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  1. #41
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    But it's not just-

    Nah I give up at this point. If you can't see the coherent and reasonable arguments discussing why RDM currently is strong and why it's not as simple as buff 5 other classes (and even if that happens, it will be the EXACT same thing as RDM getting a damage nerf) then it's probably because you don't want to hear it.

    But I will say it anyway: NERF =/= LITERALLY UNPLAYABLE
    (7)

  2. #42
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by HoLoFoNo View Post
    But it's not just-

    Nah I give up at this point. If you can't see the coherent and reasonable arguments discussing why RDM currently is strong and why it's not as simple as buff 5 other classes (and even if that happens, it will be the EXACT same thing as RDM getting a damage nerf) then it's probably because you don't want to hear it.

    But I will say it anyway: NERF =/= LITERALLY UNPLAYABLE
    because you guys are takin the fact that rdm can raise way out of hand like basicly if rdm does that then they become a healer and are offering no dps to the group they are just doing emergency raises. The heal argument is just a stupid one , vercure should mostly be used on self if you screw up a mechanic. I just sense alot of envy to the new jobs and people are just tripping about nothing stop askin to nerf stuff yal act like this damage buff is the best one the games ever seen or something.
    (5)

  3. #43
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by bswpayton View Post
    damage buff is the best one the games ever seen or something.
    Yes, of course, it's the raise people are complaining about.

    It's not the 6%rDPS buff.

    It's not the massive SAM level DPS that comes at no cost and is factually unaffected by mechanics.

    Naturally not the fact that it's literally and factually impossible to mess up as an RDM, when even as a SAM it's ridiculously easy to lose hundreds of DPS.

    Nah, it's the raise that people are up in arms about.
    (6)
    Last edited by Thunda_Cat_SMASH; 07-15-2017 at 07:24 AM.

  4. #44
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    I would throw this out there....

    While other casters might need adjustments based off what we're seeing from RDM, I would mention that as far as player skill required to effectively DPS as a RDM, the floor is pretty low, additionally the skill ceiling required to play the job well also seems pretty low. It's an easy and accessible job to play well. The other two casters, not so much. There's more going on to keep track of and manage, and I would argue that we're only now starting to get to the point where people may have had enough practice at SMN and BLM to determine if they have higher potential DPS than a RDM does.

    Additionally, when we look into what the Devs have stated as far as how much DPS a job should do, they look at how effected the job is by mechanics and how much utility the job offers. SMN is probably the least impacted by mechanics of the three as your DOTs don't stop ticking when you have to move, and your pet will keep attacking, add onto that the ability to infinitely cast while moving with Ruin II, and you aren't really punished much while still having raid utility at least in the form of combat raises. BLM on the other hand is probably the most severely impacted by mechanics with having to leave their leylines, and just having Scathe as a spell that can be cast while moving as well as their primary utility function, Apocostasis, has been moved into a role action.

    Ultimately BLM should be the king of caster DPS. If that's not the case currently, then the call should be to buff BLM, and leave RDM as is.
    (3)

  5. #45
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Yes, of course, it's the raise people are complaining about.

    It's not the 6%rDPS buff.

    It's not the massive SAM level DPS that comes at no cost and is factually unaffected by mechanics.

    Naturally not the fact that it's literally and factually impossible to mess up as an RDM, when even as a SAM it's ridiculously easy to lose hundreds of DPS.

    Nah, it's the raise that people are up in arms about.
    It's not 6% stop misrepresenting it. Even if it was actually 6% it'd still be worked out to 4.5% at max. Not SAM level DPS, is affected by mechanics, but to a lesser extent. It is quite possible to mess up.
    (6)

  6. #46
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,160
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    It's not the 6%rDPS buff.
    Embolden is available every 120 seconds.

    For 4 seconds, between 3/8 and 6/8 of the party do 10% extra damage.
    For 4 seconds, between 3/8 and 6/8 of the party do 8% extra damage.
    For 4 seconds, between 3/8 and 6/8 of the party do 6% extra damage.
    For 4 seconds, between 3/8 and 6/8 of the party do 4% extra damage.
    For 4 seconds, between 3/8 and 6/8 of the party do 2% extra damage.

    Each affected person gets (4/120 * 10%) + (4/120 * 8%) + (4/120 * 6%) + (4/120 * 4%) + (4/120 * 2%) extra damage, which is a 1% increase.

    Only 3/8 to 6/8 of the party can be affected.
    (1% * 3/8) ~ (1% * 6/8)


    0.375% ~ 0.75%
    (13)
    Error 3102 Club, Order of the 52nd Hour

  7. #47
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Yes, of course, it's the raise people are complaining about.

    It's not the 6%rDPS buff.

    It's not the massive SAM level DPS that comes at no cost and is factually unaffected by mechanics.

    Naturally not the fact that it's literally and factually impossible to mess up as an RDM, when even as a SAM it's ridiculously easy to lose hundreds of DPS.

    Nah, it's the raise that people are up in arms about.
    Also, substitute raise with "simple rotation" or "Vercure" for a lot of these arguments. That latter one really baffles me, because they usually say "but I lose DPS if I have to heal", to which I say "no shit, if you didn't, your class would be so brokenly overpowered, there'd be no reason to bring a second healer with three RDMs in your raid".

    Whatever, I'm ducking out of these conversations as well. Let these sky-falling screamers have their echo chamber. When the RDM nerfs roll out, we'll see how they handle them.
    (6)
    Last edited by KalinOrthos; 07-15-2017 at 08:07 AM.

  8. #48
    Player
    Rhyn's Avatar
    Join Date
    Jun 2017
    Posts
    77
    Character
    Becidenne Rhymsdottir
    World
    Phoenix
    Main Class
    Warrior Lv 80
    RDM might be performing well against the other casters atm, but it is in fact the only caster that is doing just fine. BLM has no utility and terrible mobility. It should be doing SAM damage (or better), but it doesn't currently. SMN has a whole mess of problems as I understand it and is underperforming atm because it got bungled up in 4.0. Once the fixes come in for the these jobs (and others like DRG, MCH etc), you'll see that RDM is just fine. Sure RDM can res, but so can SMN. You overrestimate how much ressing a RDM can do before he runs out of mana. Usually it functions just like SMN res. You swiftcast raise and move on with your life. RDM don't heal in any serious content. If he does, you are failing anyway.

    A lot of the whining about RDM comes from the fact that it's easy and intuitive to play, which lets average players do really well with it, and as I assume you, dear reader, isn't parsing in the 99th percentile on fflogs where all jobs are played at their peak performance. This means in dungeons and such, red mage will seem to be overpowered to your average BLM or SMN that haven't perfected their rotation etc.

    As has been mentioned, Embolden is not a great buff. 0.375% ~ 0.75% increased raid dmg if used on cooldown? That's equal to or very slightly better than MNKs brotherhood, a job which is considered to have minimal utility and should have high damage.

    My basis is having WAR, RDM, DRG and AST at i309+ (with BLM on the way, 60+).
    (3)
    Last edited by Rhyn; 07-15-2017 at 10:05 AM.

  9. #49
    Player
    Eydis's Avatar
    Join Date
    Jun 2017
    Posts
    16
    Character
    Eydis Ein
    World
    Zalera
    Main Class
    Dark Knight Lv 70
    You guys calling for a rdm nerf do realize that nerfing one of the higher end dps classes means you are cutting it that much closer on the rage timers for some fights, right?

    FF11 had this same issue, people were screaming for geo nerf, when it happened it literally killed every job in dps. Now everything on FF11 is smn burn.

    If you nerf sam and rdm or just one of the two jobs, do you really think the fights are going to get magically better? Half the groups out there can barely kill the current EX primals without hitting the rage timer with rdm and sam in party and you people want nerfs?

    edit: in perspective, embolden really does blow for overall dps bonus, curing and raising drastically reduce dps. If anything you should be glad rdm deals that much dmg. To be able to raise all the dps that don't get out of the blinking box on the ground, or back heal the tanks when healers drop or can't keep up.
    AND!!! can bounce back in the dps rotation... Come on, the good rdm out there are saving half the groups from a loss, the bad ones are just bad so they don't count anyway.
    (1)
    Last edited by Eydis; 07-15-2017 at 10:16 AM.

  10. #50
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Eydis View Post
    snip
    You can kill the new primals in 6 minutes and the enrage timer is over 11 minutes...
    If a group is "struggling" to kill these primals, they simply lack the fundamental knowledge to perform at a basic level... these "nerfs" and "buffs" are inconsequential to them because they can't play the job in the first place...
    (7)

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