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  1. #11
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by Brightshadow View Post
    Its a healer cooldown, it's incase of emergency if you have something like paralyze you can transfer it to the dragoon, and use your Panacea on them as soon as the cooldown resets. The healer life is much more important than a DPS this guarantees that you can survive a debuff like doom and not wipe the party. Of course this wouldn't exactly work on super special debuffs, but it would work on things like paralyze,blind,sleep.
    I get the idea, but I don't see them ever including anything like this, they never seem to include anything that even has the possibility to be abused. Either by people trolling intentionally, or, more likely, people that don't know what their doing

    Esuna is hardly OP, may as well just make it that
    (0)

  2. #12
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    The only thing I remember them saying (but have no source) is that they were concerned that people would mix up Chemist and Alchemist if they did it.
    (0)

  3. #13
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Brightshadow View Post

    1. Krysta Bolt (LV1): Deals unaspected damage with a potency of 150.
    -TP Cost: Low / Cast Time: Instant /Cooldown: 2.5s /Range: 25y

    21. Krysta Bolt II (LV46): Deals unaspected damage with a potency of 170. Additional Effect: has 25% chance of procing Krysta Bolt III adding slow to it.
    -TP Cost: Medium / Cast Time: Instant /Cooldown: 2.5s /Range: 25y

    25. Krysta Bolt III (LV54): Deals unaspected damage with a potency of 230. Additional Effect: Lowers attack Speed. (Only when Proc.)
    -TP Cost: High / Cast Time: Instant /Cooldown: 2.5s /Range: 25y
    So question on these as this seems to be basically their main damage (as Stone is to WHM) but why would they use Bolt 2 over 3? Slow doesn't seem to be a good incentive to use 2 unless the drain is massive (like SMN using Ruin 3 out of Dreadwyrm), now when I see it as "High" i'd like to think that, so perhaps changing it from adding slow, let Krysta 2 have a chance to proc Krysta 3 for no TP cost and instant cast at a much lower chance of procing (maybe 10%?)

    Just an idea cus as I view it now, I have a hard time seeing why they would bother using 2 when slow usually doesn't affect bosses and they build up immunity over time vs just going for the pure higher damage.

    Quote Originally Posted by Titor View Post
    The only thing I remember them saying (but have no source) is that they were concerned that people would mix up Chemist and Alchemist if they did it.
    Seems like that would be a silly reason if they did. "Need 1 Chemist for Alex savage" just the idea of an Alchemist showing up... /shrug.
    (0)
    Last edited by AlphaFox; 12-14-2016 at 03:46 PM.

  4. #14
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by AlphaFox View Post
    Seems like that would be a silly reason if they did. "Need 1 Chemist for Alex savage" just the idea of an Alchemist showing up... /shrug.
    I mean the reason that casters can't glamour plate looking items is because they also think people will get confused by seeing it.
    (0)

  5. #15
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Titor View Post
    I mean the reason that casters can't glamour plate looking items is because they also think people will get confused by seeing it.
    Ah gotcha, still kinda silly to think on though. Still doesn't make too much since in the way of thinking though.
    (0)

  6. #16
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    For the mixtures would it be similar to how a Ninja does their mudras or would it be too much stress on a healer mixing things when things look tough?
    (0)
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  7. #17
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Yasuhiro View Post
    For the mixtures would it be similar to how a Ninja does their mudras or would it be too much stress on a healer mixing things when things look tough?
    I really hate mudras, they completley break the combat flow IMO and is one of the reasons I don't play ninja. I really hope chemist would not have a similar system. Or at least not one that has an awkward oGCD cooldown thing.
    (3)

  8. #18
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Your chemist idea sounds like tons of fun, but damn this is pretty much h kissing White Mage goodbye with all the godly utility lol
    (0)

  9. #19
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Titor View Post
    I really hate mudras, they completley break the combat flow IMO and is one of the reasons I don't play ninja. I really hope chemist would not have a similar system. Or at least not one that has an awkward oGCD cooldown thing.
    Cannot agree with this more. Not only is that system not intuitive at all, but if you have even the slightest bit of lag, you may as well not bother with it.

    Better system would be to tack the mudra-like component onto particular skills. Something like one single-target heal would generate a charge of a single-target resource and one AoE heal would generate a charge of an AoE resource, with an overall cap on how many total stacks and have Mix blowing all those charges to create an effect based on how many of each type of charge you compiled.

    Another thing too that cannot be stressed enough is that there are two really good reasons why healers traditionally use MP as a primary resource: balance and control. If a healer only used cooldowns as a resource, they would lack a great deal of healing flexibility and wouldn't be able to work under intense healing fights no matter how well those cooldowns are designed, and if they are that well designed, they would wind up being far too broken for this game.

    Lastly, I honestly don't think it can be called "chemist". We already have alchemist, and adding another name that sounds close enough to it (and potentially close enough to the same thing in some languages) would only risk a great deal of confusion. It would have to be either renamed or repackaged as something else, which is why for the concept I did for chemist, I gave it a bazooka that fired potion and mortar shells and called it Grenadier: all the joys of chemist, but now with the added pleasure of shooting people in the face with heals.
    (0)

  10. #20
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Made Big Changes to the Chemist Framework Hope yall like it.
    (0)

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