Page 1 of 2 1 2 LastLast
Results 1 to 10 of 17
  1. #1
    Player
    Auroc's Avatar
    Join Date
    Feb 2015
    Posts
    14
    Character
    Auroc Calibur
    World
    Coeurl
    Main Class
    Marauder Lv 70

    Proposed fix for warrior

    Lack of utility for warrior has had me thinking. My best thought so far has been getting rid of shake it off for a new skill
    This new skill would effect warrior buffs only, I'm looking specifically at thrill of battle, beserk, holmgang, and vengeance. My idea is that when you use this skill, the next buff the warrior uses is instead detrimental to the warrior but gives the buff to all within 15 yalms at half potency
    For examthrill of battle would reduce the warrior hp and Max hp by 20% but give the party a 10% max hp boost along with matching heal. Beserk would instead reduce warrior damage by 30% but give the party a 15% boost. Vengeace would increase damage taken to warrior by 30% but give the party a 15% boost to damage reduction. Holmgang would give the warrior the same effect, but last 10 seconds, if the warrior would have died during the effect, he is given a "down for the count" stun for 10 seconds or even just die but give the party invuln for 5 seconds. Thoughts?
    (0)

  2. #2
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    I'm not sure I'd want to turn my buffs into detrimental effects, I'm kind of using them. And any tank that could give a flat damage boost is immediately going to become the must have for raids. It can't happen.

    Shake It Off is pretty poor for group content, but it does have some uses when solo'ing. It's just that with the pacify effect removed, there's no blatantly obvious use for it, so people call it trash. Cripplingly situational, and very misleading, but it's not totally useless.

    It's just the least useful for raid content ATM.
    (1)

  3. #3
    Player
    Auroc's Avatar
    Join Date
    Feb 2015
    Posts
    14
    Character
    Auroc Calibur
    World
    Coeurl
    Main Class
    Marauder Lv 70
    The idea is the war would have to choose.
    (0)

  4. #4
    Player
    Auroc's Avatar
    Join Date
    Feb 2015
    Posts
    14
    Character
    Auroc Calibur
    World
    Coeurl
    Main Class
    Marauder Lv 70
    Plus it's either warrior gets utility added or they need to do significantly more dps
    (0)

  5. #5
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    I feel like the innate DPS isn't the problem, it's that it's so easy to screw them over, because they need 20 seconds of uninterrupted uptime, and Inner Release coming off cooldown tends to occur during times where mechanics are going to screw them over.

    O2S is an excellent example of this: if you use your immediate IR combo, then it comes back up roughly at the time the boss uses Long Drop, which will absolutely wipe the group if you don't click it off.

    Besides, the only utility they had for the game until SB was the Storm's Path debuff, but it got removed to try and balance tank needs (and was replaced by more DPS by increasing gauge built). No tank can get DPS utility, because it's way too high in demand. If one gets it, then they all have to get it, but then it balances out to zero difference, so it's pointless to add.
    (0)

  6. #6
    Player
    Auroc's Avatar
    Join Date
    Feb 2015
    Posts
    14
    Character
    Auroc Calibur
    World
    Coeurl
    Main Class
    Marauder Lv 70
    The dps loss of a war in beserk window would be over 1500. Adding 15% to the party for 20 sec would barely be a dps gain, I'd be one, but not that much
    (0)

  7. #7
    Player
    Auroc's Avatar
    Join Date
    Feb 2015
    Posts
    14
    Character
    Auroc Calibur
    World
    Coeurl
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Ekimmak View Post

    Besides, the only utility they had for the game until SB was the Storm's Path debuff, but it got removed to try and balance tank needs (and was replaced by more DPS by increasing gauge built). No tank can get DPS utility, because it's way too high in demand. If one gets it, then they all have to get it, but then it balances out to zero difference, so it's pointless to add.
    Incorrect. Up until SB, warrior using storms eye meant ninja didn't have to, a significant dps gain. The gain from my proposed buff would be situational, if the party didn't have the fill up time of the 20 seconds it wouldn't be a gain raidwide. During IR serk windows it's nothing for my dps to be near 7k 30% off of that is a significant amount to regain
    (0)

  8. #8
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Meh, just change the colour of the job icon to red and develop another tank....
    (1)

  9. #9
    Player
    vigioX-Sun's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Vigiox Sun
    World
    Balmung
    Main Class
    Miner Lv 90
    The fix for war is berserk back to 50% plus pecify an shake it off as it is.
    Like really shake it off do not do what it describe, but if it does remove pacify then is worth having the skill, no need to buff it or anything.
    (1)

  10. #10
    Player
    Auroc's Avatar
    Join Date
    Feb 2015
    Posts
    14
    Character
    Auroc Calibur
    World
    Coeurl
    Main Class
    Marauder Lv 70
    If they did that they would change the CD back to 90 seconds and the gain would be lost. If they upped it to 50% and kept the CD the same sure, it'd give war a little bit of an edge over the other two tanks dps wise but it still wouldn't be enough to justify bringing one imo
    (0)

Page 1 of 2 1 2 LastLast

Tags for this Thread