Well, it shouldn't be a surprise to anyone that Warriors are in a pretty bad spot right now in terms of utility. They're bringing nothing to parties, aside from a potentially higher damage output that is VERY hard to notice when you take player skill into account.
I was thinking in another thread about how it would have been awesome if when Warriors changed stances, they'd gain buffs depending on what stance they swapped from and how much beast gauge they were losing for doing so. Then I thought about how it would be even cooler if those buffs got applied to the entire party, instead of just the Warrior. That would do WONDERS to their utility!
However, the stance penalty is gone, and so this idea is no longer a possibility..... UNLESS, we incorporate it into Shake It Off!
As it stands, Shake It Off is completely useless, only saving healers an Esuna or two at best. So what if we scrapped Shake It Off, and added a new skill that would make the above idea a possibility?
Basically, I'm proposing a skill that would half your beast gauge in exchange for certain buffs, depending on what stance you're in when you use it:
Deliverance - increases damage (OR critical hit rate) of all nearby party members by 0.3% per beast gauge point lost, for 20 seconds. By using it with a full beast gauge, this would be a 15% damage (OR critical hit rate) increase for your party, at the cost of 50 points.
Defiance - gives a 10-second buff that increases the HP of all nearby party members and heals that amount by 0.2% per beast gauge point lost. With a full beast gauge, this would be a 10% HP increase for your party. Sort of like a mini Thrill of Battle.
The skill itself would have a 1-minute cooldown. I was gonna go for 2 minutes at first, however since this would be our only utility skill, I think 1 minute seems fine.
Still don't know what it should be called though. In the other thread, someone brought up the idea of using giving Warriors shouts. So how about... WAR CRY?!![]()