaponskill
The thief throws a canister of oil at an enemy. Then fires an explosive arrow with a potency of 120. That enemy receives a burning damage over time effect with a potency of 35 over 30 seconds.
Mug in this mode has 3 possibilities and places on hotbar.
Mug Critical: -Level 15- Ensures the next weaponskill following mug will be critical.
Mug Speed: - level 15- Replenishes 5 seconds to skills currently on cooldown.
Mug Twice: - Level 15- The next 2 weaponskills cost no TP.
Throat Stab:-Level 30- Jugulate gets converted to Throat Stab.
Delivers an attack with a potency of 200.
300 when executed from a target's front.
Additional Effect:
When used the next mug increases your critical damage by 10% for 15 seconds.
Deadly Toxins: Level 12 Weaponskill. Assassinate converts to Deadly Toxins.
Delivers an attack with a potency of 80.
The Infected enemy leave a toxic cloud if they die within 5 seconds, their body will explode which will deal poison damage to other enemies with a potency of 100 over 9 seconds.
Deathblow:- Level 45- Weaponskill- Trick Attack converted to DeathBlow in this mode.
Allows the thief to make use of his/her applied debuffs, making Trick Attack more effective when the target is afflicted by two or more conditions.
Additional Effects:
One applied debuff during trick attack= Rear Bonus: Increases target's damage taken by 12%
Duration: 15s
If two debuffs are applied=
Delivers an attack with a potency of 300.
500 when executed from a target's rear.
Stealth gauge cost: 80
Before level 45 the standard trick attack is in place of deathblow.
Traits:
Dual Wield Level 10
Attack Speed: +10%
Increases damage dealt via actions by 5%
Robber's Escape: Level 14
Sprint cooldown decreased by 5 seconds in combat.
Enhanced Dexterity Level 20
Increases dexterity by 8.
Flee: Level 20
The thief gains super sprint speed with same duration as other classes speed is similar to fully upgraded mounts in stormblood. Automatically executes when the sprint command is used in battle.
(Ninja fleet of foot is always on but slower, thief is only during sprint but faster)
Dual Wield II Level 45
Attack Speed: +25%
Increases damage dealt via actions by 10%
Enhanced Dexterity II Level 40
Increases dexterity by 16.
Enhanced Dexterity III Level 60
Increases dexterity by 24
Enhanced Trick Attack: Level 62
Allows the Thief to Trick attack at anytime provided hide is up and the cooldown is ready.
Enhanced Dirty Fighting:Level 64- Increased Stealth Gauge with each auto attack landed by 6.
Enhanced Hide: Level 66
Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by only 25% now. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight unless your stealth gauge is at a certain threshold of 70% plus.
Can be executed while in combat now.
Effect ends upon use of any action, including Hide.
Below are the gauges.
Yes the photos are ugly but just putting it in there to get the idea across.
The Trickery Gauge displays a number of things.
The coin and daggers show this info.
1.The coin tracks your currently applied debuffs via the coin numbers.
2.The daggers notify you when you can apply accomplice via the daggers
Dull color= No one to accomplice
Glowing color= You can accomplice
The Stealth Gauge displays the current amount of stealth a thief has accumulated. Stealth slowly builds in a thief's dagger through the successful execution of weaponskills that don't require stealth. Stealth is required to execute special moves. Any skill used between 80 to 100 stealth gains a 5% potency boost.
1.The cloak is white when no stealth is accumulated and completely dark when stealth is maxed.
And has a number showing current Stealth points inside the inner area of the cloak.
How do you place spoilers? I want to make it look neater but forgot how to make spoilers...