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  1. #471
    Player
    Richard_BG's Avatar
    Join Date
    Oct 2011
    Location
    www.bluegarter.guildwork.com
    Posts
    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by SilvertearRen View Post
    No kidding. I told my friends to make sure they had their battle log filtered to show Ifrit's abilities. There was a significant improvement after that, with most of them managing to evade the Plume, but with the occasional Mage still getting whumped.
    keeping an eye on ifrit's body as opposed to a chat log will give you more control over the fight and it's surroundings while also not taking away from your dps. You don't need a chatlog to tell you what he's about to do.

    Ifrit drops down into linebacker stance = Eruption = MOVE OUT
    Ifrit raises his right arm in the air = Plume = MOVE IN
    Ifrit uses "WS red animation" = Incinerate or Burst = DONT DO ANYTHING DIFFERENT
    Ifrit jumps = Cyclone = MOVE TO THE TANK
    Ifrit glows red = the start of Sear = MAX AA RANGE

    this isn't rocket surgery people
    (8)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

  2. #472
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Richard_BG View Post
    keeping an eye on ifrit's body as opposed to a chat log will give you more control over the fight and it's surroundings while also not taking away from your dps. You don't need a chatlog to tell you what he's about to do.

    Ifrit drops down into linebacker stance = Eruption = MOVE OUT
    Ifrit raises his right arm in the air = Plume = MOVE IN
    Ifrit uses "WS red animation" = Incinerate or Burst = DONT DO ANYTHING DIFFERENT
    Ifrit jumps = Cyclone = MOVE TO THE TANK
    Ifrit glows red = the start of Sear = MAX AA RANGE

    this isn't rocket surgery people
    the problem with some people, is they dont want to do that
    they want to sit there and fight and not have to move, because thats how they want to play
    and because its how they want to play, its how it should be

  3. #473
    Player
    Cousinjimmy's Avatar
    Join Date
    Sep 2011
    Posts
    100
    Character
    Historia Reiss
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Total Biscuit on Extreme Difficulty

    I think his insights are immaculate, fast forward to 6:35 for on-topic discussion, I think that part applies to all aspects of gaming.
    (1)

  4. #474
    Player
    Deceptistar's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    530
    Character
    Deceptistar Meow
    World
    Leviathan
    Main Class
    Astrologian Lv 91
    Quote Originally Posted by SilvertearRen View Post
    No kidding. I told my friends to make sure they had their battle log filtered to show Ifrit's abilities. There was a significant improvement after that, with most of them managing to evade the Plume, but with the occasional Mage still getting whumped.
    you might want to look into the tank if so, cause that could mean the mage is feeling rushed into curing the dying tank. I know i had times as a mage where i had to watch my tank go down to near 20-25% HP cause i HAD to wait till the next ifrit-skill. (like when i ran too far with eruption and wasted time running back so could only get 1 cure in when normally i could have 2)
    If the tank is someone rock hard (rofl) then your not rushed as much (as a mage), but if his HP is dipping like crazy then u might wanna recheck what skills your main tank has. I realize that ifrit, unlike batraal, pple say it needs everyones cooperation maybe more so the melees reaction time, but i also feel that again, the main thing is centered around how the tank positions and endures the tanking. rest is domino effect.
    (1)
    FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
    Currently moved to Leviathan
    I remember the Alpha days when even breathing lagged you

  5. #475
    Player
    Richard_BG's Avatar
    Join Date
    Oct 2011
    Location
    www.bluegarter.guildwork.com
    Posts
    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by TheVedis View Post
    the problem with some people, is they dont want to do that
    they want to sit there and fight and not have to move, because thats how they want to play
    and because its how they want to play, its how it should be
    and some people want to be NBA superstars but don't wanna take the time to learn how to dunk. that is the problem with self entitled gamers and a resounding problem in this community.
    (1)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

  6. #476
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Richard_BG View Post
    keeping an eye on ifrit's body as opposed to a chat log will give you more control over the fight and it's surroundings while also not taking away from your dps. You don't need a chatlog to tell you what he's about to do.

    Ifrit drops down into linebacker stance = Eruption = MOVE OUT
    Ifrit raises his right arm in the air = Plume = MOVE IN
    Ifrit uses "WS red animation" = Incinerate or Burst = DONT DO ANYTHING DIFFERENT
    Ifrit jumps = Cyclone = MOVE TO THE TANK
    Ifrit glows red = the start of Sear = MAX AA RANGE

    this isn't rocket surgery people
    This is another chunk of data that will help with the fight. Thanks!
    (0)

  7. #477
    Player
    Deceptistar's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    530
    Character
    Deceptistar Meow
    World
    Leviathan
    Main Class
    Astrologian Lv 91
    Quote Originally Posted by Richard_BG View Post
    keeping an eye on ifrit's body as opposed to a chat log will give you more control over the fight and it's surroundings while also not taking away from your dps. You don't need a chatlog to tell you what he's about to do.

    Ifrit drops down into linebacker stance = Eruption = MOVE OUT
    Ifrit raises his right arm in the air = Plume = MOVE IN
    Ifrit uses "WS red animation" = Incinerate or Burst = DONT DO ANYTHING DIFFERENT
    Ifrit jumps = Cyclone = MOVE TO THE TANK
    Ifrit glows red = the start of Sear = MAX AA RANGE

    this isn't rocket surgery people
    you also gotta realize that for melee and mage, where u look for (signs) whether is actions or log may be diff. As a mage i react way faster with log than with actions cause my eyes are more centered on the tanks HP + ground, as opposed to watching ifrits body + ground unlike the melee.
    (1)
    FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
    Currently moved to Leviathan
    I remember the Alpha days when even breathing lagged you

  8. #478
    Player
    Richard_BG's Avatar
    Join Date
    Oct 2011
    Location
    www.bluegarter.guildwork.com
    Posts
    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Deceptistar View Post
    you also gotta realize that for melee and mage, where u look for (signs) whether is actions or log may be diff. As a mage i react way faster with log than with actions cause my eyes are more centered on the tanks HP + ground, as opposed to watching ifrits body + ground unlike the melee.
    it was written for Ren, who is not doing this fight as a DoM but as a LNC. Everyone has their own style of play and if it works for you then it works for you. I try and make everything as efficient as possible i.e. instead of watching raid frames and the ground and being tunnel visioned I'll put HP Bars on everyone and make sure I have a view of the entire battlefield.
    (1)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

  9. #479
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Pro Tip:

    A chunk of the fight's difficulty hinges on positioning in general, but a lot of it on Ifrit's position - which is determined by the tank. If Ifrit is positioned properly, and the DD and mages are as well, the plumes will never spawn under you allowing you to ignore them, and when he is under 20% even look forward to them as it's the perfect time to unleash Chaos Thrusts.

    The rest of the main difficulty is timing actions such as WS and spells around Ifrit's 15s skill rotation - mainly Eruptions. Knowing he never does the same skill twice in a row, you can effectively anticipate Eruptions. Coupled with his obvious Eruption stance, you can set out running back well in advance. Make sure all the DD have Fleet of Foot for this reason. It helps tons with any server lag shenanigans.

    It's amazing how easy the fight becomes once you formulate an effective strategy. So I'll say again, you'll get over it as soon as you kill him. The tags for this thread describe everything oh so well.
    (3)

  10. #480
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by NoctisUmbra View Post
    Pro Tip:

    A chunk of the fight's difficulty hinges on positioning in general, but a lot of it on Ifrit's position - which is determined by the tank. If Ifrit is positioned properly, and the DD and mages are as well, the plumes will never spawn under you allowing you to ignore them, and when he is under 20% even look forward to them as it's the perfect time to unleash Chaos Thrusts.

    The rest of the main difficulty is timing actions such as WS and spells around Ifrit's 15s skill rotation - mainly Eruptions. Knowing he never does the same skill twice in a row, you can effectively anticipate Eruptions. Coupled with his obvious Eruption stance, you can set out running back well in advance. Make sure all the DD have Fleet of Foot for this reason. It helps tons with any server lag shenanigans.

    It's amazing how easy the fight becomes once you formulate an effective strategy. So I'll say again, you'll get over it as soon as you kill him. The tags for this thread describe everything oh so well.
    Thanks again. I'm accumulating quite a bit of data now, and that's helpful when they clearly spell things out.
    (0)

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