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  1. #1
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    LANCER Lv 50

    Yet another King Moogle Strategy Guide. (Doctor Mog & DoW)

    http://www.daevaofwar.net/index.php?...ogle-strategy/

    First order of business;

    You need to know the names and jobs of the 6 moogles.

    BLM: Pomburner (AOE magic damage centered on himself)
    WHM Kipp (Cure)
    ARC Kogi (Moogle Eye Shot, 2,000 - 2,500 single target damage)
    BRD Shaggysong (Makes other moogles "larger" which removes their abilities and makes them move more slowly, but they melee for 1,000 regardless)
    THF Tailturner (AOE MP siphon)
    MRD Kapa (AOE whirlwind)
    GLD Koop (Lifesteal on melee hit)

    Now that you have memorized their names and jobs, you are ready!

    The setup we use is:

    GLD (Tank ALL THE THINGS!)
    ARC
    ARC
    ARC
    ARC
    THM
    CON
    CON


    [SIZE="6"]Phase 1: DPS Check[/SIZE]

    The fight starts with the GLD moogle front and center. Burn Him down. (Tip: Mages do more damage to the GLD and MRD moogles, take advantage of this)

    Burn down every Moogle that spawns.

    They all need to die before his 2hr.

    This is your DPS check. If you can't kill all of the moogles (before 2hr) with the above setup, you are not geared enough or coordinated well enough to do this fight. (Come back later!)

    If all moogles die before the king is summoned, the damage from his 2hr is GREATLY reduced. (You take 100 or so damage with sentinel if all moogles are dead @ 2hr)


    [SIZE="6"]Phase 2: King gets summoned[/SIZE]

    After the last (6th moogle) is killed, we gather at the south of the room for rebuffs and heals.

    A lot of things need to go on at once here:

    BEFORE he is summoned:

    All Archers need to buff with Barrage, and use Sacred Prism but hold off on the cure. (Barrage buff lasts 60 seconds, its ok to use it early so that its up again quickly)
    Con's Need to heal everyone to full.
    Sentinel

    Immediately AFTER King is summoned:

    (This all happens at once)

    GLD needs to Flash all of the mobs, Rampart, then begin kiting.
    All Archers need to Sacred Prism a Cure to top everyone off from his AOE 2hr dmg. (if any moogles were left alive) if not, just second wind yourself.
    Archers then need to burn the mobs in the following order:
    BLM WHM ARC BRD THF MRD KING GLD

    (WHY this order?: Because BLM will f your s#eet up, WHM heals, ARC will fuck your s#eet up, THF and BRD are interchangable imo, but the BRD is actually HELPING you by "buffing" moogles. When they are large, as long as you can stay the hell away from them, they are basically crowd controlled FOR you.) GLD last because he has a stupidly large HP regen and you DONT want him healed by king. It sucks) The MRD does nothing but spin and AOE, just stay away from him. The THF steals MP, he isn't much of an issue either.

    The Archers should have buffed barrage before kings 2hr, it should burn the BLM down VERY fast, and should be up again very shortly to be used again for the BLM or the WHM.

    http://www.youtube.com/watch?v=xTCKZssTvjY

    Here is where all hell breaks loose:

    [SIZE="6"]Phase 3: GTFO[/SIZE]

    This phase is also called "Stay the f away from the MRD, King, "Large Buffed Moogles" and GLD
    Everyone needs to know where each of these mobs are at all times! Getting hit by any of the above is going to f your s#^$ up. This is why you need to know the names and jobs of the moogles.

    Archers need to shadowbind the MRD, Buffed Moogles GLD or King as often as possible. <- THIS IS IMPORTANT. Sleep and Repose do not work.

    If you have aggro, run the fuck away. Everyone in this phase is kiting. Staying alive is more important than any DPS you can put out.

    With some practice, and everyone paying attention to where the above "stay the fuck away from" list mobs are at, you will get the group down from 7 moogles to 4 or 5 pretty fast.

    From here on out its cake:

    Burn down the last few moogles, leave the GLD alive till AFTER the king dies.

    Shadowbind Moogles! No seriously. Freekin' do it. (hint, Keen Flurry)

    Win.

    http://www.youtube.com/watch?v=dVouxZVjOvA





    Video's are on my youtube account (in sig) and on our full post in our forums @
    http://www.daevaofwar.net/index.php?...ogle-strategy/
    (15)
    Last edited by DoctorMog; 12-20-2011 at 04:54 AM.

  2. #2
    Player
    DanteAorzen's Avatar
    Join Date
    Oct 2011
    Posts
    27
    Character
    Dante Hunter
    World
    Excalibur
    Main Class
    WOODWORKER Lv 50
    Thanks for posting this, love the party setup
    (0)

  3. #3
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,426
    Character
    Lina Lux
    World
    Sargatanas
    Main Class
    CONJURER Lv 50
    How does this game go from ARC to LNC then back to ARC parties...

    makes me sad face ;-;

    Thanks for the info though
    (0)

  4. #4
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    PUGILIST Lv 50
    Quick question: why THM?

    I noticed you mentioned THM in your party setup, but no THM specific directions in the written strategy.
    (0)

  5. #5
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,426
    Character
    Lina Lux
    World
    Sargatanas
    Main Class
    CONJURER Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Quick question: why THM?

    I noticed you mentioned THM in your party setup, but no THM specific directions in the written strategy.
    They have binding and heavy abilities to help with kiting.

    They can also DD with the archers to have quicker death to moogles. I'm pretty sure.
    (0)

  6. #6
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    GLADIATOR Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Quick question: why THM?

    I noticed you mentioned THM in your party setup, but no THM specific directions in the written strategy.
    To help nuke dat GLA in the beginning, and for AOE Sanguine Rite, and for crowd control.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  7. #7
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    PUGILIST Lv 50
    Quote Originally Posted by Rentahamster View Post
    To help nuke dat GLA in the beginning, and for AOE Sanguine Rite, and for crowd control.
    Thought so. Thanks
    (0)

  8. #8
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    771
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    MARAUDER Lv 50
    Why is it important to stay away from the GLA? Doesn't seem like he really does much harm. Or are you referring to the fact that the MRD KING and GLA are all on the Tank?
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Your FACE
    Posts
    664
    Quote Originally Posted by Rentahamster View Post
    To help nuke dat GLA in the beginning, and for AOE Sanguine Rite, and for crowd control.
    THM is short-lived because of MP restrictions, even though the nukes are amazing while they last, it doesn't seem worth it when you could have an ARC with consistent DPS :c And Sanguine Rite isn't class-exclusive, but to each their own
    (0)

    http://bluegarter.guildwork.com

  10. #10
    Player

    Join Date
    Jun 2011
    Posts
    109
    Thanks for the input.
    On a side note, i really liked how the archer entered the fight without arrows equiped : )
    (0)

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