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  1. #1
    Player
    TWOxACROSS's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    38
    Character
    Corchaine Destrega
    World
    Siren
    Main Class
    Gunbreaker Lv 90

    Don't Leve Them Behind! - Battlecraft Leves in Stormblood

    So, I love battlecraft leves, they were always a fun way to gather exp alone or with a small group when I didn't have the time or energy for roulettes. The rewards and random treasure chests were always fun, and the excitement upon finding a bounty was great too. Not just that, but I loved their lore in the game, the design of having these unique, stained-glass plates that represent a request from the townsfolk and whatnot helped keep those lore-friendly adventurer roots, and it was a nice change of pace from "Give these soldiers some soup" and other "Talk to NPC, then this one, then this one" quests.

    When Stormblood released, I was excited to see what kinds of new levequests there would be from the new regions. Needless to say, I was disappointed on several levels that there were no battlecraft leves at the counter in Kugane. Levequests were so unique to FFXIV, and a great system as part of the myriad ways we can grow our characters (especially when there are no other quests to pick up). It pains me to see them gone, and I can only imagine why they were removed...

    In Heavensward, there was only one place to get leves, and upon completion of a leve, the teleport option would not take you back to this counter. This odd change does a lot to kill the momentum and fun of levequesting, and if Square was seeing the lack of people taking battlecraft levequests as the reason to not implement them in Stormblood, they miscalculated. This playerbase has shown time and again that they want the least amount of inconvenience in their experience, and unfortunately Heavensward battlecraft leves posed an annoying problem in their use. This can easily be remedied by simply putting levemetes back into the towns in regions where levequests take us.

    I don't want FFXIV to lose one its more unique leveling features, especially for it to just fall off the face of Hydaelyn halfway through a player's experience from 1-70. Hear me out Yoshi-P! Don't leave the Leves behind!
    (13)
    Last edited by TWOxACROSS; 07-14-2017 at 02:16 AM.

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    908
    Unfortunately, I think this ship has sailed. I think people like you and I are in the minority. I played on Balmung up until last month, and I rarely saw other people doing leves at the same time as me.
    (2)

  3. #3
    Player
    Payn's Avatar
    Join Date
    Nov 2012
    Posts
    27
    Character
    Agonni Sylph
    World
    Excalibur
    Main Class
    Lancer Lv 50
    I actually do miss leve quests as well, and this is coming from a someone who (along with 2 other RL friends) ran them exclusively to 50 during 1.0

    I liked the small storylines they added (even though after the first few runs you completely skip them), and looking for the special monster to hunt, and the hidden treasure chests laying around per leve.

    If they Upped the Xp or (preferably) got rid of the 99 limit, and maybe gave you HUNT seals for fighting random hidden mobs that were the same difficulty as hunt mobs, or heck just add some gearsets that they no longer give people and put them in the leve chests at random (like the old onion set) and I could see there being a much bigger draw to them again.


    Would be cool if they put you into an instance or something if you were with a group where you could kind of run it like a dungeon. That was one thing I missed about 1.0 was the open world but dungeon-esque feel to some underground caves etc
    (2)

  4. #4
    Player
    Ashett's Avatar
    Join Date
    Oct 2013
    Location
    Uldah - Thanalan
    Posts
    32
    Character
    Ashett Peacewalker
    World
    Lamia
    Main Class
    Paladin Lv 70
    As someone who despised Battlecraft leveling (but not necessarily the quests itself), let me tell you about some of the issues I had with it...

    ----------------

    - I wanted to saved my allowances for my crafters.

    - Other means of leveling up are better and/or more fun. Palace of the Dead floor 51-100 is the fastest way for dps to level, and playing the highest lvl dungeon available as a tank or healer (because their ques are nearly instant) gives those classes the fastest exp possible. Both of these methods are faster leveling than levemetes unless one has an overpowered friend 1-2 shoting everything for them.

    - Doing the same quest over and over again!?! Are you "freaking" kidding me!?! I already completed the endgame relic for ARR and HW! How much more repetitive "stuff" do you want me to do??? Why should I have to run back and forth and suffer through 2 loading screens + travel time, when I can que for 1 loading screen and get the exp right then and there??

    - Dutys let you socialise and meet new people. Levemetes don't. I didn't log onto an mmo with the intention of playing with myself.

    - The gil incentive even to this day is still too low. When it comes to battles; you get more cash nabbing materia from duties and transmuting them hoping they come out a crafter or gatherer, or something else really high priced on said server. There are other methods for battle-only players to make gil; this is just an example - a basic one that triumphs levemetes due to not being restricted by allowances.

    --------------------

    I honestly don't mind that they're gone. DPS leveling is a pain for SB players. But that's what having friends, C Rank clan hunts, and fates are for.
    (0)
    Last edited by Ashett; 08-05-2017 at 06:56 PM. Reason: Original Post Was Too Long

  5. #5
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    I'm sad to see them gone as well. As the OP said, I didn't really do them in HW simply because it took more time to teleport back and forth than actually doing the quest...

    If Levequests are to make a comeback though I think they need to made more engaging (variety of objectives, bonus objectives), longer (possibility of several stages in a single leve) and more rewarding (good chance to drop gear, decent XP per hour compared to fates / PotD / etc.).
    (3)

  6. #6
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Ashett View Post
    As someone who despised Battlecraft leveling (but not necessarily the quests itself), let me tell you about some of the issues I had with it...
    While you personally may have not liked them, that's not really a valid reason for removing something from the game. More methods of gaining experience is always a good thing. They would have done better to make an attempt to improve the leves, as opposed to outright pulling them.

    Now that you mention crafting leves in that same post, an interesting note is that now that my crafters and gatherers are all at 70, my leve allowances sit at 100, untouched. There's nothing for me to use them on.
    (7)
    Last edited by Elamys; 08-08-2017 at 11:26 PM.

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  7. #7
    Player
    TWOxACROSS's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    38
    Character
    Corchaine Destrega
    World
    Siren
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ashett View Post
    - I wanted to saved my allowances for my crafters.
    Well, then...do that. That's the beauty of choice. You don't have to use them on battlecrafts if you don't want to. Just in the same way I chose not to use my allowances for crafting.

    Quote Originally Posted by Ashett View Post
    - Other means of leveling up are better and/or more fun. Palace of the Dead floor 51-100 is the fastest way for dps to level, and playing the highest lvl dungeon available as a tank or healer (because their ques are nearly instant) gives those classes the fastest exp possible. Both of these methods are faster leveling than levemetes unless one has an overpowered friend 1-2 shoting everything for them.
    Of course all those options exist, but the point is that battlecraft levequests were one of those, and were great for solo or more intimate playtime, especially if you were pressed for time but wanted to get some experience in without having to commit to and be depended upon by other players.

    Quote Originally Posted by Ashett View Post
    - Doing the same quest over and over again!?! Are you "freaking" kidding me!?! I already completed the endgame relic for ARR and HW! How much more repetitive "stuff" do you want me to do??? Why should I have to run back and forth and suffer through 2 loading screens + travel time, when I can que for 1 loading screen and get the exp right then and there??
    Well, considering the repetitiveness, it's sorta moot when you just talked about running the same ten floors of Palace of the Dead, or constantly rerunning old content. Obviously more variety would be welcome, but the lack of battlecraft leves in 4.0 is made even more disappointing with 4.0's inclusion of new mechanics like Duty Actions and dart shooting. Another point to be made is that if you're spamming the same levequests enough to be frustrated at the repetition, you probably had the time to play something more engaging like an actual dungeon; unless of course, you don't want to play with others at the moment, in which case you probably accept what you're getting into anyway.

    Quote Originally Posted by Ashett View Post
    - Dutys let you socialise and meet new people. Levemetes don't. I didn't log onto an mmo with the intention of playing with myself.
    And that's nice for you, but some people like to have some time for themselves while playing sometimes. Additionally, as mentioned above, battlecraft leves are a great way to get experience for short bits of work, without concerning yourself with having to spend time queuing or playing with others if you might not have that kind of time to spare.

    Quote Originally Posted by Ashett View Post
    - The gil incentive even to this day is still too low. When it comes to battles; you get more cash nabbing materia from duties and transmuting them hoping they come out a crafter or gatherer, or something else really high priced on said server. There are other methods for battle-only players to make gil; this is just an example - a basic one that triumphs levemetes due to not being restricted by allowances.
    Obviously it'd be nice if rewards were better, but when it's something that you can easily spam, they can't make them too incredible.

    All in all, your thoughts don't really do a whole lot to dissuade from wanting battlecraft leves to return. I mean, you don't like them, for your obvious reasons, but those feelings are yours, and only serve to explain why you shy away from them.

    Quote Originally Posted by Ashett View Post
    I honestly don't mind that they're gone. DPS leveling is a pain for SB players. But that's what having friends, C Rank clan hunts, and fates are for.
    I'm sorry, so DPS leveling is a pain, but they should just not have access to another option that doesn't require them to depend on lengthy queues? Hunts are awesome, but you can only do a stack of bills per day. FATEs are nice, but there aren't always enough people doing them, and many can be too much for a single person. Leves were a low-tier, repeatable option for getting experience, it shouldn't be removed.
    (2)
    Last edited by TWOxACROSS; 08-16-2017 at 09:31 AM.

  8. #8
    Player
    Elvin's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Elvin Rath
    World
    Moogle
    Main Class
    Alchemist Lv 51
    Honestly, I think that spend resources on that was a waste, but that's just my opinion.

    It was never a good option to level any class, and I didn't find them fun. Of course, I'm not saying that because I don't find them fun, they shoun't exist, I'm just saying that if most people don't like it, spend resources in creating them is waste. What do most people think? I don't know.
    (0)

  9. #9
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 90
    I like battlecraft leves too!

    Even if I don't use them every day, I like knowing that they're there if I'm not in the mood for anything more strenuous. When I'm just in the mood to chill by myself, leves & fates are just great!
    (0)

  10. #10
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Elvin View Post
    Honestly, I think that spend resources on that was a waste, but that's just my opinion.

    It was never a good option to level any class, and I didn't find them fun. Of course, I'm not saying that because I don't find them fun, they shoun't exist, I'm just saying that if most people don't like it, spend resources in creating them is waste. What do most people think? I don't know.
    People didn't like them because it didn't feel like the pittance of experience and gil you got was worth the time and travel, and it only got worse with the teleport returning you to "the nearest settlement" instead of Ishgard - suddenly even your gil reward (and then some) is gone because you had to teleport to Ishgard to turn the thing in. They should have looked at improving the rewards, which would have encouraged people to do them.
    (2)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

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