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  1. #1
    Player
    FeliciaVale's Avatar
    Join Date
    Nov 2011
    Posts
    28
    Character
    Felicia Vale
    World
    Sargatanas
    Main Class
    Conjurer Lv 50

    MND vs MP For endgame Healing Con

    Wondering what I should be after that will help healing the most. MND = more healing potency and better heals, but +MP (Or Pie as well I suppose) will help me have more cures total. Also I was wondering if a larger MP pool would help me to regen faster?

    This is in regards to materia mostly but it would be nice to hear some people's take on healer stats as a whole too.
    (0)

  2. #2
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Generally I haven't seen too much of a benefit to putting MP materia on gear unless you go for multiples on a single piece of gear, and MP recovers fairly quickly anyway. For my healing set I've been focusing on putting HP because the best healer is a living healer, so it helps out groups on the whole =P On that note, try to get as much Enmity down as you can, it's probably the most important stat to worry about as a healer. VIT is an alternative to HP because it also boosts defense and enhancing magic.

    If you do wish to have more MP, I would recommend going the PIE route because it does multiple duties of helping your enfeebling magic and boosting your magic evasion.

    MND for healing potency is there if you feel confident enough in your other stats, and isn't a bad choice because a little more bang for your MP buck does add up. It does feel noticeable when you add to MND.

    Err... in summary, above all else get Enmity down. After that it's mostly up to how you want to play, but I do recommend investing some HP for the more difficult fights like Ifrit and any future fights since you will most likely be taking some kind of damage.
    (1)
    Last edited by Estellios; 11-02-2011 at 01:39 AM.

  3. #3
    Player
    kro's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Rachel Alucard
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I'm gonna have to disagree with Estellios.

    I put MP into every slot possible. Adding large amounts of MND or healing potency gear doesn't seem to have a significant effect on how much HP gets healed - at least not nearly as noticeable as healing someone with or without Prime Conditioning.

    Higher max MP definitely increases the amount of MP gained from Tranquility. I believe it also increases the amount of MP you regen by standing still. I also noticed that MP food such as Pumpkin Cookies gave me higher bonus MP when I upgraded my gear with more MP materia (+50 mp -> +52 MP). So MP food is probably percentage-based.

    With Full Party and food I have about 1560 MP. Another mage in my LS has double-slotted MP materia on all gear and gets around 1680 MP. Oftentimes, we'll get to Hellfire on Ifrit with 80-90% MP remaining with Tranquility still up. That's like 300-400 more effective MP during phase 5 than a mage that does not slot MP.

    I also feel that -Enmity is not worth it. In long fights, Accomplice makes hate management trivial. In shorter fights such as beastman strongholds, I find that taking hate is largely dependent on what actions you take. Use Stoneskin and single-target heals on MRDs spamming Storm's Path and you shouldn't pull hate. Use Curaga early on and you will always pull hate. If necessary, Curaga and activate Sentinel along with a few shield skills since mobs die fast anyways.

    In any case, gear to consider:

    Wand: Wand of Gales
    Staff: Jade Crook (M.Acc) / Ifrit's Cane (M.Pot)
    Shield: Eagle-Crested Round Shield or Square Ash Shield (M.Acc)
    Head: Felt Hat Green (M.Acc) / Electrum Circlet Rubellite (MP+Fire Resist) / Mask of the Mortal Hex (M.Pot)
    Body: Felt Robe Red (MND) / Felt Robe Green (M.Pot)
    Hands: Boarskin Ringband of Gales / Leather Mitts (MP)
    Legs: Felt Gaskins (Brown)
    Waist: Raptorskin Satchel Belt
    Feet: Peisteskin Crakows Red
    Accessories: Blue/Red Coral Wristbands / Black Pearl Rings

    Materia to consider:

    Wand: MP or Healing Potency
    Staff: M.Crit
    Shield: HP+MP (Lifethirst)
    Head: MP or Healing Potency or M.Acc
    Body: MP
    Hands: M.Crit
    Legs: MP
    Waist: MP
    Feet: HP or M.Eva or M.Potency

    MND and enmity don't do enough to justify the slot. Healing Potency still needs to be proven. Magic accuracy can be useful (Slow and Blind on Ifrit will save a lot of MP), but how much of an effect this has on land rate remains to be seen.

    MP is the most universal and a safe bet (probably the cheapest too). Feet have bad choices for mages so get whatever there.
    (6)

  4. #4
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I think it mostly depends on what you have leveled and the people you play with. Since you have all your battle classes at 50 and especially sentinel you don't have to worry about needing HP for Hellfire. If your group is in the same boat you have a lot more options with what you can do. That said I haven't had a dire need for MP in anything yet... MP recovery actually seems easier once Ifrit gets serious because his dashing around gives you a ton of time to recover. I may just be getting lucky with how often he does it, though. The situation might change with future content, too!
    (3)

  5. #5
    Player
    NarikoStar's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    469
    Character
    Nariko Star
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Many times have I heard this debate, what you choose I think should be up to yours and your groups play style. You might stack attributes for one reason or another while a different CNJ in a different group may stack it for a totally different reason. I'll give you some of my personal insights, but that doesn't mean it's what you should choose or go off of, please try for yourself then make your discussion


    Personally, at the games state at this moment (1.19) I would stack Healing potency over MP, by healing potency I mean Healing Potency and not MND. I've linked this in another thread but I'll link it again here.


    http://www.bluegartr.com/threads/107...ey-work./page2
    Quote Originally Posted by Kaeko (via BlueGatr)
    * Healing Magic +1 improves Cure III more than MND +1

    We do Ifrit every night, winning every fight. We take in two cnjs, one being myself (currently have MND stacked due to the lack of Healing Hand materia on our server) while the other CNJ has MP stacked. She has roughly 1,589MP with full party, while I myself sit at 1,257ish. At the current time we do not have MP issues. I regen just fine, as she does as well. Most fights I never have to use tranquility and neither does she.


    I parse each fight, curing wise I will admit it bounces around a lot due to who had more eruptions to run from coming down to it at the most part. But you'll see a MND+ CNJ with a higher single cure average than one with MP.


    When it comes down to both the CNJs sitting at 75%+ MP and never really digging into their pool I see no reason why any CNJ would want to stack MP.


    I would agree when we were learning the fight, MP was rough at times. Thus I do have an extra set of MP gear simply for when new content comes out and new strategies have to be learned. But this is why I would like to emphasis:


    -Where is your group at in endgame currently?
    -Are you having MP issues a lot of the times?
    -Is it because your not regaining MP? Or are DPS/Tank being a sponge?


    I think once you can ask yourself a few questions about you and your groups playstyle it will be much more clear what you personally as a CNJ should stack to help your group progress.


    I always look at MP stacking as useless for the simple fact of, you can learn to conserve better, you can learn to cure and when not to cure, MP stacking even with the MP regen+ rate seems to me personally something to compensate for bad playing at the time which someone can learn to avoid and get better at.


    Thus, I would personally rather go for +Healing potency/MND/-enm/+MgCrit/Pie then MP where it seems to be the only thing left to socket.


    Now, this is strictly for healing. I find myself now that our group has the end game content down now for this patch to move into other roles, such as debuffing/curing etc. This would require a whole different set up where I would much rather stack MND simply for the Mg Acc.

    I hope this helps you decide which route you personally would like to take! Thanks much, Enjoy~
    (6)

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  6. #6
    Player
    NarikoStar's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    469
    Character
    Nariko Star
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Doh! Estellious lol, posted as I was writing, pretty much sums up a lot what I said in regards to current content and depends on your group/abilities, Thanks! +1vote
    (1)

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  7. #7
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I'm no healer but I'll have to disagree with the -enmity materia. Any tank worth their salt (the right abilities help too) should not be having hate issues. This is based on the assumption that you're in a single target environment (Ifrit) so results will vary doing beastmen strongholds or other content with multiple monsters at once.
    (1)
    Last edited by Orophin; 11-02-2011 at 05:38 AM.

  8. #8
    Player
    NarikoStar's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    469
    Character
    Nariko Star
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Orophin View Post
    I'm no healer but I'll have to disagree with the -enmity materia. Any tank worth their salt (the right abilities help too) should not be having hate issues. This is based on the assumption that you're in a single target environment (Ifrit) so results will vary doing beastmen strongholds or other content with multiple monsters at once.
    I too, havn't found myself with any problems as far as -enm yet but I would like to say I also do not have crazy materia stacked at the moment, So not sure if you would pull more with more MND/Cure Pot, But also, -enm goes to waist, and there really isn't anything better to put on it in my opinion. ><
    (3)

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  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    75
    Totally agree with NarikoStar...

    +MP Materia just doesn't offer enough bang for your buck IMO. Many players are not going to take the time/risk to meld multiple materia in each slot, and the most +MP you can get without stacking is +193...which is not even enough for two extra Cure IIIs...

    And unless you are dropping below 193 consistently, the extra +MP is pretty much sitting there unused (minor increase in regen and Tranquility aside).

    MND, on the other hand, increases both Healing Magic Potency and Magic Accuracy, so you are kind of killing two birds with one stone there...

    Between passive healing, Tranquility, food, Siphon MP, proper MP Management, etc., +MP Materia seems a little unnecessary...
    (2)

  10. #10
    Player
    Royal's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    362
    Character
    Lexalon Kai
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    I agree healing potency is probably the most useful but it only goes in head and weapon I think. Isn't that the same as MND too? So for the other 5 slots aren't u stuck with MP anyways?
    (0)

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