If it -is- a balance issue, do something like what was stated upthread, decrease power and accuracy by default if you cast while moving. Please. D:
If it -is- a balance issue, do something like what was stated upthread, decrease power and accuracy by default if you cast while moving. Please. D:
7UP!
Yes please, DO NOT DO IT.
I hated having my spells canceled in FFXI by some moves and I loved not having them canceled in FFXIV. It adds dynamism... Pressing 'esc' should be the way to go. I usually wait for the stuff to be ingame to judge them but this one is pretty obvious as a step in the wrong direction.
Bad Idea, Massive Step Backwards.
I haven't been able to play lately due to finals, but this kind of nonsense, I suddenly find myself not minding that fact so much.
DO NOT WANT.
DO IT SE DO ITTTTTT.
Seriously, I hope they have something connected to this.
I agree. Thus far I've liked almost everything this new team has done. But this is a terrible idea. I've never liked stationary casting. I want to have the freedom to move! I don't want to sit there glued to one spot, watching the fight happening around me.
Please don't make movement cancel casting!
You're all complaining... and I don't mind either way... however did anyone notice the reduced cast time for most of the spells?
Conjurer:
Stoneskin - 3 seconds
Cura - 2 seconds
Curaga - 3 seconds
Protect - 3 seconds
Aero - 2 seconds
Aerora - 4 seconds
Raise - 10 seconds (longest cast)
On the flip side.... Thm spells
The base elements Fire, Blizzard, Thunder are 2-3 seconds
'ra spell(s) are 5 seconds
'ga spell(s) are 5-8 seconds
I guess calling powerful black magix to destroy thy' enemies takes concentration young Skywalker.
For the short casts, between the starting animation and finishing.. there will be a very small gap where you can move. For the longer casts, well... thats just some tough cookies now isn't it.
Cause if you don't agree, your complaining... right? Great logic.
Except just like in-game now, something like Sacrifice II says it take 2.25 to cast, when it really takes 3 second, upwards to 4 seconds.
Again, I don't want to rely on the server to decided if I cancel the spell or not via movement. The servers have already been proven time and time again, that it is far from being in-sync with the client. Before the comment is made, .5 to 2 second delay is unreasonable for a MMO, especially if PVP is a planned event down the road, and we would still be using the same server infrastructure if the game didn't bomb so bad in the first place.
Just make it cancel via a easy button press, or made it mode 1 (move to cancel) or mode 2 (cancel via button command).
My argument is that it ISNT going to ruin the Ifrit fight. If the deciding factor of whether you win or loose the Ifrit fight is the ability to move while casting then you are doing something terribly wrong. And your insults are as sub par as your skills in Ifrit apparently.
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