Totally agree with the grade system. Maybe like speed, damage, healing and damage mitigation grades?
It's a way to show players how well they're doing and to show where improvements can be made..
Regardless of parsers or not.. Elitism still exists.
Totally agree with the grade system. Maybe like speed, damage, healing and damage mitigation grades?
It's a way to show players how well they're doing and to show where improvements can be made..
Regardless of parsers or not.. Elitism still exists.
If they ever implement something I'd rather it be the potency per second rather than dps.
Pps tells you how well someone play regardless of their gear. Unlike dps which is gear dependant
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When you see on gear calculation tools that someone at i320 does 20% less DPS than with the exact same rotation (= skill) but in BiS, I also think if numbers are shown it should be pps.
I like the idea of gauges, but maybe it will turn the UI into an arcade kinda thing a bit too much ?
It does inflate Skill/Spell Speed value, though, unless also accounting for Crit, DHit, and Det, at which point secondary stats do have some effect over time, still.
But yeah, I definitely prefer relative potency per second over damage per second as a relative performance measurement. Seeing raid DPS just to check progress towards a given DPS check would still be nice, though.
Not sure if it’s inplemented but what about the FATE system? Does it reward you based on performance? Maybe this system can be used if you want better rewards.
I thought of the spellspeed although it wouldn't be too hard to normalise it to the player current stat.It does inflate Skill/Spell Speed value, though, unless also accounting for Crit, DHit, and Det, at which point secondary stats do have some effect over time, still.
But yeah, I definitely prefer relative potency per second over damage per second as a relative performance measurement. Seeing raid DPS just to check progress towards a given DPS check would still be nice, though.
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