This is how percentage chances work. The higher the samples, the more correctly the percentage. Don't trust your brain if it come to percentage chances. It is too emotional for the cold math. Check it with a pen, a paper and a calculator.
Last edited by Felis; 02-13-2017 at 02:40 AM.
It does play a role, but it does not play a role in RNG. Your equipment will never increase your chance to successfully increase progress or quality. It only affects by how much you increase progress or quality if you succeed. If you do not succeed in the first place, you might as well be naked.
That's what I'm getting at. No matter what equipment you have, your skills always have the exact same chance to succeed. Hence, your equipment has no bearing on RNG. RNG is independent.
Last edited by Zojha; 02-13-2017 at 02:42 AM.
That's my entire point. The game is played by humans, not robots. It should have RNG that humans see and think "yeah, that's what should have happened". Not RNG that humans see and think "why is this so broken?"
And increased quality will increase the chance for HQ.It does play a role, but it does not play a role in RNG. Your equipment will never increase your chance to successfully increase progress or quality. It only affects by how much you increase progress or quality if you succeed. If you do not succeed in the first place, you might as well be naked.
Better equip = better quality increase = better chance for HQ (at 100% a guaranteed HQ)
So breaking the RNG to make it look less broken?
Last edited by Felis; 02-13-2017 at 02:50 AM.
That's about what I said, yeah. Other games use streak breakers to prevent players from getting frustrated with RNG that doesn't reflect their expectations, like not getting 9 out of 10 on a 90% chance.
That makes virtually no sense. On what do you base this assertion that it works this way?The main mistake in calculating your % is that the server use ONE RNG for ALL players. If it says 99% it means not only for you, it means the "next" roll. That means you actually will never have the 99% because there will always be some others who finish the same craft/dungeon/loot before you! That results in seeing from your perspective many more odds than it should have! SE does not have any net to catch odd bias. The next mistake is that SE uses an algorithm for high numbers (you remember, one RNG for all players) but you are just a single player from that high number. As example you are number 254 from a total number of 123.456.789 rolls made at same time! Statistically when counting all rolls, RNG is working fine, but for YOU it will result in seeing more odd bias.
Definitely agree that the game could use much less RNG.
I wonder who are actually programming RNGs?
So much said in this topic that is just not true...
Edit: In a Dev post SE already said which algorithm they are using for FFXIV, those who are familiar with RNG programming know about its weakness.
Last edited by Yukiko; 02-13-2017 at 04:30 AM.
Maybe rng just hates you?
I still have never been able to get an Ifrit pony probably over 500ish runs had 2 groups that we got 7/8 and after 2 hour of no 8th pony drop the party disbanded sometimes RNG just hates you
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