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  1. #1
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80

    Heavensword 4* Crafting Rotation and Macro

    Hi everyone! Four star crafting as many folks have pointed out on the forums is very similar to three star crafting. Rotations using Makers mark and Piece by Piece are stronger overall while rotations using Muscle memory and Ingenuity are weaker but save time. In general what this means is that versions of Rath's MaMa PbP rotation are best for hands on crafting. While variations of my MaMa Careful Synth rotation are best for macro work. Below I will outline both rotations and how I current recommend they be executed for Four star crafting.

    Video Guide:
    https://www.youtube.com/watch?v=Cap1ZEyXomQ

    Option 1 Best for Hands On Work - Modified version of Rath's MaMa PbP:

    Using Rath's modified rotation you must succeed 12 out of 16 Flawless Synthesis. Three are under SH, so statistically you are only attempting to succeed 9 out of 13 flawless. This means you can almost always safely ToT once, and often safely ToT twice. Likewise if you have MAX CP and use SHI (NOT II) you can squeeze out TWO extra 18 point options (precise/basic/innovate). Note if you ToT twice you can use SHII at the end (if executing the MAX CP design). I've listed two versions one for Low CP and one for Max CP. Note that if you have slightly less CP than the low version you can change some of your SHII to SHI.

    MaMa PbP (4 Star Low CP) - Required stats 1023 Craftsman and 437 CP (Character base stats 995 Craftsman, 389 CP and HQ Baked Onion Soup):


    MaMa PbP (4 Star Max CP) - Required stats 1023 Craftsman and 473 CP (Character base stats 995 Craftsman, 425 CP and HQ Baked Onion Soup):


    Please Note: The pictures show less flawless synths than you actually get. MAKE sure to use up all your flawless synths. Also while executing either rotation after your flawless synth cycle, make SURE to check your progress and don't accidentally early complete your good OR fall short from completion! Also note you can use other food for these BUT you may need additional base crafting to miss the same flawless synths!
    (3)
    Last edited by Katlyna; 10-03-2016 at 01:18 PM.
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  2. #2
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Option 2 Best for Macro Work - Saber's MuMe Careful Synth:

    Here is Saber's modified 1 through 4 star macro approach based off approaches posted by Yulani, myself and others. I use this macro for making one through four star materials/recipes which have 70 durability. This should HQ your materials roughly 70-90% of the time (with ~1500 starting quality) and is highly useful for making lots of food, potions, or base leather/cloth/nugget type materials. Note there is some wiggle room for getting extra from what is seen in the picture; you can drop the Innovative touch to free up 8 more CP if you have less CP. The big advantage with the macro below is time to execute. This takes 26 actions as apposed to 40+ actions a flawless synthesis macro takes. It is slightly less powerful, but excels at cranking out food, potions, and intermediate materials. None the less I do frequently use it to make 4 star HQ armor so long as I start with 4k+ quality. Also this has no chance to fail progress! Hats off to Saber who found a graceful way to fit in a second comfort zone, to allow SH to be cast once more within our CP requirements.

    MuMe PbP (1-4 Star Max CP) - Required stats 1022 Craftsman and 477 CP (Character base stats 994 Craftsman, 429 CP and HQ Baked Onion Soup):


    #Food 80 MuMe Start:
    /ac "Muscle Memory" <me> <wait.3>
    /ac "Comfort Zone" <me> <wait.2>
    /ac "Inner Quiet" <me> <wait.2>
    /ac "Steady Hand II" <me> <wait.2>
    /ac "Waste Not II" <me> <wait.2>
    /ac "Hasty Touch" <me> <wait.3>
    /ac "Hasty Touch" <me> <wait.3>
    /ac "Hasty Touch" <me> <wait.3>
    /ac "Hasty Touch" <me> <wait.3>
    /ac "Steady Hand II" <me> <wait.2>
    /ac "Hasty Touch" <me> <wait.3>
    /ac "Hasty Touch" <me> <wait.3>
    /ac "Hasty Touch" <me> <wait.3>
    /ac "Comfort Zone" <me> <wait.2>
    /ac "Hasty Touch" <me> <wait.3>

    #Food 80 MuMe End
    /ac "Steady Hand" <me> <wait.2>
    /ac "Piece by Piece" <me> <wait.3>
    /ac "Master's Mend II" <me> <wait.3>
    /ac "Piece by Piece" <me> <wait.3>
    /ac "Steady Hand II" <me> <wait.2>
    /ac "Hasty Touch" <me> <wait.3>
    /ac "Innovative Touch" <me> <wait.1>
    /ac "Hasty Touch" <me> <wait.3>
    /ac "Great Strides" <me> <wait.2>
    /ac "Byregot's Brow" <wait.3>
    /ac "Ingenuity II" <me> <wait.2>
    /ac "Byregot's Blessing" <me> <wait.3>
    /ac "Careful Synthesis II" <me> <wait.3>
    /ac "Careful Synthesis II" <me> <wait.3>
    /ac "Careful Synthesis II" <me> <wait.3>

    Please Note: This macro supports specialist and NON specialist classes by using a staggered Innovative Touch > Hasty Touch. If you are not a specialist the Innovative touch will fail and perform the hasty after. If you are a specialist you will execute the Innovative touch, and the hasty after will not execute. I designed it this way primarily for simplicity so it will work on all crafting classes, 1 through 4 star without issue. Also there is a "Byregot's Brow" to consume any "good/excellent" two steps before "Byregot's Blessing" to avoid consuming a "poor" state. This is optional but very useful.
    (3)
    Last edited by Katlyna; 10-07-2016 at 02:47 PM.
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  3. #3
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Skill Switch Macros

    Also for most classes you cannot equip ALL the skills listed above for Raths MaMa and Kat/Yuli's MuMe. Consequently I keep these two macros on my shared crafting bar for switching my skills. I press Crafting Mode before doing hands on crafts, and I hit Macro Mode before doing macro work.

    #Crafting Mode
    /aaction "Muscle Memory" off <wait.1>
    /aaction "Ingenuity II" off <wait.1>
    /aaction "Tricks of the Trade" on <wait.1>
    /aaction "Reclaim" on
    /echo Crafting Mode Enabled <se.1>

    #Macro Mode
    /aaction "Tricks of the Trade" off <wait.1>
    /aaction "Reclaim" off <wait.1>
    /aaction "Muscle Memory" on <wait.1>
    /aaction "Ingenuity II" on
    /echo Macro Mode Enabled <se.2>
    (2)
    Last edited by Katlyna; 10-02-2016 at 09:04 AM.
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  4. #4
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 90
    I use rath's rotation and with craftmanship 997, it needs at least 12 flawless synthesis.
    (3)

  5. #5
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Thanks Eul I was just checking that number =-) 12 out of 16 Flawless Synthesis is what my testing shows. So you can ToT 1-3 times comfortably. Two is probably the safe ToT target.
    (1)
    Last edited by Katlyna; 10-02-2016 at 09:08 AM.
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  6. #6
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,037
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    I use Rath's with a 3rd PbP. It affords additional space in FS section for ToT procs and FS failures, exchanging the two CSII for HTs in the middle of the rotation while maintaining the final completion being just one CSII. This also provides an additional HT overall.
    (0)

  7. #7
    Player
    Ikki_Wiki's Avatar
    Join Date
    Jul 2015
    Posts
    14
    Character
    Ikki Wiki
    World
    Seraph
    Main Class
    Warrior Lv 90
    I noticed on the Max CP 4 star rotation the last SH is just a regular SH and not an SH2 even while you have the spare CP and the Basic Touch would only have 90% chance, so I guess it was a typo and you meant to use SH2, or is it to gamble on an Innovative touch after the SH if you used a Precise Touch?

    How do you feel about Innovative Touch for manual work? if it worth the risk replacing an already unreliable Hasty Touch if you have the spare CP but not enough for a Basic Touch instead? assuming it's used after the last SH/SH2 to buff a HT/BT and the BB.

    Is innovation not worth it instead of a BT for the finishing touches? or you left it out just for the cross class limitations on some classes?


    Something I noticed with Max CP, is that if you used Seafood Stew instead, you could end it up with SH2, InT, BT, GS, BB and end up with 17 spare CP, giving you 2 extra Precise Touchs if you land a single ToT during the FS part.
    (0)

  8. #8
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Thanks Ikki! That is a typo... surprised that typo has survived that long. It used to be we had 8 less total CP so you had to use SH if you wanted to use two 18 point actions.

    I love Innovation and Innovative touch. I'm using Innovative touch alot right now, just trying to find a comfy spot on my bar. I do NOT have room for Innovation unless I drop reclaim. And in three and four crafting I started using reclaim more because I've been getting some really terrible RNG synths which couldn't be saved by grace and innovation use.

    My primary use for Innovative touch is if I believe the synth has gone pretty rough and I'm going to still need one more boost to hit 100%. In which case the risk is worth the reward.
    (0)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  9. #9
    Player
    Ikki_Wiki's Avatar
    Join Date
    Jul 2015
    Posts
    14
    Character
    Ikki Wiki
    World
    Seraph
    Main Class
    Warrior Lv 90
    My Skill Switch macro is different and longer, we probably don't use the same cross class on every class. I noticed these are the universal skills all my crafter wants to have regardless of if I'm doing manual or macro crafting.

    Byregot's Blessing
    Piece by Piece
    Waste Not II
    Careful Synthesis II
    Confort Zone
    Hasty Touch
    Steady Hand II

    That means my Culinarian has five free slots, Blacksmith and Goldsmith have three, the rest has four. So I made my macros to remove/add skills based on priority, since some can only fit some of these.
    For manual crafting I want to have Maker's Mark, Flawless Synthesis, Tricks of the Trade, Reclaim, Innovation in that order, other's may have different priorities for those 3 last skills.
    For macro crafting I want to have Muscle Memory, Ingenuity II, Manipulation, Innovation. All the crafters can fit them.

    My macros looks like this:

    Manual Crafting
    /aaction "Muscle Memory" off <wait.1>
    /aaction "Ingenuity II" off <wait.1>
    /aaction "Manipulation" off <wait.1>
    /aaction "Innovation" off <wait.1>
    /aaction "Maker's Mark" on <wait.1>
    /aaction "Flawless Synthesis" on <wait.1>
    /aaction "Tricks of the Trade" on <wait.1>
    /aaction "Reclaim" on <wait.1>
    /aaction "Innovation" on <wait.1>
    /echo Manual Crafting <se.1>

    Macro Crafting
    /aaction "Maker's Mark" off <wait.1>
    /aaction "Flawless Synthesis" off <wait.1>
    /aaction "Tricks of the Trade" off <wait.1>
    /aaction "Reclaim" off <wait.1>
    /aaction "Innovation" off <wait.1>
    /aaction "Muscle Memory" on <wait.1>
    /aaction "Ingenuity II" on <wait.1>
    /aaction "Manipulation" on <wait.1>
    /aaction "Innovation" on <wait.1>
    /echo Macro Crafting <se.2>


    With the manual crafting macro I don't have room for these.
    BSM: no Reclaim, no Innovation.
    CRP, ARM, LTW, WVR: no Innovation.
    ALC: can fit all.
    GSM: can fit all and has an spare slot so I put Rapid Synthesis on it.
    CUL: can fit all and has an spare slot on manual mode, and two on macro mode, I put Rapid Synthesis on it and leave the last free when in macro mode.

    Those that would like to have Innovation instead of reclaim or Tricks of the Trade just have to change the order of the skills on the macro.)
    (0)

  10. #10
    Player
    cgbspender's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    634
    Character
    Honinbo Dosaku
    World
    Ragnarok
    Main Class
    Culinarian Lv 70
    You linked the wrong picture for this "MaMa PbP (4 Star Low CP) - Required stats 1023 Craftsman and 437 CP" I guess
    (0)

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