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  1. #1
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90

    Warrior Utility Idea

    Well, it shouldn't be a surprise to anyone that Warriors are in a pretty bad spot right now in terms of utility. They're bringing nothing to parties, aside from a potentially higher damage output that is VERY hard to notice when you take player skill into account.

    I was thinking in another thread about how it would have been awesome if when Warriors changed stances, they'd gain buffs depending on what stance they swapped from and how much beast gauge they were losing for doing so. Then I thought about how it would be even cooler if those buffs got applied to the entire party, instead of just the Warrior. That would do WONDERS to their utility!

    However, the stance penalty is gone, and so this idea is no longer a possibility..... UNLESS, we incorporate it into Shake It Off!

    As it stands, Shake It Off is completely useless, only saving healers an Esuna or two at best. So what if we scrapped Shake It Off, and added a new skill that would make the above idea a possibility?

    Basically, I'm proposing a skill that would half your beast gauge in exchange for certain buffs, depending on what stance you're in when you use it:

    Deliverance - increases damage (OR critical hit rate) of all nearby party members by 0.3% per beast gauge point lost, for 20 seconds. By using it with a full beast gauge, this would be a 15% damage (OR critical hit rate) increase for your party, at the cost of 50 points.

    Defiance - gives a 10-second buff that increases the HP of all nearby party members and heals that amount by 0.2% per beast gauge point lost. With a full beast gauge, this would be a 10% HP increase for your party. Sort of like a mini Thrill of Battle.

    The skill itself would have a 1-minute cooldown. I was gonna go for 2 minutes at first, however since this would be our only utility skill, I think 1 minute seems fine.

    Still don't know what it should be called though. In the other thread, someone brought up the idea of using giving Warriors shouts. So how about... WAR CRY?!
    (1)

  2. #2
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    I'm just going to be fairly blunt about one thing that I see here and often mentioned as an idea for WAR utility.

    A raid-wide dps buff as a utility ability for any tank would be OP and make them immediately the meta choice, making them mandatory.

    The only way this wouldn't happen is if they all were given one and then at that point we are equalized and back the the same situation.

    Direct DPS boosting is just too valuable to a group to be considered for raid utility.
    (3)

  3. 07-22-2017 03:21 AM

  4. #3
    Player
    anubis1820's Avatar
    Join Date
    Dec 2013
    Posts
    41
    Character
    Mister Anubis
    World
    Goblin
    Main Class
    Marauder Lv 70
    Let's face it the shake it off ability is trash. IMO it feels like it was meant for PvP. Maybe if it let us removed the parties negative status effects it could be useful on fights where if said mech was missed or not done right the party can still go on without asking if we got a sch with that team esuna on fairy
    (2)

  5. #4
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Lumina View Post
    I love the idea of a War Cry type move, spurring the group to push past their limitations. But rather than a super OP direct damage buff, how about if it negates the effect of (but doesn't outright remove) all negative status effects for the entire party for a period of time?

    Edit: To be clear, this would of course have a few limitations so as to not be utterly game-breaking.
    I have been thinking of something like that but I honestly don't think just that would be enough. Maybe adding in a buff that also boosts party max HP and heals what is gained, sort of like a combo of shake it off and thrill of battle but for the whole group. It would be similar to PLD's utility abilities but with a WAR flair.

    War Cry
    lvl. 68 (replaces Shake it Off)
    Cast Time: Instant Recast: 120 seconds

    The Warrior releases a bellowing cry, rousing their comrades and rallying them to victory.

    Removes most detrimental effects from all party members within 15 yalms and provides the status "Bestial Vigor", which increases maximum HP by 20% and restores the amount increased for 15 seconds.
    (1)

  6. #5
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    If Warcry (which i also would like to see make it into XIV eventually) isn't implemented as a direct raid DPS increase, it could be a buff that reduces TP/MP cost of actions for like 15 seconds for everyone - while giving WAR 20-30 Wrath. Don't know why I'm drawn so much to WAR having sustain utility, but stealing that utility from ranged physical & other jobs I think is something a tank could get away with,

    Speaking of XI throwbacks, I'd like Onslaught to eventually become Rampage, in addition to what it already does - it also reduces Weaponskill recast by 15%-30% for the next 5 WSs (ala MCH Rapid Fire).
    (0)
    Last edited by Xenosan; 07-22-2017 at 04:10 AM.

  7. #6
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    if not an offensive party buff... what about some sort of buff wich increases movement speed, dodge and parry rate of your party? so people can easier move out of aoe markers and if they get hit they can dodge / parry (yes, i know that you can't parry any raid busters and stuff) - at least the main-tank can benefit from that.
    (1)

  8. #7
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Shake it off - Recover 50% of the damage you took in the last 3 seconds.

    /thumbsup
    (2)

  9. #8
    Player
    anubis1820's Avatar
    Join Date
    Dec 2013
    Posts
    41
    Character
    Mister Anubis
    World
    Goblin
    Main Class
    Marauder Lv 70
    @Kabooa. Good idea but to powerful. Why use a Def cd 4 TB if you just heal half your life lost. Warrior on zerk crit a equilibrium can already heal for 18k
    (0)

  10. #9
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by TouchandFeel View Post
    A raid-wide dps buff as a utility ability for any tank would be OP and make them immediately the meta choice, making them mandatory.
    Wow, you're totally right. I hadn't thought about that. In hindsight, I guess a 15% damage increase would be too strong and automatically make Warrior the best choice by far. But what would you say about changing it to a critical hit rate increase, then? If not 15%, then maybe something smaller?

    Also, to people asking for a debuff removal effect... that would be excellent, yes - but I don't see it happening. First of all, it would have to do more than just remove effects that can be removed with Esuna. Things like vulnerability stacks, paralysis, damage-down debuffs, healing-down buffs, and bleeds. Removing anything else would break the game. These are the things that I always hoped Shake It Off would be able to remove, but if they couldn't even give Warriors that, I doubt they'll ever make it so that EVERYONE in the party can benefit from something like that.

    And lol chill with the amounts! I think 20% HP for 15 seconds would be pretty much just like Thrill of Battle and broken as hell! 10% for 10 seconds is plenty. Think of Divine Veil, it's actually better than something like this, just that instead of a shield, this would be an HP increase. You know, cuz Warriors are all about the extra HP! :P

    I'd still rather it be tied to the beast gauge and stance you're in somehow, though. The TP/MP reduction idea... I dunno, it'd be of zero benefit to the Warrior. :/ We need something more impactful but that doesn't automatically make Warrior mandatory in parties.
    (0)
    Last edited by BluexBird; 07-22-2017 at 04:55 AM.

  11. #10
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Most likely, the new Shake it Off will be just a Divine Veil clone. Instead of a heal for trigger, the trigger requires WAR to take damage. Instead of giving everyone a barrier, it gives everyone a HoT. Please look forward to it,
    (0)

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