Page 19 of 33 FirstFirst ... 9 17 18 19 20 21 29 ... LastLast
Results 181 to 190 of 327
  1. #181
    Player
    PROBOUND's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Daioh View Post
    snip

    It's important to note this opener relies on having a War/Nin put the slashing debuff early
    Updated thanks:


  2. #182
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    So what would without WAR and NIN be?
    (0)

  3. #183
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Admittedly I haven't had a chance to play around with SAM rotations more, but whats the rationale for using haga with only 1 sen? That seems like a waste of its utility, no?
    (0)

  4. #184
    Player
    Tsilyi's Avatar
    Join Date
    Mar 2015
    Location
    Limsa Lominsa
    Posts
    223
    Character
    Tsilyi L'sombra
    World
    Behemoth
    Main Class
    Ninja Lv 70
    so far I believe the info is suggesting early yukikaze opener is almost never worth it even without tanks who can apply slashing, since the difference in AP for the tanks/sam is so high and in those situations the tanks will be using a lot of early non-aspected damage in their rotation such as holy strike and salted earth (c/o dervy)
    (0)

  5. #185
    Player

    Join Date
    May 2017
    Posts
    64
    Just got interested in SAM, so I've been trying to learn their abilities names, costs, etc.

    Is there really nothing to spend Kenki on until Lv52 when you unlock Kaiten? I mean, it's only 2 levels, but that pretty much means your Kenki is useless in any of the ARR dungeons/trials. that cap at/below 50.

    Does that not feel kind of odd? Maybe I'm just not looking at it the right way, or I'm missing information. It just feels odd to have half of the core mechanics gated behind being such a high level.
    (0)

  6. #186
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    40 skill opener? That's almost 2 minutes! At one point that "opener" is just a regular rotation.
    (3)

  7. #187
    Player
    Tsilyi's Avatar
    Join Date
    Mar 2015
    Location
    Limsa Lominsa
    Posts
    223
    Character
    Tsilyi L'sombra
    World
    Behemoth
    Main Class
    Ninja Lv 70
    perhaps, but when a lot of your "rotation" revolves around properly using hagakure on 40 second cd and a 1 minute dot being aligned properly, there is a best practice.
    (2)

  8. #188
    Player
    Jarinolde's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    85
    Character
    Kemira Sukono
    World
    Leviathan
    Main Class
    Samurai Lv 80
    I usually define openers as being your initial wind up, and the burst that follows. That would place the end of the opener at the first Midare Setsugekka, about 35 - 40 seconds into the fight depending on your skillspeed. At this point you've got all 3 buffs up (Yukikaze, Jinpu and Shifu), used your potion, put up Higanbana, used Meikyo Shisui, Guren and Hagakure and you finish off with several Shintens and a Kaiten buffed Midare Setsugekka.
    (2)

  9. #189
    Player
    Macleod's Avatar
    Join Date
    Feb 2014
    Location
    Ishgard
    Posts
    441
    Character
    Elric Ashmore
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Chrallmal View Post
    Just got interested in SAM, so I've been trying to learn their abilities names, costs, etc.

    Is there really nothing to spend Kenki on until Lv52 when you unlock Kaiten? I mean, it's only 2 levels, but that pretty much means your Kenki is useless in any of the ARR dungeons/trials. that cap at/below 50.

    Does that not feel kind of odd? Maybe I'm just not looking at it the right way, or I'm missing information. It just feels odd to have half of the core mechanics gated behind being such a high level.
    Seems akin to how DRG gets Blood of the Dragon at 52, adding another mechanic to the rotation to manage. /shrug Like Kenki won't come into play until then.
    (0)

  10. #190
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Chrallmal View Post
    Is there really nothing to spend Kenki on until Lv52 when you unlock Kaiten?
    It seems like not all GCDs will give kenki at that level really, maybe only the finishers.
    Other than that, at least you get Yaten and Gyoten, which can be doubleweaved... (not very productive but seems fun)
    (0)

Page 19 of 33 FirstFirst ... 9 17 18 19 20 21 29 ... LastLast