Here is a topic that has caused a lot of controversy in FFXIV PvP; The allowance of full party premades/preformed parties in PvP.
Summer 2015, when seal rock first came out, is when I first started pvp'ing. I was a solo queuing player who didn't have many friends, similar to many other new players. At the beginning, I noticed I was put up against a lot of the same names from the same servers on the same grand company, over and over, and eventually realized that some of these people were forming full parties and queuing together. Doing this lets them have a great advantage over players that solo queue, especially when those full parties consist of some top pvp veterans with a much higher level of experience. In addition, some of these players get together on voice chat to add to their coordination, putting a huge damper on the morale of solo players.
Being exposed to full premades for so long, losing over and over, led me to frustration and into the mentality; "If you can't beat em', join em". Therefore, I took it into my own hands to start a party finder on my old server, and recruited like-minded players that wanted to premade, to try and somehow counter this. Keep in mind, this wasn't the right choice, but it was the best I could do to counter this situation - at least this way, I would get to enjoy frontlines a little, and finish the achievements, as it was nearly impossible to do either of those things while solo queuing against premades. Over the course of a year and a half, though, this arms race has led to the downfall of frontlines and has started some rivalry between premades in other grand companies. Why? Because the advantages of having a premade have slowly become insurmountable for newcomers and players that solo queue and because other premades saw it as a threat, which has added to the toxicity that greatly impacts the experience of a solo queuing player.
Even though it's fun to form up a full party and go on a killing spree in frontlines (guilty as charged!), it completely ruins balance and gives up any impression of fairness. Thinking back to where I was at square one, I can now fully sympathize with the players that get the short end of the stick. When they're put up against a full premade, a group that ignores objectives and just goes on a killing fest, they have no idea what's going on. All of a sudden, this full party has pushed them to their base, into their spawn, and now they're simply farming them until they win. When you can't even get out of your base to compete for objectives, it seems hopeless.
This, specifically, has led to the downfall of frontlines. Who in their right mind would queue for this? Even when queues are fast, it feels pointless; you're queuing simply for the privilege to be another group's cannon fodder. At a 30+ minute wait time? You'd have to be masochistic! That's why many players have simply stopped queuing for Frontline: you can get so much done in the hour a single match can take, that it's hard to justify spending your time losing like that. Premade fatigue is probably the single largest factor in why Frontline, while still enjoying success, hasn't been as nearly as active as it could be.
A few of us that premade together want to help revitalize Frontlines, and we want to encourage newcomers to join in without having to worry about being put up against a full premade. We want premades to be limited and the rivalry between GC's to come to an end. No bad blood, either; We heard your complaints, and at this point we're not only sympathetic, but actually want something done about it. Believe it or not, we hate queuing up against premades just as much as you do, but as long as SE allows it, we feel as though we have no choice if we want to compete and try to win.
Simply limiting premades to a light party (4 players) would be a step in the right direction, and could easily be the change that Frontline needs to remain alive after the 3.5 boost. Any gains that Frontline makes due to the GARO collab wil be short-lived unless the new players feel as though they have an honest chance to win. Hopefully the success of the 8v8 Feast queue's limitations make something like this more reasonable to ask.. As the queue for this mode is limited to a party of two and as of recent, queue times for 8v8 have been fairly active.
Another type of mode that could be possible, is a full party 8v8 mode for frontline, similar to 4v4/light party feast. Though, I am not entirely sure how this can be organized, but that's why this post is being made; To get suggestions from the community.
Right now, what I expect from 3.5's GC restrictions being removed, is that, if there are no limitations to how premades are formed, There will, without a doubt, be premades with top pvp players forming up and taking advantage of pugs/solo players in frontlines. It'll be even worse than it is now, because the only way "around" a full 8-man premade in a 24-man queue is to get farmed by them on one of the other two teams. That's not healthy in the short or the long term, and I sincerely hope it gets addressed at 3.5's launch.
Please keep it clean and provide your mature opinion. Any opinion will be taken with serious consideration and can help bring awareness into the matter. The only way to improve the game further is for the community to pitch in.
TL;DR
Full party premades are a major problem and should be given limitations in frontline.
GC restriction removal in 3.5 will make the presence of full party premades even worse.