A few weeks ago, I hit the culmination of the MSQ with my significant other and was incredibly excited- we’d finally made it through our first major arc! I woke up early so we had the time to do the instances before I had to leave for work and we hopped into Duty Finder for Castrum.
In about 5 minutes, I went from excitedly chattering about the bosses we were going to face, to panicking over the battles we were being locked out of, to pleading with our team to be patient with us. We’d told them at the beginning that this was our first time, but nobody seemed to care. I think the tone was really solidified for our experience when we finally made it through one gate for a boss encounter, only to have our other healer (a veteran) say, “Uck. I like being the only healer. Get out.”
Eventually, I chose cutscenes over gameplay- missing nearly every major encounter as a result.
We finished the dungeon frustrated, but willing to go on. These things happen in MMOs. Thinking we’d simply had bad luck and stumbled into a speed run group, we sat it out, grumbled to ourselves, then queued for Prae. When we got to The Praetorium, the experience only worsened.
We were berated through both instances, but Prae was far worse. Our team rushed the teleportation units and left us without instructions and a mob of about 75 aggroed enemies. The great part was that we couldn’t even see the teleportation stand through the mass of enemies that’d been pulled on top of them, so we had no idea how to proceed. Don’t even get me started on the elevator pad. Nobody showed us the routes that they then insulted us for not knowing, so we had to constantly figure out how to get from point ‘A’ to point ‘wherever the hell our party was now,’ which put us even farther behind than the cutscenes were already doing.
During one particularly bad sequence, our cutscenes were so backed up I couldn’t even see the end of them. The party continually triggered them to the point where even skipping couldn’t wade us through fast enough. When we commented that we had no chance of catching up unless they let us skip and waited a second for us to get to them, they let us know that they didn’t care, didn’t actually want or need us, and then continued on.
I was understandably confused and bitter. I’d been nothing but polite and upbeat this whole time, hoping for a better experience than Castrum. I’d just spent 50 levels working on my job and rotation, building up my investment in the world and my future in it, only to be told through these instances alone that I was completely unnecessary in the grand finale of my own story. This was especially infuriating because my partner is a tank and I’m a healer. By any logic, we should’ve been necessary cornerstones of the party (clearly this isn’t the case in a post-HW world).
In the end, every boss we’d waited 50 levels to face was defeated without us.
I was particularly puzzled when the ‘Ultima battle is starting’ notification popped up on the screen. I didn’t even think the Ultima Weapon was a part of this instance, but thought it was a separate trial we could at least still look forward to. I’d seen that there's a hard version trial online and assumed it must be presented in the MSQ as a normal trial as well. My stomach dropped as I realized my mistake. I desperately wanted to make it to the final boss. Our team wouldn’t stop no matter how much we requested they hold up and simply used it as fodder to insult us.
We raced to skip through the cutscenes they’d stacked on us, tried to get there in time, and BAM. It was over. Everyone was varying degrees of rude to us on our way out, a few of them even encircled us and spammed dance emotes while taunting us just to really make us feel great. I skipped every following cutscene (I had no idea what was going on story-wise at this point), sat in silence while the credits began to roll, then quit the game. While I got ready for work, I was simultaneously so furious and so upset that I had tears running down my face. I feel ridiculous that I was affected this deeply, but both encounters, and the weeks of seemingly now-pointless work trying to get to them, all contributed to my level of reaction.
The key factor in the ‘everybody plays differently, our speed run is just as valid’ argument, is that new players don’t have the leisure of playing differently here. For first-timers, they’re mandatory quests and necessary to your understanding of the world and post 50+ context. There are no item drops and only minimal Poetics drops when compared to other encounters of the same level. Especially in Prae, even if you agree to skip first time, your team has to be willing to wait through the loading and exiting of those sequences. When it comes down to it: These dungeons are not built for farming. They’re only in the game to serve the story. They exist to paint you as a hero in their cutscenes and reward you for time spent pursuing the MSQ. That is their reward.
Castrum and Prae beautifully bring together the gameplay and story elements from the main questline- all the way from showcasing the villains you’ve waited 50 levels to face, to highlighting the memorable mechanics you’ve faced in the MSQ and job quests. You don’t get the same experience by excluding one or the other as they’re made to go hand in hand (so, no, watching CS’s in the inn afterwards or ignoring the fights to watch CS’s is not the same).
How awesome is it that the Ultima Weapon uses the primal abilities he’s absorbed in his own battle rotation? When we played through these later with a friend, I loved the thought that had gone into crafting these details. Plus that final arena? Epic!