I thought perhaps at first I was imagining things, but other players have confirmed that tank threat output pre-level 40 is now so low they can barely hold aggro on packs of trash mobs.
https://www.reddit.com/r/ffxiv/comme...tanks_pretank/
Players who are already at level 60 / don't level alts may not care. I've already got that impression from some commentors. But this is a significant issue for gameplay. It makes the game unnecessary frustrating for both players of tanks and others.
Hell, it's got to be outright discouraging for new players who are leveling a tank as their first character.
Square, reverse your DPS nerf and address this problem. That low level tanks without a tanking stance mechanic can't hold aggro on trash mobs unless they are maxed out for the dungeon is indicative that you went too far in your adjustments. All you accomplished was discouraging people from playing tanks.
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Copy of original post
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VIT changes / nerf made me pretty much stop tanking. I got completely fed up with doing DF runs with moron DPS who don't know their own classes and make runs take a long time due to lack of DPS output. So I'm protesting the changes by not tanking anymore.
Decided to level up my SMN from 50 to 60, then started a DRG. Now the DRG is in the 40s and I'm going vocal about something I have noticed from all the leveling DF runs I've been doing; without tank stance, tanks can't hold hate anywhere near like they did before the nerf.
I know from experience that on my PLD pre-Shield Oath, all I had to do to hold threat on a pack of trash mobs was drop a single flash and then go into a RoH combo. I would drop another flash, and do another combo, and another flash. Aggro would pretty much hold even if DoTs were on other enemies and maintained just with flash.
Now I see other GLD player try that same thing and the healer pulls aggro just by healing. Not even DoTing, the mobs get pulled just from heal threat alone. The GLD basically has to empty their MP with flashes at the start of the battle to keep hate on the pack.
I thought maybe this was just a thing with GLD, but I have even noticed MRD needing to spam Overpower AND Flash in order to keep hate on a pack of trash mobs.
I've literally pulled hate off unsynced GLD players who are doing a RoH combo to an enemy I am attacking, even if I give the GLD a couple seconds to build threat. And not even when using Blood for Blood. And the GLD doesn't look undergeared for the dungeon, I just happen to be synced down to it. I don't think that is supposed to be happening and don't recall such a thing ever occurring on my own PLD.
I suspect FFXIV devs did not balance the VIT change with low level tanks in mind, and they made the calculations with the assumption of having an active tanking stance buff. This has made a lot of runs very frustrating, because unless the tank is level synched down they can barely hold threat.