* The following changes are planned for patch 1.20.
* All features are under development and subject to change.

  • Gear dyeing will change in patch 1.20.
    Dyeing an item with the new recipes implemented in patch 1.19 would not only change its color; the item’s attributes and equipping requirements would also be affected. This essentially rendered players unable to dye gear to their liking. Patch 1.20 will enable players to dye gear without changing its attributes. New recipes will also be implemented that will allow you to voluntarily add attributes to items independent of color.
    * The above change is inspired by player suggestions.

    The following revisions will be applied based on changes in gear attributes as a result of dyeing:
    • Items with a single variant: item attributes and equipping requirements will be unified.
    • Items with multiple variants: items with different attributes will be renamed, and new color variations added.
      * Exceptions exist.
    • Items with a Single Variant

      Example:
      <Patch 1.19>
      Cotton Acton
      Requires: Disciplines of War or Magic
      HP: +32
      Dyeing
      Cotton Acton (Brown)
      Requires: Discipline of War
      HP: +32 MP: +32
      * Color, equipping requirements, and attributes have changed as a result of dyeing.

      <Patch 1.20>
      Cotton Acton
      Requires: Disciplines of War or Magic
      HP: +32
      Dyeing
      Cotton Acton (Brown)
      Requires: Disciplines of War or Magic
      HP: +32
      * Only color has changed as a result of dyeing.

    • Items with Multiple Variants

      Example:
      <Patch 1.19>
      Felt Robe
      Suits: All Classes
      MP: +54 Magic Evasion: +8
      Dyeing
      Felt Robe (Red)
      Suits: All Classes
      MP: +54 Magic Evasion: +8
      Mind: +6
      Felt Robe (Green)
      Suits: All Classes
      MP: +54 Magic Evasion: +8
      Attack Magic Potency:+8
      * Attributes differ according to color.

      <Patch 1.20>
    • Dyeing Only
      Felt Robe
      Suits: All Classes
      MP: +54 Magic Evasion: +8
      Dyeing
      Felt Robe (Red)
      Suits: All Classes
      MP: +54 Magic Evasion: +8
      * Although the name is the same as the Felt Robe, the actual item itself is different.
      Felt Robe (Green)
      Suits: All Classes
      MP: +54 Magic Evasion: +8
      * Only color has changed as a result of dyeing.

    • Adding Color/Attributes with New Recipes
      Felt Robe
      Suits: All Classes
      MP: +54
      Magic Evasion: +8
      Synthesis
      Felt Robe (increases Attack Magic Potency)
      Requires: Discipline of Magic
      MP: +54
      Magic Evasion: +8
      Attack Magic Potency:+8
      Dyeing
      Felt Robe (increases Attack Magic Potency) (Red)
      Requires: Discipline of Magic
      MP: +54
      Attack Magic Potency:+8
      Magic Evasion: +8
      Felt Robe (increases Attack Magic Potency) (Green)
      Requires: Discipline of Magic
      MP: +54
      Attack Magic Potency: +8
      Magic Evasion: +8
      Felt Robe (increases Mind)
      Requires: Discipline of Magic
      MP: +54
      Magic Evasion: +8
      Mind: +6
      Dyeing
      Felt Robe (increases Mind) (Red)
      Requires: Discipline of Magic
      MP: +54
      Mind: +6
      Magic Evasion: +8
      Felt Robe (increases Mind) (Green)
      Requires: Discipline of Magic
      MP: +54
      Mind: +6
      Magic Evasion: +8
      * The above equipment names are tentative.
  • A Word of Caution
    Due to the game's data structure, it is not possible at present to dye an item more than once. After Version 2.0, however, players will be able to dye an item multiple times.