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  1. #21
    Player
    CookieMog's Avatar
    Join Date
    Oct 2016
    Posts
    7
    Character
    Cookie Mog
    World
    Midgardsormr
    Main Class
    Machinist Lv 60
    Unfortunately, over on a Discord, with the infos we have right now about the class(MCH), the disparity isnt as pronounced as you make it appear, in fact, the heat gauge is extremely problematic for the fact that the buff it provides to Machinis damage doesnt outweight the Loss from being at 0 heat, and god forbids if you ever end up with no FlameThrower or Barrel stabilizer available for any reason, you're stuck with 40s to rebuild 90 heat at a rate of 5/cgd up to 50 heat ...
    Overall Bard have extremely more stable damage ( because boosted dots and their proc system ) and globally better group utility than Machinist.

    For some reason Machinist Main mechanic, the heat system, seems to be a goddamn punishment for a Machinist more than anything else ( even knowing that it's a +20% for 10s when in overheat )
    I hear alot of complains about WHM, but Machinist took a monstruous hit to the face with this ""update"" of the class too...
    (1)

  2. #22
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    Quote Originally Posted by CookieMog View Post
    Unfortunately, over on a Discord, with the infos we have right now about the class(MCH), the disparity isnt as pronounced as you make it appear, in fact, the heat gauge is extremely problematic for the fact that the buff it provides to Machinis damage doesnt outweight the Loss from being at 0 heat, and god forbids if you ever end up with no FlameThrower or Barrel stabilizer available for any reason, you're stuck with 40s to rebuild 90 heat at a rate of 5/cgd up to 50 heat ...
    Overall Bard have extremely more stable damage ( because boosted dots and their proc system ) and globally better group utility than Machinist.

    For some reason Machinist Main mechanic, the heat system, seems to be a goddamn punishment for a Machinist more than anything else ( even knowing that it's a +20% for 10s when in overheat )
    I hear alot of complains about WHM, but Machinist took a monstruous hit to the face with this ""update"" of the class too...
    It really didn't. I'm a MCH main, and even just looking at the mechanic, I can tell that it's very easily a massive damage boost. It won't be hard at all to maintain a 50-95 heat rating, then overheat when you go to preform your wildfire burst, followed by flamethrower or barrel stabilizer to get back to 50 heat. The only way you'll not have those up when you're at zero heat is if you're playing the class wrong, or accidentally cut off Flamethrower too early for whatever reason. Even then, MCH has recieved a damage boost in the form of all of our potencies being higher than what they were before, and them being practically massive when over 50 heat.....

    To top that off, we'll be getting more wildfire bursts than before. And if you want to talk about taking a massive hit to your DPS because a mechanic messed up a skill, clearly you're not thinking about how easy it is to lose Wildfire to an invincibility phase, when currently that's a significant portion of MCH's damage. With the reduction to its timer and duration, we won't be losing any potency to it, (1/3 less cooldown, but 1/3 less duration will balance out), but we are gaining more usability from it due to the fact that it'll be a lot more likely to go off and we can use it more often. Furthermore, the increased potencies will only further increase the damage on it....

    While it's true that there is the potential for less experienced players to mess up and end up with 0 heat and no skills to bump it back up quickly, that doesn't present a problem as often for the MCHs that play at endgame, as it'll be easy to maintain it. Even though things happen, and it will pop up from time to time, the increased damage as a whole will make up for any DPS loss from those mistakes.....
    (2)

  3. #23
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Honestly as long as "Cooldown" is a standard shot with a solid 230 potency while over 50 heat, weaving it constantly in shot rotation to stay under 100 for sustained DPS should be fine. While it prevents a "hard" rotation of shots, we never had that anyway with procs, so you just have to remember to use it every 2 to 3 shots to stay in range. And once every two minutes at least you can skip back up to 50 heat with stabilizer.

    I don't know what to do about all the ogcds and pushing into Overheated for Wildfire yet, but it will be fun to experiment.

    Honestly this is looking to be pretty fun to try out.
    (3)
    Last edited by LegoTechnic; 06-05-2017 at 05:26 AM.

  4. #24
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    It will be very hard to stay above 50 heat pre-level 70 (if you intend to overheat), but when you get Flamethrower there's going to be a clear pattern. You can use Barrel Stabilizer / Flamethrower in your opener to immediately get there, then when your barrel stops being locked out after Wildfire you can use whichever you didn't use in the opener to immediately get 50+ again. Then with Flamethrower being 1m CD same as Wildfire, you can use it after every single overheat+lockout (and have Barrel Stabilizer back for backup / inter-wildfire overheats?). At 70 when played right, with the current information, you should only see the original Split-Slug-Clean when barrel is locked out, or perhaps during an opener depending on how that works out. Not to mention MCH has potencies much higher than BRD. MCH isn't screwed at all, the main question will be if BRD's support is valued more.
    (2)
    Last edited by Aeliott; 06-05-2017 at 06:47 AM.

  5. #25
    Player
    Shunye's Avatar
    Join Date
    Sep 2013
    Posts
    74
    Character
    Shunye Windlash
    World
    Diabolos
    Main Class
    Archer Lv 70
    I think people are forgetting something major about bards when comparing damage. Bard's did actually gain a decent amount of indirect damage buffs. Such as longer dots as well as losing the cast time on iron jaws to refresh the dots. This means many more globals to cast straight shot leading to more refulgent arrows (huge damage). I'm still trying to figure out if refulgent arrow is off the GCD though, which would be amazing.
    (0)

  6. #26
    Player
    KaiSunstrider's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Kai Sunstrider
    World
    Mateus
    Main Class
    Archer Lv 85
    Quote Originally Posted by Shunye View Post
    I'm still trying to figure out if refulgent arrow is off the GCD though, which would be amazing.
    According to happys stream and all of the spreadsheets I'm 99.99% sure it is on the GCD. It is just a replacement for using straight shot during procs for a damage gain.
    (0)

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