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  1. #1
    Player
    WiiSam's Avatar
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    Ul'Dah
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    Wii Sam
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    Sargatanas
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    Gladiator Lv 50

    Longevity of Primal Loot and Primal Content, and Storyline.

    I had an idea I wanted to drop on everyone to preserve the primal fights throughout the storyline until version 2.0 came out.

    Step #1: Make all the primal loot equivalent to each other except for the added elemental effect. So for example: Ifrit Axe has XX about of dmg and so does the moogle axe but Ifrit has added Fire and Moggle has maybe added Wind. In addition to the elemental effect they can add individual stats based on the element of that weapon. EG:

    Ifrit's Axe: Atk Power +, STR+ (raw power)

    Garuda's Axe: Critical Hit Rate +, DEX+ (hit more often)

    Titan's Axe: Parry Rate+, VIT+ (tanking axe)

    So outside of primal fights you can use whichever weapon you want based on the extra stat depending on the situation or content you're trying to nail which will give us a sense of choice and individuality to our characters. (Assuming they keep releasing dungeons alongside primals)

    Step #2: As the primal battles are released let's make the new primals element weak against the old primals element. (I don't know what the element chart is) So the moogles can weak against fire so there will still be incentive to get Ifrit weapons to defeat the Moogles easier. Then the moogle's wind weapons will be used say against Titan because Titan is weak against wind, etc.

    Step #3: After however many primal battles they squeeze in, you need one from each primal battle to forge the "Ultimate Weapon" and then they implement Bahamut (who if I remember right is non elemental) as the last primal battle before 2.0, who, although you win the fight, maybe does some crazy shit to end the world and revamp Eorzea into 2.0!

    In short, all primal loot should equal save for the elemental effect and a stat based on that element, and the next primal should always be weak against the element of the current primals loot. Then we use all the weapons to make the "Ultimate Weapon" and slay Bahamut who destroys the world and /hello 2.0!

    Like this post if you like the idea! I really hope you guys do!

    (Edited to add Kailoks idea)
    (25)
    Last edited by WiiSam; 12-02-2011 at 05:45 AM.

  2. #2
    Player
    Kailok's Avatar
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    Kailok Anarhin
    World
    Hyperion
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    Pugilist Lv 60
    I like the idea because it keeps previous weapons from becoming obsolete too quickly. However, instead of just elements (as they don't really seem to make much of a difference in a fight), they should give more/less stats based on the element.

    Ifrit's Axe: Atk Power +, STR+ (raw power)

    Garuda's Axe: Critical Hit Rate +, DEX+ (hit more often)

    Titan's Axe: Parry Rate+, VIT+ (tanking axe)

    Give them the same base damage, but different attributes based on which element (as you originally said, just in a different way). This will open for people wanting to collect other weapons and use them in different situations.
    (18)

    SacredDawnFC.enjin.com
    Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.

  3. #3
    Player
    WiiSam's Avatar
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    Wii Sam
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    Sargatanas
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    Gladiator Lv 50
    That's not enough incentive though, the Tank-only MRD is only gonna go for Titan's axe and nothing else. If there is an elemental weakness to all the primals then these weapons will continuously be used when going back to the older fights because they will be superior, especially for those who have already accumulated all the axes but now decided they want the Ultimate Fist so they go back to collect the rest.

    I like your idea, put they will be put to more use if the elemental damage really makes a difference in dmg output against a boss. Now for something like a WHM, thats just unfortunate, maybe on their weapon they can add what you suggested instead of elemental bonus.

    All they need to do is make sure the elemental potency makes a noticeable difference.
    (2)

  4. #4
    Player
    Kailok's Avatar
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    Kailok Anarhin
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    Hyperion
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    I appreciate you liking my idea at least

    However, you say it doesn't show incentive, but I also don't see how only giving elemental weaknesses vs primals and/or specific types of mobs (if you go from fighting ants and some other monster-family between XP camps you'll constantly have to be switching) instead of giving each weapon it's own specific purpose for a very specific playstyle. The problem is that it makes the weapons only used for -those- specific contents instead of opening up your player to specific playstyles.

    And it's okay if the MRD tank only wants the tank-axe. That's what this game needs: The ability to choose between a variety of items that helps you further customize your playstyle.

    Not tryin' to be rude, jus' tryin' to contribute to a good idea~
    (1)

    SacredDawnFC.enjin.com
    Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.

  5. #5
    Player
    WiiSam's Avatar
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    Well it's simply from the perspective that without the elemental damage you don't NEED that weapon to fight a particular primal. So, i understand the need for choice and individuality but, after getting Titan's axe I won't want any other weapon. The idea is to get everybody to NEED each weapon so they will WANT to do every primal.

    Maybe they should do both? Add the elemental effect PLUS the individual stats, like you said, BASED on that weapon. So dex = wind? and so forth. So outside of primal fights you can use whichever weapon you want based on the extra stat depending on the situation or content you're trying to nail. (Assuming they keep releasing dungeons alongside primals)


    I see nothing wrong with that, that actually makes better sense I think!
    (1)

  6. #6
    Player
    Alcide's Avatar
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    Apathy Emerald
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    Ragnarok
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    Arcanist Lv 70
    Nice idea. Also, the elemental effect should have a bit of common sense

    IE: "Ifrit (God of fire, Lord of the Inferno) takes XX additional fire damage" should not happen '>.>
    (2)

  7. #7
    Player
    Kailok's Avatar
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    Kailok Anarhin
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    Quote Originally Posted by WiiSam View Post
    Well it's simply from the perspective that without the elemental damage you don't NEED that weapon to fight a particular primal. So, i understand the need for choice and individuality but, after getting Titan's axe I won't want any other weapon. The idea is to get everybody to NEED each weapon so they will WANT to do every primal.

    Maybe they should do both? Add the elemental effect PLUS the individual stats, like you said, BASED on that weapon. So dex = wind? and so forth. So outside of primal fights you can use whichever weapon you want based on the extra stat depending on the situation or content you're trying to nail. (Assuming they keep releasing dungeons alongside primals)


    I see nothing wrong with that, that actually makes better sense I think!
    Yeah, that sounds like a fair compromise :O!
    (1)

    SacredDawnFC.enjin.com
    Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.

  8. #8
    Player
    yukikaze_yanagi's Avatar
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    Yuki Ynagi
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    Quote Originally Posted by Alcide View Post
    Nice idea. Also, the elemental effect should have a bit of common sense

    IE: "Ifrit (God of fire, Lord of the Inferno) takes XX additional fire damage" should not happen '>.>
    actually, the additional fire damage from weapons heal him, or so said DD's of my static
    (1)

  9. #9
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    It doesn't, or at least it doesn't show it as being healed at chatlog.
    (2)

  10. #10
    Player
    WiiSam's Avatar
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    Edited OP to add Kailok's input.
    (1)

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