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  1. #721
    Player
    Aistaraina's Avatar
    Join Date
    Mar 2011
    Posts
    335
    Character
    Aistaraina Lanae
    World
    Excalibur
    Main Class
    Bard Lv 66
    Quote Originally Posted by DanteAorzen View Post
    This thread is like repeating itself over and over again on things already discussed, debated, debunked, butchered, trolled, and mega-trolled even mod warned of thread locked, since page 1...

    and yet I can't help myself to open it again and again and again...

    I wonder why??
    Can't look away from a train wreck.
    (5)

  2. #722
    Player
    BadJoeRed's Avatar
    Join Date
    Mar 2011
    Posts
    124
    Character
    Theros Hiryu
    World
    Coeurl
    Main Class
    Warrior Lv 70
    This thread is garbage. Ifrit isn't really difficult. Op, you have so many responses because this thread is so outlandish, just like most of the other garbage threads. People are shocked you could be so naive and post a thread about it.
    (2)

  3. #723
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    This thread is 19 pages..with the highest post per page settings, I shudder at what this page count would be on default settings.

    Also, as I said, if we're to add scaling to content do it this way:

    Solo/Easy - Obviously easier, no reward.
    Default (varied difficulty given specific fight) - Original Challenge, default rewards
    Hard - Obviously, harder with higher chance of rewards and even extra rewards (Varies from Exp to more items or seals)
    Very Hard - Obviously, even harder with very high reward chance as well as 100% more extra rewards.
    Nightmare (gogo Ys) - Hardest difficulty which causes all strategies to be changed, highest reward chance and even an additional cutscene for beating (content).

    Otherwise there's no reason to allow scaling if absolutely nothing changes but being able to kill it quicker and potentially removing TP moves or how much damage it does.
    (0)

  4. #724
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Jennestia View Post
    This thread is 19 pages..with the highest post per page settings, I shudder at what this page count would be on default settings.

    Also, as I said, if we're to add scaling to content do it this way:

    Solo/Easy - Obviously easier, no reward.
    Default (varied difficulty given specific fight) - Original Challenge, default rewards
    Hard - Obviously, harder with higher chance of rewards and even extra rewards (Varies from Exp to more items or seals)
    Very Hard - Obviously, even harder with very high reward chance as well as 100% more extra rewards.
    Nightmare (gogo Ys) - Hardest difficulty which causes all strategies to be changed, highest reward chance and even an additional cutscene for beating (content).

    Otherwise there's no reason to allow scaling if absolutely nothing changes but being able to kill it quicker and potentially removing TP moves or how much damage it does.
    I wouldn't disagree with this for dungeon/raid content. Any and all primal fights can keep their current difficulty mode for the most part.

    I wonder what the Garuda fight will be like?

    P.S. 73 pages as of this post.
    (0)

  5. #725
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by SilvertearRen View Post
    Know why? Resentment.

    People are going to resent bad game design, as well as the fact that the most "hardcore" of people ever managed to beat Ifrit. That kind of elitist game design does not really support community unity. Especially when the hardcore shells decide to rub it into everybody else's faces by running around flashing their fancy drops.

    No. It's not fun when your party wipes because of the following:
    1. The design of the battle fails to take into account player lag - both technical and human.
    2. Ifrit is far too powerful for the regular Classes. Jobs might make it easier, but seriously man...take this crap into account for a change.
    3. The battles require a lot of "high spec", both technical, gear-wise, and class-wise. This is incredibly exclusionary, and does not really lend a lot of positive atmosphere to the fight.
    4. The fact that some party configurations, like 6x Lancers, 2x Con/Thm, have a higher chance of success than other configurations, is simply repeating the Dzemael Mistake. (Whoring of the Archer class, anyone?)
    5. I respect Yoshi-P for wanting to bring back the challenging factors of the olden-days of MMOs, but this is the wrong way to do it with the new generation of MMOs. I don't like it when I waste an hour of my time dying to Ifrit every time because of lag, animation lock, etc.

    Basically what I am trying to say is that these fights do not account for the CURRENT state of FFXIV, which is something I find to be very irritating and un-fun.

    Anyway, I needed to rant a bit. I am an aspiring game designer myself, and I really can't stand bad game design. Simply put, Dzemael Darkhold and Ifrit are both examples of bad design that caters to an exclusive subset that loves to inflict insane amounts of self-torture.

    I would prefer that Yoshi-P actually do one thing: Focus his game design of these encounters around the largest segment of the playerbase. Hardcore players that like insane challenges do not apply to that category, because they are statistically a minority - I am not saying Hardcore players should be ignored, just that they should not be used as a point of reference for designing these things.

    To quote a popular internet meme:

    WTF is this sh*t?


    THREAD UPDATE: In light of this threadnaught's evolution, I would like to take the time to remind everyone that the discussion topic is now centered around how endgame content should be viewed and implemented in regards to having multiple difficulty options. I believe this starts around the 600th reply.
    The point of the battle was for hardcore players not for casual so i don't see a issue here.
    (2)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  6. #726
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by SilvertearRen View Post
    I wouldn't disagree with this for dungeon/raid content. Any and all primal fights can keep their current difficulty mode for the most part.

    I wonder what the Garuda fight will be like?

    P.S. 73 pages as of this post.
    Depends if she takes her moveset from FFXI (since she really hasn't been in other FFs as a summon like Ifrit for example), she'll have access to haste, cures and movement speed as well as an evasion aura if they ever reintroduce 'favor' systems or aura systems, which alone would be a bitch of a fight.
    (0)

  7. #727
    Player
    Aistaraina's Avatar
    Join Date
    Mar 2011
    Posts
    335
    Character
    Aistaraina Lanae
    World
    Excalibur
    Main Class
    Bard Lv 66
    Quote Originally Posted by Zenaku View Post
    The point of the battle was for hardcore players not for casual so i don't see a issue here.
    This guy also gets it.
    (2)

  8. #728
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Jennestia View Post
    Depends if she takes her moveset from FFXI (since she really hasn't been in other FFs as a summon like Ifrit for example), she'll have access to haste, cures and movement speed as well as an evasion aura if they ever reintroduce 'favor' systems or aura systems, which alone would be a bitch of a fight.
    Heh. Meaning, Garuda plays hard to get? Rawr.
    (0)

  9. #729
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by SilvertearRen View Post
    Heh. Meaning, Garuda plays hard to get? Rawr.
    I'm looking forward to another QQ too hard, scale content down so I can beat it thread.

    I laughed a lot during these 73 pages.

    Q "where should archers be positioned?"
    A "probably somewhere in Ul'dah"
    LOolololOl
    (1)

  10. #730
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SilvertearRen View Post
    I wouldn't disagree with this for dungeon/raid content. Any and all primal fights can keep their current difficulty mode for the most part.

    I wonder what the Garuda fight will be like?
    Why would you wonder about Garudo, when the next fight will be prolly Moogle?
    (0)

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