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  1. #1
    Player
    Xygoz's Avatar
    Join Date
    Jul 2017
    Posts
    32
    Character
    Xygoz Vekk
    World
    Midgardsormr
    Main Class
    Miner Lv 70

    Did Machinist just get nerfed?

    With the changes to how much heat we build up, this will effect the standard rotation of Cooldown>323>cooldown as you wont be able to build up enough heat again to use cooldown.
    on top of that cooldown wont be getting used at all much anymore cuz of how long it will take to build up any form of heat.

    Also I thought they said pot increases for us, but I guess that was a lie...
    (8)

  2. #2
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Rook Overload
    Potency increased from 400 to 800.
    Bishop Overload
    Potency increased from 300 to 600.
    (2)

  3. #3
    Player
    Jilliebeans's Avatar
    Join Date
    Feb 2016
    Posts
    128
    Character
    Sonatia Eikyuu
    World
    Jenova
    Main Class
    Bard Lv 90
    Still dps loss because u can't use turret for 30s... compare this to brd barrage + refulgent arrow = 900 potency plus it could crit and no dps loss.... YEAH not even a close comparison.
    (6)

  4. #4
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Yes they snuck in a nerf with the buffs. Cooldown helped us because it allowed us to get a stronger attack in without requiring a proc.

    Now instead of getting a 2 Cooldown every 5 attacks we only get 1. Its not the biggest nerf, but it is a nerf. Not only that but we now will need to use Flamethrower more if we plan to go into Overheat, which is another nerf because Flamethrower sucks.
    (11)

  5. #5
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Gonna reserve my final judgement but maybe I'll ditch MCH now. Cooldown added a great flow to the job once you get used to manage heat but now instead we get to spam 1-2-3 more and only use cooldown after 5 NON-AMMO shots which seems like a DPS loss but I'm not sure. So now it's braindead, presumably still crap and not fun to play.

    They totally missed the mark.
    (1)

  6. #6
    Player
    Xygoz's Avatar
    Join Date
    Jul 2017
    Posts
    32
    Character
    Xygoz Vekk
    World
    Midgardsormr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Ossom View Post
    Yes they snuck in a nerf with the buffs. Cooldown helped us because it allowed us to get a stronger attack in without requiring a proc.

    Now instead of getting a 2 Cooldown every 5 attacks we only get 1. Its not the biggest nerf, but it is a nerf. Not only that but we now will need to use Flamethrower more if we plan to go into Overheat, which is another nerf because Flamethrower sucks.
    Oh good I'm not Crazy, just when hope was in sight you get slapped right back down on the ground "sigh". guess ill go play my scholar OH WAIT its crap to, well balls.
    (1)

  7. #7
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Ossom View Post
    Yes they snuck in a nerf with the buffs. Cooldown helped us because it allowed us to get a stronger attack in without requiring a proc.

    Now instead of getting a 2 Cooldown every 5 attacks we only get 1. Its not the biggest nerf, but it is a nerf. Not only that but we now will need to use Flamethrower more if we plan to go into Overheat, which is another nerf because Flamethrower sucks.
    That's not right though. You get 1 reload and 3-4 QR's per wildfire. Even assuming worst case scenario, you still get the same number of CD's they're just moved lower down the chain.
    (0)

  8. #8
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quick Reload is a 15Second Cooldown.

    Pre 4.05 Every 5 Attacks (5 Attacks inbetween QR) you gain 30 Heat if you don't include Cooldowns.

    First Pass of QR: Start at 60 Heat - Use QR(50 Heat) - Attack 1 ( go to 50 Heat) - Attack 2 ( go to 60 Heat) - Attack 3 ( go to 70 Heat) - Attack 4 ( go to 80 Heat) - Attack 5 ( go to 90 Heat) - QR is Back up.

    Second Pass of QR: Use Cooldown (go from 90 heat to 65 heat) - Use QR(55 Heat) - Attack 1 ( go to 55 Heat) - Attack 2 ( go to 65 Heat) - Attack 3 ( go to 75 Heat) - Attack 4 ( go to 85 Heat) - Attack 5 ( go to 95 Heat) - QR is Back up.

    Third Pass of QR: Use Cooldown (go from 95 heat to 70 heat) - Use QR(60 Heat) - Attack 1 ( go to 60 Heat) - Attack 2 ( go to 70 Heat) - Attack 3 ( go to 80 Heat) - Attack 4 ( go to 90 Heat) - Cooldown moves up a GCD here (65 Heat) Attack 5 ( go to 75 Heat) - QR is Back up.

    Post 4.05 Every 5 Attacks (5 Attacks inbetween QR) you gain 20 Heat if you don't include Cooldowns.

    Start at 60 Heat
    - Use QR(60 Heat) - Attack 1 ( go to 60 Heat) - Attack 2 ( go to 65 Heat) - Attack 3 ( go to 70 Heat) - Attack 4 ( go to 75 Heat) - Attack 5 ( go to 80 Heat) - QR is Back up.

    Second Pass of QR: Use Cooldown (go from 80 heat to 55 heat) - Use QR(55 Heat) - Attack 1 ( go to 55 Heat) - Attack 2 ( go to 60 Heat) - Attack 3 ( go to 65 Heat) - Attack 4 ( go to 70 Heat) - Attack 5 ( go to 75 Heat) - QR is Back up.

    Third Pass of QR:
    Use Cooldown (go from 75 heat to 50 heat) - Use QR(50 Heat) - Attack 1 ( go to 50 Heat) - Attack 2 ( go to 55 Heat) - Attack 3 ( go to 60 Heat) - Attack 4 ( go to 65 Heat) - Attack 5 ( go to 70 Heat) - QR is Back up. Can't Cooldown here

    The main difference

    Pre 4.05 You gained heat as you went through QR phases. This allowed us to build a free Cooldown every 5 QRs because you gained 5 Heat pre QR Phase (or 5-6 GCDs). So every 25-30 GCDs you gain a free Cooldown.

    Where as post 4.05, you actually bleed heat per QR phase. Meaning you are losing a Cooldown every 25-30 GCDs. This is a 2 Cooldown difference between Pre 4.05 and Post 4.05 every ~Reload or Minute.

    So somehow, if our RNG is not good and we do not get Procs on average (between both of our Procs 50% of the time or more). Its a DPS lost.

    Unfortunately using Flamethrower to build up lost heat isn't too good of an idea either because we either need to get 2 hits in on the target before our next GCD or we potentially lost potency compared to our Auto attack.

    PS: The above calculation is a very simple look at the overall situation. Our GCD is not exactly 3.0 Seconds so the ration of GCDs to QR is not 5 to 1. Its a bit higher so we gain a bit more heat than described above, but the differences between Pre and Post 4.05 are still the same if not worst. Since Pre 4.05 will gain more heat compared to Post 4.05 on a higher ratio of Weapon Skills to QR.
    (3)
    Last edited by Ossom; 07-18-2017 at 04:48 PM.

  9. #9
    Player
    Farrell's Avatar
    Join Date
    Sep 2013
    Posts
    135
    Character
    Corwynt Farrell
    World
    Leviathan
    Main Class
    Scholar Lv 70
    You can overheat for every single wildfire now with a 3% buff in base damage on top of a useful damage spike when overcharge is on CD and you think you just got a dps loss?
    (1)

  10. #10
    Player
    Tokyozombie's Avatar
    Join Date
    Jul 2015
    Posts
    28
    Character
    Alex Flowerchild
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Farrell View Post
    You can overheat for every single wildfire now with a 3% buff in base damage on top of a useful damage spike when overcharge is on CD and you think you just got a dps loss?
    With less usage of a decent dps ability cooldown and how hard it will be to overheat into a wildfire combo now, yes i think its a dps loss.
    (4)

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