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  1. #1
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066

    Caster sliding//Ranged sliding

    Since they brought back a lot of sliding with the new`ish "face target" when casting option...

    and they added wanderer's minuet...


    Can we get back bards leg/bottom half attack animations, and add leg/bottom half attack animations to machinist?



    I mean in alpha/beta we were asking that if you moved your character the leg animation would stop, and the leg/moving animation would start, in the first place. We never wanted you to entirely remove the leg animations at all.


    So yeah, can we have that back? Thanks.




    (Also, it would be nice if we could turn off character battle animations for all actions, except attacks specifically made to the enemy.)

    For example:
    Player executes raging strickes:
    -Character doesnt move, but the "color/visual/aesthetic" animation for the skill executes.
    Player executes Heavy Shot:
    -Character performs heavy shot animation, as well as the "color/visual/aesthetic" animation executes.


    The weaponskill/skill speeds are far too short already they are cutting off the the animations and overlapping causing your character to look quite ridiculous during battle. I believe turning off all character physical animations that are not actual attacks would relieve this issue.


    That, or maybe add a "turning animation" when the caster is turning for their legs? One or the other. Its kinda "both" bad options implemented. No bard leg animations, and casters sliding all around.
    (0)
    Last edited by Daniolaut; 03-29-2017 at 05:34 AM.