As it stands, the effort to reward ratio in Frontline is pretty high. With the absolute minimal effort (jumping, tapping a directional key periodically, et cetera), you can earn fair amount of XP. As far as I know, you can't earn this kind of XP (again, pressing a space bar to jump or tapping a directional key periodically) from doing anything else in the game. Most of the XP you gain in FFXIV requires some level of active participation.Here's a caveat: My frontline experience may differ from yours. Even so, I suspect that the problems that I outline below are universal. And in any case, here's some problems that I've encountered, and some rough solutions. I say rough because I don't expect them to be perfect. If you have a better idea, I'm happy to edit this post and add it.
This fact promotes AFK'ing, Botting, Minimalism, and Defeatism. And these things are not endemic to FFXIV. Most games with large scale PvP is faced with these problems. This very often means that the team stuck with the most AFK'ers, Botters or Minimalists will lose, because AFK'ers, Botters, and Minimalists end up creating Defeatists, and because (in any case) the other team will have more bodies to DPS, heal, crowd control, and so on.
My TL;DR solution? Tie rewards to the final points (not to 1st, 2nd or 3rd place). I suspect this would decrease the number of minimalists and defeatists. AFK'er's and Botters require a post in itself. My reasoning is below.
Solutions:
- 1. Kick the offending players: But this requires people to select "yes." In my experience, you're going to have "don't tell me how to play" trolls who are going to click "no" because they think you are being a playstyle-nazi, or you won't get sufficient votes because too many of the people who can vote are the offending players you are trying to vote-kick (if half of your team are AFK'ers and bots, then you're out of luck).
- 2. Tie rewards to "place": While having tiered rewards makes sense (1st place should have greater rewards than 2nd, and 2nd greater than 3rd), it doesn't resolve the problem when the 2nd and 3rd place rewards are still substantial. To deter AFK'ers (etc), you would need to make the effort to reward ratio so low as to render it completely undesirable. However, in doing so, this would just breed more Defeatists.
- 3. Tie rewards to individual-effort: There's many ways to win a match. Sometimes the 'effort' that contributes to a win isn't measurable. For example, by harassing the enemy by constantly being a presence around their base, making them divert people to make sure you aren't going to capture it. So if rewards were tied to individual-efforts, then many of the non-tangible/non-measurable efforts would go unrewarded. It would also punish individuals for thinking creatively rather than being rewarded for mindlessly following a zerg.
- 4. Tie rewards to final points: The only result that matters is the final points. And points are acquired through killing the enemy, shattering crystals, and so on. Because current rewards are tied to place, points are only valuable insofar as they secure place, and in any case arbitrary. For example, in one match 2nd place may be acquired by 1500 points. But in another match, it may be acquired by 500 points. So if 2nd place is worth (say) 500K experience, then you can acquire 500K experience with 1500 or 500 points. So the current system promotes defeatism; after all, why continue fighting f you can get 2nd place with 500 points? Therefore, by tying place to points, you make acquiring points relevant even if you're on the "losing" side, because you get more exp by finishing with more points. This would discourage defeatism for many. It might discourage minimalism for some. It might do nothing at all about AFK'ers or bots.
I don't know what would be the most appropriate ratio of points to experience. Maybe the best ratio should be 1 to 1 such that for 100% points (e.g. 1600 out of 1600) you earn 100% experience (e.g. 600K), 90% points for 90% experience, and so on and so forth.
My rough definitions of AFK'ers / Botters / Defeatists / Minimalist
AFK'ers: An AFK'er is someone who tends to leech rewards (XP,marks) by doing the absolute minimal effort to avoid the AFK time-out feature; e.g. by jumping, tapping a directional key periodically, et cetera.
Minimalists: A Minimalist is someone who will do the minimal amount of effort to avoid the perception of being an AFK'er so as to avoid detection and being vote-kicked; e.g. by blindly following the group, suicidal charges into enemy zergs, et cetera.
Defeatists: A Defeatist is someone who, upon seeing that their team cannot "win" the match (obtain 1st place), will simply give up and avoid combat by sitting in the base (and so on).
Botters: Frankly there seems to be some division over what counts as 'botting.' It is sometimes regarded as just another word for multi-boxing (i.e. playing multiple accounts on different machines simultaneously). It is also regarded as third party software that automates certain abilities and features of the game. Many people think that it involves the latter because the 'bots' don't respond to anyone, or the behavior of the characters seem alien (i.e. non human; automated). I suspect in many cases the 'bot' is actually a person that has been paid to level an account, and very likely doesn't speak your language. Or if the botter does speak your language, they don't care to respond (because they're getting paid to level the character, for whatever reason, but not to talk to you).