Xp is not even that good in 4v4 because it often take 8min. IF ppl want xp they should go 8v8 because that is often over in 2minutes because nobody want play healer.
Xp is not even that good in 4v4 because it often take 8min. IF ppl want xp they should go 8v8 because that is often over in 2minutes because nobody want play healer.
The MMO target audience was way different back then. That market strategy no longer works all that well, especially when it comes to MMOs.
People that's agree with the new PvP system, imagine if SE did not implement EXP towards PvP, will you still be playing it?
Every time i join frontline i only see everyone playing DPS except the core veteren player joining in as a full party.
Besides that, you guys say we need to "give time and try it out" / "You couldn't adjust to it, so get good" , etc...
Did you actually give time and try the old system out? I have some friends that sees more button for PvP that she/he are reluctant to play so i get it. But for you guys that actually says this, "Did you guys gave it time and try it out"?
Its pretty disappointing as well because the old PvP system also let me understand the class better for PvE and also allow me to practice my rotation.
1. Lvl 30 minimum to join PvP. ( That's cool i can play with my other friends in other DC )
2. Traits system. ( That's cool, its not like old pvp system doesnt have similar system to build skillspeed/spellspeed/accuracy/crit/det/vit/piety )
3. Additional skill. ( We following League of Legend system now. Except Recuperate/Muse is self uses while League of Legend is Party based )
Not to mention the new BLM is way more 'BROKEN' than before
Last edited by Mofafafa; 08-11-2017 at 02:21 AM.
I'll answer this for you bro. In short they wouldn't.
The kind of people on here saying they like the new PVP are the kind who stand around the ice while the enemy is right next to them, but they'll all hit the ice until it breaks holding hands singing kumbayaaaaaa
Pvp progession is just like ninja job pvp evolution:
it bacame useless
It would definitely work, at the announcement of ff14, all former and still playing ff11 players were crying out of joy to have something like ff11 but with better graph. Better have a niche game with happy community than a mass game with most-of-the-time sad/rage/w/e community.
Exp didn't add any more reason for me to do frontlines or feast, as I mostly did casual PvP to collect glamours and mounts from achievements.
Would I still be doing that if they remove exp? Yes.
What's wrong with people going for the intended goals in an objective based frontline? The ice gives the most points towards the end result.Originally Posted by YorunoThe kind of people on here saying they like the new PVP are the kind who stand around the ice while the enemy is right next to them, but they'll all hit the ice until it breaks holding hands singing kumbayaaaaaa
Nezerius, there are many nuances to Shatter that actually go beyond simply hitting the ice for points. Many threads have been made about it, and after I post this, I'll track down an intermediary guide I wrote here not too long ago. Simply speaking though, ice IS important, but there are many ways to win Shatter despite the ice. Reliance on one method, especially if your opponents switch theirs, runs a heavy risk of failure.
Here is the guide
Last edited by ThirdChild_ZKI; 08-11-2017 at 10:27 AM.
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