Actually, I am at ilvl 300 exactly with full 310 left, 320 weapon/shield, and 4 270 accessories (1 320 ring)You can queue with 2 i270 accessories. If the rest of your gear is the 310 (tome items), you will be i303. Extreme Primals have a requirement of 300. The real thing is SE has made 2 STR accessories (even at i270) seem attractive to full vit. Max that can be melded to a 310 accessory is 25 STR. Since statics are clearing Primals with their tanks in STR 270s, its quickly becoming the new meta.
Is it sustainable, No. I doubt it will be good to go for Omega, but right now its not harming Susano EX or Lakshimi EX.
I know you can bring Armor Break but any spell is way easier to use. Your progress is slower for no benefit.
I was pointing out that you as a player should be diverse at picking the right components for different fights. Meta will keep changing and you as a player will do good to adapt to the situation and abuse the best components. The flan example doesn't mean that WAR now sucks so much that you have to switch to PLD or DRK, it's more of an educated choice in the given situation where you choose to do it for smoother progression. It is the same as PLD 3.x, was it that bad to bring on? No, but it was wiser for you to go DRK if you can. PLD was just overshadowed like how WAR is likely to be in 4.x.
Of course it'd be a really poor game design if the enemies are just flans, but this game is far from that. You exaggerate way too much.
Like depending on fights, DRG (the scapegoat of current melees) might actually be brought if lenient enough. ATM the general consensus is SAM and NIN at the top for the 2 EXs, it might change for Omega where fights can be directed differently that you would want to master more than just 1 job to maximize total damage as a group.
Going back to the i270 slayings, again as long as they don't do anything to this, we all can agree that SE wants us to use them. All the good tanks already do this now, primarily with good groups even more where you virtually keep swapping to use all the available CDs on both tanks to gain the most uptime while still tanking effectively in full i270 slaying accessories.
Edit: There should be a daily reminder that tanks should be scary enough to warrant people killing them first. No one has an immediate need to kill a tank that does no damage in the real situation.
Last edited by Sarcatica; 06-28-2017 at 06:34 AM.
I think some people are missing the point, it's not really about the numbers tanks deal, even with full str they shouldn't be doing more than a dps but atm with full vit a good tank will do about half of a dps, if that's what the devs want then fine. The issue here though is that it'll inevitably force us to stay in tank stance and the actual challenges of tanking (and healing) come in when you try to maximize your damage while still performing your main function, if you take that ability to optimize away then both roles become quite bland since the mechanics they have are still built around doing both rather than exclusively surviving,building hate/healing.
If people want pure tanks/healers than the mechanics have to change to make those things rewarding because anyone who's played either for an extensive amount of time will tell you that mitigating damage, holding aggro and keeping everyone alive is the easiest part of said roles.
I for one who have been tanking for long enough know how a tank will function, I also know the value of damage. If anyone is doing tank just for dps, they are silly and they have easier time to roll as dps. Tank that just function at its basic role is just boring, see some of the older games like Ragnarok Online. The game is so braindead as a tank, how easy was it to just stand in front? If people want pure tanking, this game has been dps oriented since 2.x and if you don't like it you should quit and move on because you probably won't get it in this game, it doesn't take a genius to tell what SE has been doing for 3 expac now.
I agree, I have no qualms with the meta, no ones complaining about healers being able to contribute damage, it just seems like an unneeded controversy. However it would be better if SE acknowledged this meta more and didn't actively work against it, but if that's what they want then they should at least put more effort into designing it as such.
I mean, I blame the devs more than the players. It makes no effin' sense that 270 accessories are most likely going to end up being BiS for at least the first raid tier.. Like how does that even happen? Because the content they designed doesn't require you to have any more vitality. Or you know, have any other role other than popping a CD and trying to make up for the bad Red icons in your group.If people want pure tanks/healers than the mechanics have to change to make those things rewarding because anyone who's played either for an extensive amount of time will tell you that mitigating damage, holding aggro and keeping everyone alive is the easiest part of said roles.
That's the thing. The content should be able to be cleared with 4 Red icons. That's their job, their pretty much only job. Tanks should not have to "pick up the slack". Tank DPS is like the icing on the cake - not the flour, eggs, and milk that make up the cake itself.
My problem with the players only goes as far as attitude towards the whole debacle. Straight up kicking people from groups for one build or another, harassing other players that don't perform to "their" expectations. That whole side of the equation is really the only thing that eats at me because it confuses new players and creates a lot of unnecessary tension between players who otherwise know what they are doing, but prefer to play more conservative, and players who are at the top end of progression trying to squeeze every ounce of damage possible. It's 2 totally different realms. But at the end of the day, it's the devs fault for creating the environment for which these factors exist. People will always try to get away with whatever they can get away with, either in real life or a video game.
It sounds like everyone is complaining about the same thing.....make dps scale with vit and not at all with strength (for tanks). More health for healing, more damage for tanks. Everyone's happy. And why can't people play the way they want to? I don't care if they run full strength, what ever makes you happy.
i tested it out on the susano ex puppet today and the full STR 270's saved me 30 seconds of it, it's wow. I got like 350 more damage in my stats because of them
the 270 items are the way to go especially for OT's
for MT might depend on how much damage they have to mitigate or how good your healers are, but the 270 are BIS
so ffs please scale with vit again SE, this is a mess.
Thank you. I wish I could upvote you more. This is exactly what I was trying to say.I think some people are missing the point, it's not really about the numbers tanks deal, even with full str they shouldn't be doing more than a dps but atm with full vit a good tank will do about half of a dps, if that's what the devs want then fine. The issue here though is that it'll inevitably force us to stay in tank stance and the actual challenges of tanking (and healing) come in when you try to maximize your damage while still performing your main function, if you take that ability to optimize away then both roles become quite bland since the mechanics they have are still built around doing both rather than exclusively surviving,building hate/healing.
If people want pure tanks/healers than the mechanics have to change to make those things rewarding because anyone who's played either for an extensive amount of time will tell you that mitigating damage, holding aggro and keeping everyone alive is the easiest part of said roles.
I would also like to note that, it isn't even like Tank will be unaffected by the current weakness since with the hybrid Vit+Str Damage formula, we still were getting like .45 scaling off from Str. So even we did return to the Vit+Str scaling, the reduced Str will still reduce tank damage; it just won't affect tank damage as much as other classes.
Last edited by Yahallo; 06-28-2017 at 11:18 AM.
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