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  1. #131
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Rbstr View Post
    Primals are one thing, but RDM only has lucid dream for mana managment. It doesn't seem wise to be kicking your mana off to others in a raid-type fight, in particular when the others, like BLM and PLD have strong mana regen capability anyway.
    Look at our spell costs though. We got the Ast treatment. EVERYTHING is dirt cheap! Our most mana consuming spells are verflare/verholy at a whopping 5% of our max mp. VerThunder/VerAero are about 3% at 480 mp (same with scatter.) Jolt/Verfire/VerStone/impact are about 2% at 300... All on top of a break with melee gcds to allow natural mp regen. We have so much mana that it takes us dying or 4 teammates dying for us to have any mana issues. I use lucid dream for antiaggro than directly because I'm mana starving. xD Just my line of thought on it all.
    (1)

  2. #132
    Player
    Sacerdos's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Xinni Sacerdos
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    I can confirm, if you're using Lucid Dream on cd and have a BRD/MCH for Refresh too (might not even need that actually), you absolutely have the mana to use Mana Shift on cool down, assuming you don't have to Verraise at some point (which is saving your healer's mana indirectly too).
    (0)
    Last edited by Sacerdos; 06-23-2017 at 07:12 AM.

  3. #133
    Player
    Rinion's Avatar
    Join Date
    Nov 2014
    Posts
    97
    Character
    Lapiz Lazuli
    World
    Phoenix
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Rbstr View Post
    Helpful respone ^^
    Someone else replied with what I was mostly thinking, I just wanted to thank you for your advice (cus I still have a problem every now and then trying to hard cast veraero/thunder DX), so thanks ^^

    Also guys! I have a different question now (sorry XD) I'm 62 now. yay! =D What I was wondering is, on 2 mob pulls, it is better to use scatter -> veraero/thunder, isn't it? (obviously assuming you don't have verstone/fire and I've still only got jolt 1 atm). I know it's a bit technical (and that it doesn't matter by 70 but it does for 50/60 ^^').
    And for Cross Class I've got Diversion, Shroud, Apocatastasis, Virus and Swiftcast. Is this ok? I know some people say that we've got Shroud of Saints for aggro management but I've found that I've been rotating that and diversion on bigger pulls. But yeah, what do you guys think ^^
    (0)

  4. #134
    Player
    Kogekigami's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah
    Posts
    211
    Character
    Lark Weaver
    World
    Phoenix
    Main Class
    Dragoon Lv 90
    So far I found I have only needed lucid dreaming if i have just been rezzed or rezzed a few people to help the healers.
    (0)

  5. #135
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Rinion View Post
    Someone else replied with what I was mostly thinking, I just wanted to thank you for your advice (cus I still have a problem every now and then trying to hard cast veraero/thunder DX), so thanks ^^

    Also guys! I have a different question now (sorry XD) I'm 62 now. yay! =D What I was wondering is, on 2 mob pulls, it is better to use scatter -> veraero/thunder, isn't it? (obviously assuming you don't have verstone/fire and I've still only got jolt 1 atm). I know it's a bit technical (and that it doesn't matter by 70 but it does for 50/60 ^^').
    And for Cross Class I've got Diversion, Shroud, Apocatastasis, Virus and Swiftcast. Is this ok? I know some people say that we've got Shroud of Saints for aggro management but I've found that I've been rotating that and diversion on bigger pulls. But yeah, what do you guys think ^^
    2 mobs use single target rotation.
    3 mobs hardcast scatter then build mana with instant VerAero/Thunder to reach Moulinet faster.
    4 mobs. Spam Scatter. Moulinet. Use manafiction to increase the number of times you can cleave.


    Cross class i would use Erase or Mana Shift over Diversion. Even on single target pulls, if you precast a spell, then instant cast then Lucid Dreaming, you should have cut enough aggro for the tank to establish it. Really helps you open in Susano EX without having the NIN yell at you. q.q
    (1)

  6. #136
    Player
    Zorzi's Avatar
    Join Date
    Aug 2013
    Location
    ¯\_(ツ)_/¯
    Posts
    113
    Character
    Xania Zorzi
    World
    Diabolos
    Main Class
    Dancer Lv 90
    I have a few questions, sorry if they've been asked before: if in a dungeon you come to a boss with 40+ in both manas, is it better to Manafication before the fight, and open with the melee combo? Or just build normally and use Manafication on the second go around?

    Secondly, unless I get no procs during my opener, it's hard to fit in Corps-a-corps/Displacement before the first Manafication. Is using them more important than Fleche/Contre Sixte, or should I just do my best and ignore them if they can't fit?

    Thirdly, if you get lucky with procs while you have Impact up, is it better to just ignore it and let it fall off, or use it and use the Dualcast on Stone/Fire? Is it worth using a Dualcast on Impact if its about to disappear?
    (0)

  7. #137
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    527
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    I've finally finished leveling BLM so started a more serious look at endgame in my static with RDM. I have quite a few things to add to the guide for optimization purposes and for "Openers." I will add them to the guide shortly, but wanted to post them in here as well.

    First, during your opener, assuming you have a countdown you should be hardcasting Veraero/Verthunder. Also its important to note that you want to be weaving both Corps-a-corps and Displacement right away. When you get to 40/40, Manafication will reset these anyways so not using them before Manafication is a waste of 260 potency. You should also should be weaving Contre Sixte and Fleche in a single GCD if your ping will allow this to be done without clipping your GCD. This is mainly so CaC and Displacement can also be weaved under party buffs.

    Secondly, as I've seen others mention in this post, the optimal timing for Embolden for personal reasons, would be weaved directly after Enchanted Zwerchhau. Your Potion will be weaved the GCD before right after Enchanted Riposte. You do this to make sure both Enchanted Redoublement and Verflare/Verholy are getting the full 20%. Using more for party benefit will depend entire on if you have a ninja, then Embolden should be happening the exact time Trick Attack goes out. It will then line up with every other TA through the course of the fight.

    So opener should look like this:

    Precast Acceleration
    Hardcast Veraero at 5 seconds
    DC Verthunder
    (Fleche + Contre Sixte)
    Ready Proc
    DC Thunder/Aero
    (Corps-a-corps>
    Ready Proc or Jolt II
    DC Thunder/Aero
    (Displacement)
    Repeat until 40/40 then Dualcast
    (Manafication + Corps-a-corps)
    Riposte
    (Potion)
    Zwerchhau
    (Embolden)
    Redoublement
    (Displacement)
    Verholy/Verflare

    Also its correct that the soonest you'll have 40/40 is 7th GCD and the latest is 9th GCD as others have stated in this thread. This information will be added to the guide when I have a few minutes to spare. More to come.
    (0)
    Last edited by Garotte14; 06-24-2017 at 06:09 PM.

  8. #138
    Player
    TheChemicalCat's Avatar
    Join Date
    Apr 2017
    Posts
    36
    Character
    Vector Arbalest
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    As a rule you should be using Displacement/Corps a corps AFTER executing skills like Verflare/holy or Fleche.

    Why? Because it looks cooler. Simple. Nothing like jumping away just as the explosion goes off, or diving in with your ice rapiers.
    (0)

  9. #139
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    527
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Zorzi View Post
    I have a few questions, sorry if they've been asked before: if in a dungeon you come to a boss with 40+ in both manas, is it better to Manafication before the fight, and open with the melee combo? Or just build normally and use Manafication on the second go around?

    Secondly, unless I get no procs during my opener, it's hard to fit in Corps-a-corps/Displacement before the first Manafication. Is using them more important than Fleche/Contre Sixte, or should I just do my best and ignore them if they can't fit?

    Thirdly, if you get lucky with procs while you have Impact up, is it better to just ignore it and let it fall off, or use it and use the Dualcast on Stone/Fire? Is it worth using a Dualcast on Impact if its about to disappear?
    First, in dungeon content, it doesn't really matter. If you want to open with your melee combo, that's absolutely fine to Manafication pre-pull.

    Second. unless your ping is really awful, you should be able to weave both Contre Sixte and Fleche in a single GCD. Then you'll have at least two more Dualcasts to weave CaC and Displacement under before manafication. But if you have to choose, Contre Sixte and Fleche are much higher potency so use them.

    Last, you shouldn't ever be casting Impact if you have a Ready proc. Its 20 more potency plain and simple. Let Impact fall off. I don't have months of testing in a raid environment yet to say 100% on that, as I've not encountered every scenario. But at the moment, I see no benefit of casting Impact over a Ready proc. Also using dualcast on Impact would be a waste as well. If I discover differently or someone has encountered a scenario where that is incorrect, I will relay that information.
    (1)

  10. #140
    Player
    TheChemicalCat's Avatar
    Join Date
    Apr 2017
    Posts
    36
    Character
    Vector Arbalest
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Garotte14 View Post
    Last, you shouldn't ever be casting Impact if you have a Ready proc. Its 20 more potency plain and simple. Let Impact fall off.
    yeah this is pretty much it. If you have a ready proc, there's no reason to cast impact. Use your stone/fire ready procs until you manage to not get one, and then you use Impact instead of Jolt if impactful is still up. That's it.
    (1)

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