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  1. #1
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100

    Has SE forgot to readjust the MP costs for AST spells?

    In 3.0 launch, AST had much weaker healing across the board, so they had lower MP costs to make up for needing more heals.
    Currently, their healing power is 1:1 with a WHMs basic healing toolkit (Cure, Cure II, medica, regen), yet their MP values remain the same reduced cost it was in 3.0.

    Is this intentional? It seems weird how the exact same spells can have different MP costs. And yes I know Free Cure and half cost medica comes into play at times, but it's a proc, not a static reduced cost.
    I know some people would also argue that WHM has more range, but that's only concerning medica II. For this to hold true Medica would also have to be larger than Helios, but it's not.

    Basically if they didn't forget about their reduced MP costs, I want to know the reasoning why AST gets cheaper spells with the same potency heals as a WHM.
    (6)

  2. #2
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    It's intentional, I would imagine.

    The only reason AST comes out better on MP is because of Luminiferous Aether and it's 24 second duration which can be extended to 34 seconds.
    (0)

  3. #3
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    I still don't understand why they supercharged Luminiferous.
    Maybe when their heals were weaker and required much more MP to top people off, but now? I just don't get how a 30 second MP refresh makes sense.
    (1)

  4. #4
    Player
    PetiteMalFleur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,252
    Character
    Viva Diva
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    Ast doesn't have freecure, enhanced medica, or overcure traits that reduce, or eliminate, spell cost.
    (6)

  5. #5
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60


    All in all it's kind of unfair-ish for the WHM side because is the only class with a "hard" cap. And saying "ish" because WHM assize allows their mp regen to scale with their mp, maybe it's some preparation for 4.0 who knows. However is extremely limiting, a WHM would need to stack up over 20k mp to outclass the current AST on mp regen before even considering both ewer and lightspeed and thats without considering shroud/LA ticks will most likely be buffed for 4.0.
    And then there's always freecure. Anyways, if they keep AST as it is and buff WHM we might see some sort of equalization but we won't see it till lv 4.2 ish due to gear and the whole 4.0 mp/tick buff.

    AST however is difficult to calculate because we know it can regen ~39k per min but lightspeed also gives the AST to cast 12 skills with 25% discount on the mp cost (10min course ofc) and then theres also the ewer draws.

    lol sch.

    Quote Originally Posted by PetiteMalFleur View Post
    Ast doesn't have freecure, enhanced medica, or overcure traits that reduce, or eliminate, spell cost.
    Lightspeed. 12 guaranteed spells that will cost 25% less of their mp cost over the course of a usual trial/raid.
    edit :fixed.
    (1)
    Last edited by mp-please; 10-08-2016 at 09:37 PM.

  6. #6
    Player
    GeekMatt's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    403
    Character
    Stormageddon Oath
    World
    Brynhildr
    Main Class
    Gladiator Lv 90
    The difference in costs seems irrelevant, why do you want the jobs to be more alike?

    WHM focuses on healing, mp management, and to a lesser extent DPS. AST focuses on healing, support, and to a lesser extent DPS and mp management. SCH focuses on healing, DPS and pet management, and to a lesser extent mp. Lore-wise they're completely different abilities, they just happen to serve the same function out of necessity.


    So long as every healer remains viable and sought after, I feel like we should encourage every little difference.
    (5)
    Last edited by GeekMatt; 10-08-2016 at 08:24 AM.

  7. #7
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    I would say wait for 4.0 when they rebalance all the jobs to see how they turn out. I think they are pretty much done balance wise till then anyway.
    (0)

  8. #8
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by GeekMatt View Post
    So long as every healer remains viable and sought after, I feel like we should encourage every little difference.
    I don\\'t disagree with that. I do feel like diversity amongst healers should be encouraged.

    But I believe there\\'s a difference between something being unbalanced, and something being different.

    AST having lower MP costs and a 34 second Luminiferous simply doesn\\'t make sense, I can\\'t make sense of it.

    If it was just the lower MP costs maybe I could attribute that to them having no MP saving procs like WHM or SCH. But when this supercharged mp refresh tool comes into play my mind just goes blank.
    (0)

  9. #9
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by mp-please View Post


    All in all it's kind of unfair-ish for the WHM side because is the only class with a "hard" cap. And saying "ish" because WHM assize allows their mp regen to sca
    And then there's always freecure. Anyways, if they keep AST as it is and buff WHM we might see some sort of equalization but we won't see it till lv 4.2 ish due to gear and the whole 4.0 mp/tick buff.

    AST however is difficult to calculate because we know it can regen ~39k per min but lightspeed also gives the AST to cast 12 skills at half the mp cost (10min course ofc) and then theres also the ewer draws.

    lol sch.


    Lightspeed. 12 guaranteed spells that will cost 50% of their mp cost over the course of a usual trial/raid.
    Half their mp cost? Check again
    (0)

  10. #10
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    probably like why bother noct, its just a way to compete with sch, somehow. in the end i agree keep the differences as much as possible, as long as they all function well in the end. Obviously if it turns out one runs oomp way too fast for simple dungeon boss fights in 4.0 then there will need to be a fix
    (0)

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