This is a suggestion for an Openfield dungeon based on an Imperial Castle. This dungeon have 5 zones:
[SIZE="5"]1. Imperial Castle[/SIZE]
This zone is only aggresive if u are an Enemy of the Empire (u attacked an Imperial in the last 24Hours)
- Level 45-50 Imperial soldiers
- Melee patrols walking around (not static)
- Archers and Musketeers on walls
- Some mages on Headquarters wall and random walking.
- If u sleep a soldier in a wall before he aggro you, he will wake up not attacking you (lose all aggro before wake up)
- Unable to pass to Main building (Headquarters) if u have not a full Imperial Armor equiped (specific gear for each role, mages rangers and melee)
- Wearing Imperial armor allow you to sneak into headquarter if u dont go too close to a real soldier. (shorter aggro range) Don't work on Imperial War Hounds
- Optional features
- You can create a diversion to clear your path to the headquarters (Fire on a house, fight between two players with Imperial Armor.
- 3 Entrances, Main door and 2 by river (if swimming implemented)
Original image author.
[SIZE="5"]2. Headquarters First floor[/SIZE]
Main floor, full of soldiers.
- Level 50-54 Imperial soldiers | NM: lvl 56
- Melee patrols walking around (not static)
- Random spawn for high ranks (you need to search one of them.)
- High Ranks always escorted by a Squad of 4 soldiers
- You cant go upper floor without a key. (Droped from 3 high ranks: Captain, lieutenant, brigadier)
- If you die on this zone and noone raise you in 30 seconds, you will be teleported to Headquarters Prison (floor under first floor) You can wait there your party free you, or u can Return for free (without cooldown like death)
- Optional features
- Mage NM on a room who summon some beasts and use CC and DoT's spells like mass fear, sleepga, poisonga, diaga, etc
- Traps rooms
Something like this with square-shaped.
Original image author.
[SIZE="5"]3. Headquarters Prison[/SIZE]
A prison full of cells, where players are teleported if noone raise them in 30 seconds on first and second floor.
- Level 50-54 Imperial soldiers | NM: lvl 56
- NM: Prison keeper who need to be defeated to open all prison cells.
- Cells are opened if Prison keeper is not alive.
- Cells doors can be hitted, but have enough regen to cant be destroyed by less than 4 prisioners (500hp/sec regen?)
[SIZE="5"]4. Headquarters Second floor[/SIZE]
Main floor, full of soldiers.
- Level 54-56 Imperial High Ranks | NM: lvl 57
- Melee patrols walking around (not static)
- 2 NM keepers guarding Commander's Chamber Door.
- Tech-soldiers can be see here.
- something similar to first floor.
- If you die on this zone and noone raise you in 30 seconds, you will be teleported to Headquarters Prison (floor under first floor) You can wait there your party free you, or u can Return for free (without cooldown like death)
- Optional features
- Some Tech-NM like a machine or a High-tech soldier.
- Traps
Something like this with square-shaped.
Original image author.
[SIZE="5"]5. Commander's Chamber[/SIZE]
HNM open zone (something like Dragon's Aery in FFXI, where all people can enter there but only who got the NM can attack him.) something like Ifrit battle, but fighting Commander Ferrnord.
I want Square to surprise me, but here i post posible skills Commander can have:
- Weapon: Great Sword
- Call to Arms: Summoning Soldiers (every X minuts)
- Cross Slash: Powerfull Single Attack
- Shockwave: Powerfull AoE Attack
- Ultimate attack: Omnislash (Teleporting to random players and slashing them 15 times )
- Cure V (around 2-3k HP)
Something like this
Original image author.
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Sorry if my english is not good enough.