https://docs.google.com/document/d/1...it?usp=sharing
Had to paste it in a google doc sine there is a character limit on this page. Please let me know if you are unable to view the code.
Thanks
https://docs.google.com/document/d/1...it?usp=sharing
Had to paste it in a google doc sine there is a character limit on this page. Please let me know if you are unable to view the code.
Thanks
Alright, that's what I thought. The checkboxes have nothing to do with the chemistries. These checkboxes allow you to exclude members from the simulation. And you must have at least 4 checked so that the app can calculate the results. The explanation about this is in the first paragraph of the "How to use FFXIV Squadron". You're not the first of misled by this, despite the text explanation. I'll consider moving the checkboxes on the left side.
Last edited by Stoi; 01-17-2018 at 11:32 PM.
I just released a visual/QoL update for the chemistries. Nothing should be broken by this update, but keep an eye on the values, just in case.
Thank you so much for the clarification!
Hello - I've updated the stats based on the new update, but I'm not sure if I made an obvious mistake or not; the calculations don't seem to match what's in game.
Here's the game's:
https://imgur.com/3UzJl9H
Here's the website's:
https://imgur.com/NF8l20V
And here's the export of my squadron:
https://pastebin.com/9kh7vnN9
Alright, few little things here.
-Seems like you forgot to check the 'To all?' in our gladiator affinity.
-The 'all different class/race' affinity was not working as expected. It was based on the 8 members, not only the 4 selected. It's fixed now, I hope.
-I added the 'mission affinity is at maximum' trigger so that you won't have to use a placeholder trigger for your chemistries anymore. I assumed that this one is triggered when there are 3 mission affinities for a given mission, but they do not need to be all matched.
With all these fixes, I got the same results as you in-game. Let me know if something is not working as expected.
Actually, funny thing - I had checked to all, but it doesn't actually save. I just tried again, I ticked it, hit save, then click back to edit and it was gone.
I haven't tried the rest yet, but it sounds like the calculations got fixed - I'll try it out again tomorrow when they return from duty.
Thanks for being so quick to respond!
That's a strange issue. I tried on Chrome, Edge and FF and the checkbox is working fine. I can import/export and edit, the status is saved. Which browser are you using?
Last edited by Stoi; 02-02-2018 at 12:31 AM.
Using chrome; it seems to be working today though, the checkmark was already there this time, didn't have to check it.
Thanks for this my squad has been a failsquad so far despite being very close to the requirements
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