dps that cant outdps tanks... please just stop![]()
dps that cant outdps tanks... please just stop![]()
Only quoting bits and pieces.... really? I CAN tank and do damage because that is what DRKs do especially with the new changes to Blood Price. I know you are WAR and respect what you do as a WAR but do NOT a huge chunk of a post and make it sound like I can't tank. I am just sick of the "go STR accessories tank META" that I'm guessing you use ilvl270 STR accessories to do more damage.I have no issues with aggro and I am a dps because thats half of what a tank ia there for, a dps with added responsibility of aggro and mitigation. My healers have no issue doing dps and healing so yours are slacking. And yes we should shut down the forums all because YOU cant do damage AND tank. Please get over yourself.
I didn't meat to snip your quote 1000 word limit. I am making assumptions based on how it is that you worded your post, which tbh sounds like the mindset a bad tank would have. You may not be one but you seriously said tanks need to stop thinking about dps. And yes I do wear all str and I agree it's stupid that I am wearing 3.x gear but it's the best gear we can equip so I do, but it's not like I'm happy about having to.Only quoting bits and pieces.... really? I CAN tank and do damage because that is what DRKs do especially with the new changes to Blood Price. I know you are WAR and respect what you do as a WAR but do NOT a huge chunk of a post and make it sound like I can't tank. I am just sick of the "go STR accessories tank META" that I'm guessing you use ilvl270 STR accessories to do more damage.
I dont give two sh@#s about dps numbers. I do hate how long it takes to kill overworld enemies. Seems like either war dps is now around 20% of what dps are doing, or SB monsters have a lot higher hp scaling and even dps take longer to kill stuff than back in HW. Im so bored/frustrated that I basically stopped playing. (complete your pre 70 fetch quest? nope. enjoy this poorly timed assault from an overworld mob. take 10 years to kill it. repeat.)
Would play something like sam but i dont like paying to play a game and wait in a queue.
This is starting to remind me of those threads in the healer forums where they actually argued if healers should contribute dps when they don't need to heal or just do absolutely nothing. Before you know it, the dps players are going to start arguing whether or not they should dps.
The DPS players would just argue over which job has the biggest numbers... Or they would argue which DPS role tanks the floor more... 1 of those 2...This is starting to remind me of those threads in the healer forums where they actually argued if healers should contribute dps when they don't need to heal or just do absolutely nothing. Before you know it, the dps players are going to start arguing whether or not they should dps.
I don't really understand how you guys think.. if you want to tank in tank stance doing 1 2 3 combo or whatever, then that's your own choice whether you you're just lazy or that's the cap of your skills. But don't come and tell other tanks who can fulfil their job and do great dps to follow your steps. you have the choice, don't try and take the ability to choose from others, if they're capable of doing that what bothers you?
Last edited by Remiilia-vermilion; 07-06-2017 at 04:10 PM.
I wish I could like this more.
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Honestly, there's a lot I can say about how SE has designed tanking.
1. Why do tank stances have a damage penalty in the first place? Defensive Stance has no damage penalty in TERA. It just doesn't have the benefits of Assault Stance. I suppose a case could made for DRK since it can have both stances up at the same time. I'm just saying, if SE wants players to stay in tank stance, that's one way to do it.
2. You should be able to use your full kit. In TERA, Warriors could make full use of their kit in both stances (Except for Cross Parry, Infuriate and Smoke Flanker only available in Defensive Stance; Infuriate used to work in Assault Stance but it was abused to get a second Infuriate after the tank's Infuriate was on CD). TERA Warriors have a similar stack mechanic to Wrath/Abandon where they would build 10 stacks of Edge to execute Scythe (The base damage is misleading as Scythe is a Warrior's highest hitting attack and contributes greatly to DPS as the stacks give it a very high crit boost; I use it once in this video for 2,241,306 damage). But for Warrior in FFXIV, Inner Beast is locked behind Defiance and Fell Cleave is locked behind Deliverance. To be fair though, it does give each stance its own feel. Although because I'm used to using Scythe in Defensive Stance, I see no problem with allowing use of Fell Cleave in Defiance. Scythe is pretty similar to Fell Cleave in my opinion. Scythe is the highest aggro generating skill in Defensive Stance just due to the high damage output.
3. The combos are too simple. On Warrior, it's either Butcher's Block, Storm's Eye or Storm's Path. Paladin is pretty much same thing. Not sure about Dark Knight as I haven't played it. But anyways, I can list all the basic combos for Warrior in TERA. Note these combos can be chained together. For example, Blade Draw should not be hardcasted so one would use a Blade Draw combo like Rising Fury->Blade Draw into Scythe.
Torrent of Blows->Blade Draw
Cross Parry->Blade Draw
Charging Slash->Blade Draw
Death from Above or Evasive Roll->Vortex Slash->Blade Draw
Combative Strike->Traverse Cut->Blade Draw
Poison Blade->Traverse Cut->Blade Draw
Rising Fury->Blade Draw
Combative Strike->Rain of Blows
Pounce->Rain of Blows
Cascade of Stuns->Rain of Blows
Combative Strike->Reaping Slash
Rain of Blows->Reaping Slash
Cross Parry->Smoke Flanker
Blade Draw->Scythe
Evasive Roll->Scythe
Rain of Blows->Scythe
Poison Blade->Scythe
Leaping Strike->Scythe
4. Passive mitigation is really boring compared to active mitigation. In TERA, because of the constant damage output and the ability to block damage, you had to constantly pay attention to the boss. It was very engaging. But here it's a snoozefest. Being able to block or use an invulnerability frame to totally mitigate damage made it a challenge to take 0 damage (And optimizing DPS made it even more challenging as optimizing DPS and taking 0 damage are at ends of each other; there were hardcore players who did slaying runs as you would do more damage if your HP was less than 50%). Another thing is blocking in TERA allowed animation cancelling which actually made tank warrior a lot more fast paced than DPS warrior.
TL;DR The way SE has designed tanking encourages tanks to DPS because it's not very fun otherwise.
Last edited by YitharV2; 07-10-2017 at 03:57 AM.
I might be wrong, but looking at the kit we currently have, I pretty much say it would be different imo. Please correct me if I'm wrong.I also believe it's being quite pessimistic. The gap didn't widen that much back in ARR when tanks didn't VIT taken into account of their attack power, just like right now, and nobody ever even brought the question. I still don't see why this time would be different. Our numbers inflated, but the actual proportions have remained the same, haven't they?
Thank you. I couldn't have said it better myself. If you are content with pretending your a turtle and doing nothing else but taking damage then by all means do what you want. But a lot of us here want to fully utilize our kits, we want to be an asset to our raid parties and survive while actually contributing to the fight. We aren't just sponges here to get slapped by a boss, so if we can survive and do exactly what you are doing by keeping agro and surviving WHILE also pushing for numbers then why the hell shouldn't we be allowed to.
There is such a ridiculous over exaggeration on the forums right now; no one in the tanking community is calling for equal numbers as a DPS, and before you try and say "that's how it was in HW" then your dps is bad plain and simple. We want to contribute and fight along side our party and feel like we're doing something other then acting like we're a brick wall that taunts.
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