Can't look away from a train wreck.This thread is like repeating itself over and over again on things already discussed, debated, debunked, butchered, trolled, and mega-trolled even mod warned of thread locked, since page 1...
and yet I can't help myself to open it again and again and again...
I wonder why??
This thread is garbage. Ifrit isn't really difficult. Op, you have so many responses because this thread is so outlandish, just like most of the other garbage threads. People are shocked you could be so naive and post a thread about it.
This thread is 19 pages..with the highest post per page settings, I shudder at what this page count would be on default settings.
Also, as I said, if we're to add scaling to content do it this way:
Solo/Easy - Obviously easier, no reward.
Default (varied difficulty given specific fight) - Original Challenge, default rewards
Hard - Obviously, harder with higher chance of rewards and even extra rewards (Varies from Exp to more items or seals)
Very Hard - Obviously, even harder with very high reward chance as well as 100% more extra rewards.
Nightmare (gogo Ys) - Hardest difficulty which causes all strategies to be changed, highest reward chance and even an additional cutscene for beating (content).
Otherwise there's no reason to allow scaling if absolutely nothing changes but being able to kill it quicker and potentially removing TP moves or how much damage it does.
I wouldn't disagree with this for dungeon/raid content. Any and all primal fights can keep their current difficulty mode for the most part.This thread is 19 pages..with the highest post per page settings, I shudder at what this page count would be on default settings.
Also, as I said, if we're to add scaling to content do it this way:
Solo/Easy - Obviously easier, no reward.
Default (varied difficulty given specific fight) - Original Challenge, default rewards
Hard - Obviously, harder with higher chance of rewards and even extra rewards (Varies from Exp to more items or seals)
Very Hard - Obviously, even harder with very high reward chance as well as 100% more extra rewards.
Nightmare (gogo Ys) - Hardest difficulty which causes all strategies to be changed, highest reward chance and even an additional cutscene for beating (content).
Otherwise there's no reason to allow scaling if absolutely nothing changes but being able to kill it quicker and potentially removing TP moves or how much damage it does.
I wonder what the Garuda fight will be like?
P.S. 73 pages as of this post.
The point of the battle was for hardcore players not for casual so i don't see a issue here.Know why? Resentment.
People are going to resent bad game design, as well as the fact that the most "hardcore" of people ever managed to beat Ifrit. That kind of elitist game design does not really support community unity. Especially when the hardcore shells decide to rub it into everybody else's faces by running around flashing their fancy drops.
No. It's not fun when your party wipes because of the following:
- The design of the battle fails to take into account player lag - both technical and human.
- Ifrit is far too powerful for the regular Classes. Jobs might make it easier, but seriously man...take this crap into account for a change.
- The battles require a lot of "high spec", both technical, gear-wise, and class-wise. This is incredibly exclusionary, and does not really lend a lot of positive atmosphere to the fight.
- The fact that some party configurations, like 6x Lancers, 2x Con/Thm, have a higher chance of success than other configurations, is simply repeating the Dzemael Mistake. (Whoring of the Archer class, anyone?)
- I respect Yoshi-P for wanting to bring back the challenging factors of the olden-days of MMOs, but this is the wrong way to do it with the new generation of MMOs. I don't like it when I waste an hour of my time dying to Ifrit every time because of lag, animation lock, etc.
Basically what I am trying to say is that these fights do not account for the CURRENT state of FFXIV, which is something I find to be very irritating and un-fun.
Anyway, I needed to rant a bit. I am an aspiring game designer myself, and I really can't stand bad game design. Simply put, Dzemael Darkhold and Ifrit are both examples of bad design that caters to an exclusive subset that loves to inflict insane amounts of self-torture.
I would prefer that Yoshi-P actually do one thing: Focus his game design of these encounters around the largest segment of the playerbase. Hardcore players that like insane challenges do not apply to that category, because they are statistically a minority - I am not saying Hardcore players should be ignored, just that they should not be used as a point of reference for designing these things.
To quote a popular internet meme:
WTF is this sh*t?
THREAD UPDATE: In light of this threadnaught's evolution, I would like to take the time to remind everyone that the discussion topic is now centered around how endgame content should be viewed and implemented in regards to having multiple difficulty options. I believe this starts around the 600th reply.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
Depends if she takes her moveset from FFXI (since she really hasn't been in other FFs as a summon like Ifrit for example), she'll have access to haste, cures and movement speed as well as an evasion aura if they ever reintroduce 'favor' systems or aura systems, which alone would be a bitch of a fight.
Heh. Meaning, Garuda plays hard to get? Rawr.Depends if she takes her moveset from FFXI (since she really hasn't been in other FFs as a summon like Ifrit for example), she'll have access to haste, cures and movement speed as well as an evasion aura if they ever reintroduce 'favor' systems or aura systems, which alone would be a bitch of a fight.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.