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Thread: 4.1 DRK CHANGES

  1. #51
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    They could give us a simply procing effect, like if a tick of salted earth crits then it has x% chance of procing dark arts.
    (1)

  2. #52
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    I've always liked something of the reverse, every Dark Arts shaving a few seconds off the Salted's cooldown like Aetherflow/Infuriate Mastery traits,

    or Dark Arts adding 5 seconds to Salted Earth's duration if it is already up .

    I'd prefer the first method but I'm not picky. And I confess I just really like bubbles.

    ... until the Boss moves.
    (1)

  3. #53
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Agreed, the boss moving is why I would prefer to proc dark arts. I would be ok with either example however.
    (0)

  4. #54
    Player
    Eyvhokan's Avatar
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    Jun 2017
    Posts
    200
    Character
    Eyvhokan Poseidal
    World
    Shiva
    Main Class
    Miner Lv 70
    Quote Originally Posted by Chrono_Rising View Post
    Agreed, the boss moving is why I would prefer to proc dark arts. I would be ok with either example however.
    How about Dark Arts pulling some seconds off the Salted Earth cooldown? That means it is a bit better in the case of moving bosses than just increasing the duration.
    (1)

  5. #55
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    That would be another nice way to do it.
    (0)

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