Page 24 of 86 FirstFirst ... 14 22 23 24 25 26 34 74 ... LastLast
Results 231 to 240 of 858
  1. #231
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    If it -is- a balance issue, do something like what was stated upthread, decrease power and accuracy by default if you cast while moving. Please. D:
    (3)
    7UP!


  2. #232
    Player
    Carmillia's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Carmillia Burana
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Yes please, DO NOT DO IT.

    I hated having my spells canceled in FFXI by some moves and I loved not having them canceled in FFXIV. It adds dynamism... Pressing 'esc' should be the way to go. I usually wait for the stuff to be ingame to judge them but this one is pretty obvious as a step in the wrong direction.
    (4)

  3. #233
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Bad Idea, Massive Step Backwards.
    (7)

  4. #234
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Momocha
    World
    Balmung
    Main Class
    Conjurer Lv 80
    I haven't been able to play lately due to finals, but this kind of nonsense, I suddenly find myself not minding that fact so much.

    DO NOT WANT.
    (7)

  5. #235
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    DO IT SE DO ITTTTTT.

    Seriously, I hope they have something connected to this.
    (2)

  6. #236
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by captainpicard View Post
    This may be the most unified thread I have ever seen on this forum where everyone seems to universally agree (withstanding the few) ..
    Shocking isn't it?
    (2)

  7. #237
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Teakwood View Post
    This is the first decision from the new dev team - out of a lot that have been going back on the ideas of the old dev team that were actually interesting-but-unworkable - that really makes me go "WTF"
    I agree. Thus far I've liked almost everything this new team has done. But this is a terrible idea. I've never liked stationary casting. I want to have the freedom to move! I don't want to sit there glued to one spot, watching the fight happening around me.

    Please don't make movement cancel casting!
    (6)

  8. #238
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    You're all complaining... and I don't mind either way... however did anyone notice the reduced cast time for most of the spells?

    Conjurer:
    Stoneskin - 3 seconds
    Cura - 2 seconds
    Curaga - 3 seconds
    Protect - 3 seconds
    Aero - 2 seconds
    Aerora - 4 seconds
    Raise - 10 seconds (longest cast)


    On the flip side.... Thm spells
    The base elements Fire, Blizzard, Thunder are 2-3 seconds
    'ra spell(s) are 5 seconds
    'ga spell(s) are 5-8 seconds

    I guess calling powerful black magix to destroy thy' enemies takes concentration young Skywalker.

    For the short casts, between the starting animation and finishing.. there will be a very small gap where you can move. For the longer casts, well... thats just some tough cookies now isn't it.
    (5)

  9. #239
    Player
    ArtEmisPalmecia's Avatar
    Join Date
    Aug 2011
    Posts
    66
    Character
    Art Emis
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Cause if you don't agree, your complaining... right? Great logic.

    Except just like in-game now, something like Sacrifice II says it take 2.25 to cast, when it really takes 3 second, upwards to 4 seconds.

    Again, I don't want to rely on the server to decided if I cancel the spell or not via movement. The servers have already been proven time and time again, that it is far from being in-sync with the client. Before the comment is made, .5 to 2 second delay is unreasonable for a MMO, especially if PVP is a planned event down the road, and we would still be using the same server infrastructure if the game didn't bomb so bad in the first place.

    Just make it cancel via a easy button press, or made it mode 1 (move to cancel) or mode 2 (cancel via button command).
    (3)

  10. #240
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Dubont View Post
    you lack the intelligence needed to continue this conversation. If you cannot see where not being able to move while casting is a problem, maybe this isn't the game for you.

    My argument is that it ISNT going to ruin the Ifrit fight. If the deciding factor of whether you win or loose the Ifrit fight is the ability to move while casting then you are doing something terribly wrong. And your insults are as sub par as your skills in Ifrit apparently.
    (5)

Page 24 of 86 FirstFirst ... 14 22 23 24 25 26 34 74 ... LastLast

Tags for this Thread