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  1. #41
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Dzian View Post
    You really can't individualise the jobs too much and that's why they all feel samey..
    Oh, you can individualize them - You just cannot individualize them in regards to their mitigation/healing. Healers and tanks both rely on the gimmick of un-avoidable damage and that damage has to be dealt with because it's un-avoidable. And in order to be viable as a tank or healer, any tank/healer needs to be able to deal with any of the damage thrown at them, regardless of composition.

    So far so good, but the issue is that having extra mitigation/healing is pointless. At best, it drags out the fight to give DPS more leeway to suck, at worst, there's an enrage that prevents it from doing even that. So you default to the jobs with the most DPS because more damage is always good.

    A flexible group composition would ultimately only lead to Zurvan, i.e. drop a tank or healer to get another DPS in. It's something that already happens. And it means that tanks/healers end up getting the short end of the stick. Is that desired?
    (3)

  2. #42
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,398
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Zojha View Post
    Oh, you can individualize them - You just cannot individualize them in regards to their mitigation/healing. Healers and tanks both rely on the gimmick of un-avoidable damage and that damage has to be dealt with because it's un-avoidable. And in order to be viable as a tank or healer, any tank/healer needs to be able to deal with any of the damage thrown at them, regardless of composition.
    spot on to what i think this cross role change will do, esp after hearing them making rampart/shadowskin combined and set into that list as opposed to them being job/class only skills that do basically offer the "medium strength mitigation cd button" effect that all tanks have to have

    if they can get the generic necessities out of the way for both tanks and healers, they may actually surprose us in 5.0 with a new healer and tank that yes has the bases covered, but will be pretty unique in other ways, and just as desired as the 3 previous in each said role.
    (1)
    Last edited by ADVSS; 04-19-2017 at 06:35 AM.

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