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  1. #1
    Player
    Fannah's Avatar
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    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60

    Trying to get an easy and viable rotation as MCH in 4.05

    Hello everyone !

    It just started by looking for an easy and efficient way to land an overheat/wildfire combo for another topic and I ended to go backward from its start to imagine what would be before. And I ended to just find something working "perfectly" (I mean the rotation never ever change and is perfectly the same like a continuum).

    Anyway, I am more the kind just liking to find out and try a rotation the way I feel it and the way I like it.
    But still, I would like to know what you think about it.

    --------------------------------------------

    - Optimal GCD for it : 2.47s (between 515 and 580 skill speed).

    - Best possible gears to get 2.47s GCD :

    Weapon : Genji Arquebus (ilvl 345)
    Headgear : Genji Eboshi of Aiming (ilvl340)
    Armor/Body : Genji Oyoroi of Aiming (ilvl340)
    Gloves : Genji Kote of Aiming (ilvl340)
    Belt : Augmented Lost Allagan Belt of Aiming (ilvl340)
    Legs : Augmented Lost Allagan Breeches of Aiming (ilvl340)
    Boots : Genji Sune-ate of Aiming (ilvl340)
    Earrings : Genji Necklace of Aiming (ilvl340)
    Bracelet : Augmented Lost Allagan Bracelet of Aiming (ilvl340)
    Ring 1 : Augmented Lost Allagan Ring of Aiming (ilvl340)
    Ring 2 : Genji Ring of Aiming (ilvl340)

    --------------------------------------------

    Start of the stage : Reload + Gauss Barrel -> 0 Heat / 3 ammo

    - 3 options :

    1 : Multi target / Burst one by one -> for small pulls :
    Hot shot + Gauss Round while going to melee then AoE (or mono) turret + Flamethrower until 90 Heat then 3 Spread shot -> 95 Heat then focus a target not targeted by others (or a huge target to down quickly?), and start the mono target rotation -> Quick Reload + Combo 1 + Hot Shot again to overheat + Rapid Fire / Reload / Wildfire (whole rotation in part 3).
    It may not be optimized but it's really fun and dynamic imo if you do small pack of mobs (like 3 monsters).

    2 : Multi target / Many enemies :
    Hot Shot + Gauss Round + Ricochet + AoE Turret while going to melee then Flamethrower until 90 Heat then 3 Spread Shot -> 95 Heat, then Cooldown + Rapid Fire + Spread Shots.

    3 : Mono target :
    In Short, the first 60 seconds are different than the "unlimited" 60 seconds rotation that comes after. What is great with this one is that by using absolutely everything in a certain way, you exactly arrive with the setup for the Overheat/Wildfire combo without wasting time.
    • 3.1 : The Mono Target Opener needed for the overall rotation below

      -X.Xs : Mono Turret
      -1.0s : Hypercharge (if not needed for a dps check before the 2 next minutes)
      +0.0s : Hot Shot + Barrel Stabilizer + Rapid Fire + Wildfire -> 50 heat / 2 ammo left
      +3.0s : Combo 1 + Ricochet -> 50 Heat / 1 ammo left
      +4.5s : Combo 2 + Quick Reload -> 50 Heat / 1 ammo left
      +6.0s : Combo 1 + Reassemble -> 50 Heat / 0 ammo left
      +7.5s : Combo 3 + Gauss Round -> 55 Heat
      10.0s : Combo 2 -> 60 Heat
      12.5s : Combo 1 or 3 -> 65 Heat
      15.0s : Combo 1 or 2 -> 70 Heat
      17.5s : Combo 1 or 2 or 3 -> 75 Heat
      20.0s : Combo 1 or 2 or 3 -> 80 Heat
      22.5s : Combo 1 or 2 or 3 + Gauss Round -> 85 Heat
      25.0s : Combo 1 or 2 or 3 + Quick Reload -> 90 Heat / 1 ammo left
      27.5s : Combo 1 or 2 -> 90 Heat / 0 ammo left
      30.0s : Hot Shot + Reload -> 95 Heat / 3 ammo left
      32.5s : Combo 1 or 2 or 3 -> 95 Heat / 2 ammo left
      35.0s : Combo 1 or 2 or 3 -> 95 Heat / 1 ammo left
      37.5s : Combo 1 or 2 or 3 + Gauss Round -> 95 Heat / 0 ammo left
      40.0s : Cooldown + Quick Reload -> 70 Heat / 1 ammo left
      42.5s : Combo 1 or 2 -> 70 Heat / 0 ammo left
      45.0s : Combo 1 or 2 or 3 -> 75 Heat
      47.5s : Combo 1 or 2 or 3 -> 80 Heat
      50.0s : Combo 1 or 2 or 3 -> 85 Heat
      52.5s : Combo 1 or 2 or 3 + Gauss Round -> 90 Heat
      55.0s : Combo 1 or 2 or 3 -> 95 Heat
      57.5s : Start of the Overall rotation (see below) -> 95 Heat (start at the "-2.5s" of the next phase just below).

    • 3.2 : Overall rotation (details for the Wildfire part in "Note 5" under the rotation (according to the proc you have by luck when starting it)).

      -2.5s (57.5s) : When 95 Heat : (Hypercharge every other time) Quick Reload + Combo 1 or 2
      +0.0s (60.0s) : Hot Shot to overheat + Rapid Fire / Reload / Wildfire -> OH / 3 ammo left
      +3.0s : Combo 2 (255P -> ammo) + Reassemble -> OH / 2 ammo left
      +4.5s : Combo 3 (295P[crit] -> ammo) + Ricochet (300P) -> OH / 1 ammo left
      +6.0s : Cooldown (255P -> ammo) -> OH / 0 ammo left
      +7.5s : Cooldown (230P) + Gauss Round (200P) (so the next Gauss Round will be available when the Gauss Barrel will be up)
      10.0s : Cooldown (230P) + Quick Reload (end of Wildfire/Overheat Combo) -> 0 Heat / 1 ammo left
      12.5s : Combo 1 with ammo -> 0 Heat / 0 ammo left
      15.0s : Combo 2
      17.5s : Combo 1 or 3 (you can keep the Clean Shot proc for after the use of Gauss Barrel to get the +5% multiplier)
      20.0s : Combo 1 or 2 + Gauss Barrel + Barrel Stabilizer -> 50 Heat
      22.5s : Combo 1 or 2 or 3 + Gauss Round -> 55 Heat
      25.0s : Combo 1 or 2 or 3 + Quick Reload -> 60 Heat / 1 ammo left
      27.5s : Combo 1 or 2 with ammo -> 60 Heat / 0 ammo left
      30.0s : Hot Shot + Reload -> 65 Heat -> 3 ammo left
      32.5s : Combo 1 or 2 or 3 (+ Turret Overdrive every other time) -> 65 Heat / 2 ammo left
      35.0s : Combo 1 or 2 or 3 -> 65 Heat / 1 ammo left
      37.5s : Combo 1 or 2 or 3 + Gauss Round -> 65 Heat -> 0 ammo left left
      40.0s : Combo 1 or 2 or 3 + Quick Reload -> 70 Heat / 1 ammo left left
      42.5s : Combo 1 or 2 -> 70 Heat / 0 ammo left
      45.0s : Combo 1 or 2 or 3 -> 75 Heat
      47.5s : Combo 1 or 2 or 3 -> 80 Heat
      50.0s : Combo 1 or 2 or 3 -> 85 Heat
      52.5s : Combo 1 or 2 or 3 + Gauss Round -> 90 Heat
      55.0s : Combo 1 or 2 or 3 -> 95 Heat
      57.5s : Then just repeat -> When 95 Heat : (Hypercharge every other time) Quick Reload + Combo 1 or 2
      60.0s : Hot Shot to overheat + Rapid Fire / Reload / Wildfire
      etc, etc..

    • 3.3 : Some Details about it

      - Note 1 (About Hypercharge & Overdrive) : Actually you should use Hypercharge at start of a dps check or at the start of the fight if there will be more than 2min before the first dps check.
      And use Overdrive ideally when Hypercharge is over and still having the target with the 5% vulnerability debuff / or when the dps check is about to end.

      - Note 2 (About Cooldown) : As it can be seen, Cooldown is not used in the rotation except several times while overheating and once in the opening rotation -> you can just use it to temporize when needed according to the dps of your team if they are too quick or slow to get to that next phase to don't have your wildfire interrupted / when you know a dps check or invulnerability phase is coming soon.

      - Note 2.1 (Temporizing with Cooldown) (it's actually well thought as the additive Gauss Round enters perfectly in it + don't use the other oGCD which came back meanwhile to keep them for the Wildfire/Overheat combo) :
      • When 95 Heat :
        -2.5s : Quick Reload + Combo 1 or 2 -> 95 Heat
        +0.0s : Cooldown --> 70 Heat
        +2.5s : Combo 2 or 3 -> 75 Heat
        +5.0s : Combo 1 or 3 -> 80 Heat
        +7.5s : Combo 1 or 2 + Gauss Round -> 85 Heat
        10.0s : Combo 1 or 2 or 3-> 90 Heat
        12.5s : Combo 1 or 2 or 3 -> 95 Heat
        15.0s : Quick Reload + Combo 1 or 2 or 3 -> 95 Heat
        17.5s : Hot Shot to overheat + Rapid Fire / Reload / Wildfire
        etc, etc (go back to the rotation)

      - Note 3 (About Skill Speed stat) : This rotation only works with not a lot of skill speed to get almost 2.5GCD, the optimal one being 2.47s (calculated and tested), but of course, having a GCD a bit lower than 2.47s could help with micro lags, and not perfect execution.
      --> so get the less skill speed you can, but still some is welcome. We don't have Lead Shot anymore for DoTs anyway (skill speed used to upgrade Lead Shot dmg as it was a DoT).
      • Base skill speed lvl 70 = 364
        min-max --> current GCD (gap between min-max)
        364-380 --> 2.50s (16)
        381-447 --> 2.49s (66)
        448-514 --> 2.48s (66)
        515-580 --> 2.47s (65)
        581-647 --> 2.46s (66)
        648-714 --> 2.45s (66)
        715-781 --> 2.44s (66)
        782-848 --> 2.43s (66)
        849-914 --> 2.42s (66)
        915-981 --> 2.41s (66)
        982-1048 --> 2.40s (66)
        1049-1115 --> 2.39s (66)
        1116-1181 --> 2.38s (65)
        1182-1248 --> 2.37s (66) (theorically should be 1182-1248, I can't just get 1249 for now)
        1250-1297 --> 2.36s (theorically should be 1249-1315, I can't reach higher for now)
      I didn't tested above 1297 and only the transition between 2.37s and 2.36s is not accurate. I guess it will just continue to get a 0.01s every 66 skill speed points. But having a gain in GCD would mean more heat generated in a minute and so you would have to change something in the rotation to make it work again.

      - Note 4 (About Flamethrower) : I believe we can't have a reliable and viable use of it in that rotation. I prefer to use it only to my multi target opener. You can also use it just to generate Heat without hurting anyone at the end of a fight (the last monster has to be alive still). You can also use it during a boss invulnerability phase, so you will be able to get a maximum of Heat just before a dps check phase, which is a nice thing if you actually get all your oGCD back meanwhile and want to directly start that next phase with a Wilfire/Overheat combo. You can also use it as a way to get heat back when you died and don't have Barrel Stabilizer back already.

      - Note 5 (About Overheat + Wildfire combo) :
      1. If no Slug/Clean shot proc : (Total Potency -> Before WF/OH : 335P. During WF/OH : 1470 + 295[crit] ).
        -2.5s : When 95 Heat : (Hypercharge every other time) Quick Reload + Combo 1 (215P -> ammo)
        +0.0s : Hot Shot to overheat + Rapid Fire / Reload / Wildfire
        +3.0s : Combo 2 (255P -> ammo) + Reassemble
        +4.5s : Combo 3 (295P[crit] -> ammo) + Ricochet (300P)
        +6.0s : Cooldown (255P -> ammo)
        +7.5s : Cooldown (230P) + Gauss Round (200P)
        10.0s : Cooldown (230P)

      2. If only Slug Shot proc : (Total Potency -> Before WF/OH : 375P. During WF/OH : 1470 + 295[crit] ).
        -2.5s : When 95 Heat : (Hypercharge every other time) Quick Reload + Combo 2 (255P -> ammo)
        +0.0s : Hot Shot to overheat (120P) + Rapid Fire / Reload / Wildfire
        +3.0s : Cooldown (255P -> ammo) + Reassemble
        +4.5s : Combo 3 (295P[crit] -> ammo) + Ricochet (300P)
        +6.0s : Cooldown (255P -> ammo)
        +7.5s : Cooldown (230P) + Gauss Round (200P)
        10.0s : Cooldown (230P)

      3. If only Clean Shot proc : (Total Potency -> Before WF/OH : 335P. During WF/OH : 1510 + 295[crit] ).
        -2.5s : When 95 Heat : (Hypercharge every other time) Quick Reload + Combo 1 (215P -> ammo)
        +0.0s : Hot Shot to overheat (120P) + Rapid Fire / Reload / Wildfire
        +3.0s : Cooldown (255P -> ammo) + Reassemble
        +4.5s : Combo 3 (295P[crit] -> ammo) + Ricochet (300P)
        +6.0s : Combo 2 (255P -> ammo)
        +7.5s : Combo 3 (270P) + Gauss Round (200P)
        10.0s : Cooldown (230P)

      4. If Slug + Clean Shot proc : (Total Potency -> Before WF/OH : 335P. During WF/OH : 1510 + 295[crit] ).
        -2.5s : When 95 Heat : (Hypercharge every other time) Quick Reload + Combo 1 (215P -> ammo)
        +0.0s : Hot Shot to overheat (120P) + Rapid Fire / Reload / Wildfire
        +3.0s : Cooldown (255P -> ammo) + Reassemble
        +4.5s : Combo 3 (295P[crit] -> ammo) + Ricochet (300P)
        +6.0s : Combo 2 (255P -> ammo)
        +7.5s : Combo 3 (270P) + Gauss Round (200P)
        10.0s : Cooldown (230P)
      --> As you may have already notice, as long as you have Clean Shot already proc, it doesn't change anything having Slug shot on proc or not in your rotation.


      - Note 6 (About the Overheat dps gain or loss) : When the Overheat status is use in combo with Wildfire, it's a dps gain (but an underwhelming one of like 100+ potency per minute). The problem is more about the risk you take to gain those (underwhelming) dmg possibly ending as a dps/dmg loss if you fail timing it or executing it well. So it's very important you train a lot and learn the fights you do (you're a machinist, not a gunner, so making plans should be nicely Role Play ). Thanks to the 4 Overheat/Wildfire combo rotation I wrote above, you can easily know how it would be with and without overheat + with the part without any of them.

      First of all, let's take the best of our rotation : "Cooldown-3-2-3-Cooldown" with Reassemble/Ricochet/Gauss Round -> Total potency : 1510 + 295[crit]
      Now let's apply the multipliers with and without overheat 10% bonus.
      With Overheat : (1510 + 295[crit])*1.05*1.08*1.25*1.10 = 2354 Potency + 460[crit] Potency
      Without Overheat (need 85+ Heat to do the same combo) : (1510 + 295[crit])*1.05*1.08*1.25 = 2140 Potency + 418[crit] Potency
      --> (2354-2140) + (460[crit]-418[crit]) = 214 + 42[crit]

      Now let's compare those 10sec after the wildfire phase : --> Quick Reload-1-2-1-1
      The one who did overheat : Total potency : (185+200+160+160)*1.08 = 705*1.08 = 761 Potency
      The one who didn't overheat : Total potency : (215+230+190+190)*1.05*1.08 = 825*1.05*1.08 = 936 Potency
      --> 936 - 761 = 175 potency

      214 + 42[crit] - 175 = 39 + 42[crit] for dps (which is a bit higher than 100 because of the crit).
      And it's still a 214 + 42[crit] = more than 300 total potency on the moment to make a phase quicker, an add down quicker too.

      This is without counting all other bonuses like "Hypercharge", potions, ally bonuses (amazing if you align all of your Overheat/Wildfire with a Ninja's Trick attack as both have 60sec CD), "Echo" (lol but still existing), auto-attacks, each critical strikes and direct hits making the difference wider, the ability of spamming Cooldown for 10sec which is also a part of the potency gain in exchange of the potency loss coming after in several scenario (so you won't have to wait for a good proc to start an efficient Wildfire), the fact you timed well an invulnerability phase of the boss where you would lose close to no dmg at all in the end, and taking in count the not-overheating one had a Clean Shot proc to land a combo as good as the overheating one. That actually can start to make a nicer difference, bigger than just 39 + 42[crit] potency (which is just in a bit more than 100 potency).

      If you don't have those Slug Shot/Clean Shot procs (with both mode, overheating and not-overheating), the difference is a bit bigger again,
      the worst rotation for me would be like 2292 + 460[crit] for the overheating one,
      against the worst for the not overheating one, Cooldown - Reload/Rapid Fire - Combo 1/GaussRound - Combo 2/Ricochet - Combo 1/Reassemble - Combo 3 --> (230 + 215 + 200 + 255 + 300 + 215 + 270[crit])*1.05*1.08*1.25*1.10 = (1415 + 270[crit])*1.05*1.08*1 --> 2006 + 383[crit]

    I know it looks very long to read and maybe too much scripted, but it's actually quite easy to execute.

    If you have any suggestions or questions, feel free to give me some
    My rotation is mainly made for low Skill Speed characters with like 2.47s - 2.46s. But it looks like it was actually made for this as the current best equipments of the game provide very little Skill Speed.

    PS : I am wondering what people think about this rotation, what you think about this rotation, so don't hesitate to let me know. I am not trying to say this is what has to be done. The purpose here is to be an easy rotation as it won't have skilled delayed little by little because of the GCD and heat management, in order to get less improvisation for more reliability. There is enough to do with the boss' mechanics, the RNG part of our combo, the delay given with Cooldown to wait for some phases or not, and the Wildfire/Overheat combo changing according to our current combo procs.
    (4)
    Last edited by Fannah; 07-24-2017 at 11:58 PM. Reason: update

  2. #2
    Player
    Raikai's Avatar
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    Jun 2017
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    2,741
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    :O You just read my mind? I -just - posted a cry for help with the rotation!

    This post of yours answers some of my doubts, thanks!
    (0)

  3. #3
    Player
    Fannah's Avatar
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    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Aw thanks I'm glad it helped you
    (0)
    Last edited by Fannah; 07-21-2017 at 12:18 PM.

  4. #4
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
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    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Update of my rotation post.
    1. Added the optimal GCD for my rotation (of 2.47s).
    2. Added the best gear (imo) while still reaching this 2.47s CD.
    3. Added a "Note 6" about the Overheat dps gain/loss topic according to my rotation.
    4. Added a Cooldown rotation in order to temporize when needed as a "Note 2.1".
    5. Added the potency of each Overheat/Wildfire rotations in the "Note 4".
    6. Update of the "Note 5" about Flamethrower.
    7. Correction of some mistakes in the rotations (ending to change nothing for those who read the former version as it was just more like mistyping mistakes).
    8. Update of the Introduction and the Conclusion parts.
    9. Update of the overall layout.
    10. Added a skill speed board in the "Note 3" + other updates of the "Note 3".
    11. Added details about the multi-target/small pulls rotation.
    12. And some minor others updates.
    (0)
    Last edited by Fannah; 07-24-2017 at 12:48 PM.

  5. #5
    Player
    Elnidfse's Avatar
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    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    You'll have to give me a bit to make a really well thought out reply of a post. I'll say a day and I'll have something dolled up in regards to my thoughts.
    (1)

  6. #6
    Player
    Fannah's Avatar
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    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Ah thank you

    There are some ideas I keep in mind to upgrade it (but while still keeping in mind the purpose is to have something easy and reliable) :
    1. Could I find a way to optimize it by Overheating with Flamethrower?
    2. Should I at least use Flamethrower during OH as it won't change the heat management and there is also room for 1 sec Flamethrower during the Overheat/Wildfire combo, but it's still a risk of losing one AA and it's still a tool we can use if dying while Barrel Stabilizer is on cooldown, or for an add phase to a boss. Should I use it during the 10 sec after OH as it could be used after a GCD for 4 sec and just miss one GCD of 160 at this phase? (a bit like "end of overheat" -> Quick Reload/Combo 1/Combo 2/Flamethrower 4 sec/Combo 1 or 2/Gauss Barrel+Barrel Stabilizer (and keep the combo 3 if it proced for after the Gauss Barrel + Stabilizer). So I would get 60*4 = 240 instead of Combo 1 + 1 or 2 Auto attack (so like 160 + 1 or 2 AA. But I believe coming to close range for a risk of dps loss (if 2 AA lost because of the 4 sec Flamethrower) this way is just a burden to think about.
    3. Should I change the "10sec after overheat part" to put Hot Shot in as it's the lowest GCD we have, and so the one having the less loss of potency by using it there? But then it won't be placed well at start of the opening rotation. But maybe boss phases transition can help changing that?
    4. The GCD with Skill Speed is really too accurate and actually gives no choice but being perfect with it (so connection too), I also can advise to get a bit more of Skill Speed as it can be less stressing to be perfect and delay on purpose the few 0.01s you gained. But it's kinda weird and a feeling of dps loss if you got a too low GCD.
    5. I could use Rapid Fire after the 1rst Cooldown in the OH/WF rotation with Reassemble to gain time, but it's this loss of time doing 3 oGCD in a row which makes the timing perfect for me without any (feel of) delay. So I don't know what to do about this while still using exactly everything when it's up in the same exact order at the same amount of heat again and again, as the purpose is to have this kind of easy to remember unlimited rotation absolutely using every Overheat/Wildfire every minute (if we don't need to delay it of course).
    6. I definitely believe I can improve the two Multi-target combos, but as it wasn't really the purpose of my topic I didn't put that much effort in it while still giving that small pull rotation I find funny to do.
    7. I still don't have a dps parser nor high level gears as I'm on different games at the same time, so I unfortunately can't and don't feel like providing dps results about my rotation.
    There, it is some questions I think about and don't feel like thinking hard about them for now as I am kinda tired after written all that :/ I'm actually afraid the lenght of the post afraids people xD
    (0)
    Last edited by Fannah; 07-24-2017 at 11:49 PM.

  7. #7
    Player
    Matthew_Fox's Avatar
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    Jan 2017
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    Character
    Fox Dyo
    World
    Spriggan
    Main Class
    Machinist Lv 80
    First off,

    have you actually given any thought to what you posted there? Do you raid at all?
    Cause if you did you need to really really rethink all of what you wrote there.

    3.1 - OPENER.
    Everything is wrong about that, just everything.
    You first off start with a triple weave? Like what? Clipping GCDs much.
    No.
    Secondly, why the hell would you use all of your burst at 0-10? Have you never heard of raid buffs, aka Trick Attack, embolden, battle lit, chain strategem... etc.
    It has been agreed by the community that 5th or 6th GCD Trick attack is the best rotation opener right now, which means you want to use your burst in the 10 seconds of Trick attack cause it adds 10% to all of your dmg.
    So you can throw your opener away already.
    Here is the one I'm using right now: http://ffxivrotations.com/wq2
    (1)

  8. #8
    Player
    Matthew_Fox's Avatar
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    Jan 2017
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    50
    Character
    Fox Dyo
    World
    Spriggan
    Main Class
    Machinist Lv 80
    3.2 Overall Rotation
    There's not much to it.
    Use QR whenever of cooldown. Use Reload inbetween 37-35 seconds remaining on Wildfire, not later (only if there's no next wildfire and you have procs).
    Keep Hotshot up, use Cooldown so that you dont lose Hotshot and don't overheat. Use Gauss Barrel whenever off cooldown.
    That's it. No big thinking nothing. Here you go.

    3.3 Details
    Do not ever delay hypercharge out of your opener. NEVER EVER NEVER.
    Rook Overload should be best used when there's a phase transition (E.G Susano EX/Lakshmi EX). If there is no such thing use it 1 second before your wildfire explodes to snapshot all raid buffs. Nothing more to add.
    Cooldown is stronger than our 1-2-3 combo (considering they don't proc everytime) you want to fit in 2 of those into every wildfire.
    Flamethrower should be avoided besides for getting your heat up. Otherwise always dps loss.
    Overheat + Wildfire is a small dps gain if done perfectly. Overheating outside is never a dps gain.
    (0)

  9. #9
    Player
    Matthew_Fox's Avatar
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    50
    Character
    Fox Dyo
    World
    Spriggan
    Main Class
    Machinist Lv 80
    Lastly,

    SKS seems to be shittier, we wanna avoid it whenever possible. No certain GCD speed needed at all on MCH.

    To back up all of this, I'm currently progging in O4Savage as one of the only machinist afaik.
    Cleared all other 3 on MCH.

    here also a video of a dummy rotation: https://youtu.be/8Qr4_X8UAPE
    (0)

  10. #10
    Player
    AmandaLashaquoa's Avatar
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    Jun 2017
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    Character
    Amanda Lashaquoa
    World
    Diabolos
    Main Class
    Bard Lv 70
    THat seems like an "easy" one yeah, for starts or just reg stuff, it does looks quite long tho!
    My rotation is the exact same as Ari in this video: https://www.youtube.com/watch?v=KEUmppCNpXY


    EDIT: Yeah actually I saw Matthews' rotation and its the exact same thing I do and Ari too.
    (0)
    Last edited by AmandaLashaquoa; 07-25-2017 at 11:12 AM.

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