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Thread: PVP Gear

  1. #1
    Player
    TheX's Avatar
    Join Date
    Jul 2015
    Posts
    15
    Character
    Xii Xii
    World
    Zalera
    Main Class
    Ninja Lv 70

    PVP Gear

    PVP Gear
    Up-gradable PvP gear. Use Wolfmarks, Fangs, and Claws (see section above for what those are) along with DPS and Tanks to upgrade there pvp gear they can need a certain amount of kills wearing each piece to upgrade it. and Healers need a certain amount of revives.
    For Example
    DPS/TANK chest piece needs 2k Wolfmarks, 10 Fangs, 5 Claws, and 20 kills to upgrade.
    Healer chest piece needs 2k Wolfmarks, 10 Fangs, 5 Claws, 20 Revives to upgrade.
    (*these number are just for an example*)

    This post goes along with http://forum.square-enix.com/ffxiv/t...P-Gear-%282%29
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    Last edited by TheX; 06-18-2016 at 02:01 AM.

  2. #2
    Player
    Exira's Avatar
    Join Date
    May 2014
    Posts
    221
    Character
    Melania Trump
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Why are you giving healers progress for reviving? Doesn't that represent them being bad? >.>
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  3. #3
    Player
    Dimitrii's Avatar
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    Jul 2014
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    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Exira View Post
    Why are you giving healers progress for reviving? Doesn't that represent them being bad? >.>
    Not always. I don't mind getting divine breath from healers its just PVE raise I never want and will decline if I notice the subtle effects indicating it (though most of the time I dont so I end up declining all raises unless I know the healer and know they wont waste my time with PVE raise). You can have the best healer of the data center on your team and still die because of your own actions its definitely not a matter of "I died so healer you're bad." Its just easy to blame them.

    Anyway raises probably still isnt a good metric to base progress on healer gear on since it can potentially be exploited in the sense of purposely allowing your teammates to die just so that you can raise them and have progress on your gear/weapon (though that wouldnt be a foolproof way to get progress either since any one with half a brain will notice what you're trying to do and decline all raises to halt your progress lol.)
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  4. #4
    Player
    TheX's Avatar
    Join Date
    Jul 2015
    Posts
    15
    Character
    Xii Xii
    World
    Zalera
    Main Class
    Ninja Lv 70
    I only said raises as an example, i would have said heal% but that would mean it would have to be a high amount. and yes they can be easily exploited, aha thanks for that! i didn't think clearly on that one XD
    also yes, sometimes a raise can be useful depending on the situation, etc. <:
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