Page 1 of 2 1 2 LastLast
Results 1 to 10 of 12
  1. #1
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,548
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 90

    Drk/Nin damage buffs in 3.56 notes.

    Damage bonuses for dark knight and ninja have been increased in PvP encounters.
    http://na.finalfantasyxiv.com/lodest...446.1489148083

    So what does this mean exactly? Higher potencies on pvp actions? Flat damage increase on abilities in PVP? I'm really confused.
    (0)

  2. #2
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    340
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 90
    Yeah I really wish they'd give us some hard numbers. They usually do, it seems really odd that they wouldn't this time.

    I just checked ingame and there's no potency increase on any of their damaging abilities, and Darkside was not increased. So one of three things happened.

    1. The changes are undocumented.

    2. They forgot to actually apply the changes.

    3. The increase is tied to the passive bonuses that job stones get in pvp.

    Any way you go about it, it was stupid. Why couldn't they give us concrete numbers? They always do when it comes to pvp, why not this time?
    (4)
    Last edited by Praesul; 03-28-2017 at 06:46 PM.

  3. #3
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    From the wording used, it seems like it's flat buffs applied to the job stone, but for some weird reason no hard values were given.

    Tbh, I'm not very pleased with the buff to Adrenaline in FLs. I already dislike the LB system (I think it's a total cheese and difficult to counterplay against a well-coordinated group), and hearing that people still get their "I win" button even if they die a bajillion times is pretty annoying to me.
    (4)

  4. #4
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Played as DRK...can't seem to feel any difference tbh
    (1)

  5. #5
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    914
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    The dev's could tell us what % they changed or not?

    (1)

  6. #6
    Player
    snipski's Avatar
    Join Date
    Aug 2013
    Location
    Sweden
    Posts
    234
    Character
    Lloyd Irving
    World
    Odin
    Main Class
    Goldsmith Lv 90
    eh i played some PVP as ninja and i dont notice any diffrence in dmg so much for a buff
    (0)

  7. #7
    Player
    Yatsurugi's Avatar
    Join Date
    Dec 2016
    Posts
    44
    Character
    Snow Moonfall
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Feels more like I got nerfed as a NIN. You can't fetter ward -> mount and get away anymore. You'll get hit with heavy through fetter ward.
    (0)

  8. #8
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Yatsurugi View Post
    Feels more like I got nerfed as a NIN. You can't fetter ward -> mount and get away anymore. You'll get hit with heavy through fetter ward.
    That worked? I didnt know lol.. Id save fetter ward when u lb tho mmh
    (0)

  9. #9
    Player
    Enlial's Avatar
    Join Date
    Feb 2014
    Posts
    254
    Character
    Aleister Noir
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Mirch View Post
    That worked? I didnt know lol.. Id save fetter ward when u lb tho mmh
    That was part of the mounted heavy bug that got introduced a few patches back. I think the heavy you get while mounted is actually a different debuff that ignores DR and immunities like fetter ward, tempered will, hallowed ground etc

    Quote Originally Posted by loreleidiangelo View Post
    Tbh, I'm not very pleased with the buff to Adrenaline in FLs. I already dislike the LB system (I think it's a total cheese and difficult to counterplay against a well-coordinated group), and hearing that people still get their "I win" button even if they die a bajillion times is pretty annoying to me.
    I don't even understand why this is needed. Isnt it already the case that the 2nd and 3rd place teams get their adrenaline gauges filled more quickly?
    (0)
    Last edited by Enlial; 03-30-2017 at 12:24 AM.

  10. #10
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Enlial View Post
    That was part of the mounted heavy bug that got introduced a few patches back. I think the heavy you get while mounted is actually a different debuff that ignores DR and immunities like fetter ward, tempered will, hallowed ground etc



    I don't even understand why this is needed. Isnt it already the case that the 2nd and 3rd place teams get their adrenaline gauges filled more quickly?
    If you died with LB in Frontline, you'd respawn with about 2/3 of a LB bar. If you were in a base-camping situation, you'd never be able to build LB to bust out of it.
    (0)

Page 1 of 2 1 2 LastLast