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  1. #1
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80

    Low level tanks (pre-tank stance) have a very hard time holding threat after the nerf

    I thought perhaps at first I was imagining things, but other players have confirmed that tank threat output pre-level 40 is now so low they can barely hold aggro on packs of trash mobs.

    https://www.reddit.com/r/ffxiv/comme...tanks_pretank/

    Players who are already at level 60 / don't level alts may not care. I've already got that impression from some commentors. But this is a significant issue for gameplay. It makes the game unnecessary frustrating for both players of tanks and others.

    Hell, it's got to be outright discouraging for new players who are leveling a tank as their first character.

    Square, reverse your DPS nerf and address this problem. That low level tanks without a tanking stance mechanic can't hold aggro on trash mobs unless they are maxed out for the dungeon is indicative that you went too far in your adjustments. All you accomplished was discouraging people from playing tanks.

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    Copy of original post
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    VIT changes / nerf made me pretty much stop tanking. I got completely fed up with doing DF runs with moron DPS who don't know their own classes and make runs take a long time due to lack of DPS output. So I'm protesting the changes by not tanking anymore.

    Decided to level up my SMN from 50 to 60, then started a DRG. Now the DRG is in the 40s and I'm going vocal about something I have noticed from all the leveling DF runs I've been doing; without tank stance, tanks can't hold hate anywhere near like they did before the nerf.

    I know from experience that on my PLD pre-Shield Oath, all I had to do to hold threat on a pack of trash mobs was drop a single flash and then go into a RoH combo. I would drop another flash, and do another combo, and another flash. Aggro would pretty much hold even if DoTs were on other enemies and maintained just with flash.

    Now I see other GLD player try that same thing and the healer pulls aggro just by healing. Not even DoTing, the mobs get pulled just from heal threat alone. The GLD basically has to empty their MP with flashes at the start of the battle to keep hate on the pack.

    I thought maybe this was just a thing with GLD, but I have even noticed MRD needing to spam Overpower AND Flash in order to keep hate on a pack of trash mobs.

    I've literally pulled hate off unsynced GLD players who are doing a RoH combo to an enemy I am attacking, even if I give the GLD a couple seconds to build threat. And not even when using Blood for Blood. And the GLD doesn't look undergeared for the dungeon, I just happen to be synced down to it. I don't think that is supposed to be happening and don't recall such a thing ever occurring on my own PLD.

    I suspect FFXIV devs did not balance the VIT change with low level tanks in mind, and they made the calculations with the assumption of having an active tanking stance buff. This has made a lot of runs very frustrating, because unless the tank is level synched down they can barely hold threat.
    (7)
    Last edited by therpgfanatic; 03-27-2016 at 01:32 PM.

  2. #2
    Player
    Slappah's Avatar
    Join Date
    Sep 2014
    Posts
    722
    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    Sorry but game balance changes aren't concerned with not max lev content

    I'd prefer it stays that way

    The fact of the matter is low level stuff doesn't matter. They shouldn't make balance changes because low level tanks are having a hard time holding aggro.
    (0)

  3. #3
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Slappah View Post
    Sorry but game balance changes aren't concerned with not max lev content

    I'd prefer it stays that way

    The fact of the matter is low level stuff doesn't matter. They shouldn't make balance changes because low level tanks are having a hard time holding aggro.
    Surely you are joking, right?

    You can't seriously think it's not a problem that the overwhelming majority of game content (which is before levels 40, by the way) and where the new players to the game spend their time, are negatively impacted by the change.

    I mean, do you really think it's a good idea to make the game frustrating for new players, who might just say, "Screw FFXIV, if it's going to be poorly balanced like this".

    Actually you could be the kind of person that doesn't care about any players outside your own experience. But the rest of us actually want people to play the game so we have more people to play with.
    (14)

  4. #4
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    I've actually only seen this very few times, and usually, it's from tanks who try to participate in content while severely undergeared.

    Flash twice on pull, rotate your Rage of Halone combo around your mobs, keep up with your gear, and you'll be fine. Having just leveled several classes on a new alt in 3.2, I can confirm this is the case.
    (7)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  5. #5
    Player
    Zari's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    401
    Character
    Zari Lutus
    World
    Balmung
    Main Class
    Arcanist Lv 60
    It isnt as big a problem as you make it out to be unless the tank is really new or undergeared. Before it was only an issue if they were really new (or REALLY undergeared) though now it applies to undergeared tanks as well. You can hold hate perfectly fine as long as you pay attention to what you are actually doing and are properly geared

    And stop saying it is all tanks. From what i've seen, of the 3, PLD is the only one having any of these issues.
    (1)

  6. #6
    Player
    GeekMatt's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    403
    Character
    Stormageddon Oath
    World
    Brynhildr
    Main Class
    Gladiator Lv 90
    New Tanks and especially PLDs were put off from playing the role due to the learning curve coupled with DF jerks since I picked it up in '13. After a large amount of buffs to it in that time it got easier to tank and tanking became more popular. The issue with that is that it was easier because you didn't have to pay attention, you could build enough aggro without trying or thinking and then you'd be faced with a real mechanic and not know how to make it work without the party catering to you like tanks in M4 asking healers not to Medica II—I'm not saying that's bad to do if you're still learning or something, but it shows you you don't yet have a handle on your job, and in most cases you probably don't even know it.

    In any case maybe tanking got a little harder? But both scenarios had their pitfalls, and this one seems to have more positives than negatives. Going back to the old method would be terrible, but there may be a good option out there like better balancing of stats on low level gear. As for SEs game design, if SE didn't consider the impact of level 40 tanks when changing details that impact tanking from level 1 and up they'd be the worst developers in the history of game design.
    (0)

  7. #7
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Dungeon Sync counts as pre-tank stance right? If so, I've never had any problem tanking in low level dungeons. The only reason I can think of is most tanks are either undergeared, or they're not doing the Enmity rotation properly.
    (0)
    IGN: Yvaine Isaulde
    World: Tonberry

  8. #8
    Player
    MeoTwister5's Avatar
    Join Date
    Jun 2015
    Posts
    270
    Character
    Rynard Artwite
    World
    Tonberry
    Main Class
    Paladin Lv 70
    I worked on my WAR post-changes and didn't feel a difference before and after so...
    (0)

  9. #9
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,162
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    There is neither a hate problem nor a damage output problem as you describe it. There's a "tanks are going into leveling dungeons severely undergeared" problem.

    I've seen iLv2 in the three starter dungeons, and people with Lv19 accessories in Lv49 and 50 dungeons. These people are asking for a bad time, Shield Oath or not.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  10. #10
    Player
    Slappah's Avatar
    Join Date
    Sep 2014
    Posts
    722
    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by therpgfanatic View Post
    Surely you are joking, right?

    You can't seriously think it's not a problem that the overwhelming majority of game content (which is before levels 40, by the way) and where the new players to the game spend their time, are negatively impacted by the change.

    I mean, do you really think it's a good idea to make the game frustrating for new players, who might just say, "Screw FFXIV, if it's going to be poorly balanced like this".

    Actually you could be the kind of person that doesn't care about any players outside your own experience. But the rest of us actually want people to play the game so we have more people to play with.
    Overwhelming majority of the content? Lmfao

    There's 12 dungeons 15-49

    Theres 29 dungeons 50-60

    There's only 9 dungeons 40 and under

    There's 4 trials under 50

    Meanwhile there's no raids under 50
    But there's bcob, scob, scob savage, fcob, gordias, gordias Savage, midas, midas savage, lota, st, WoD and va for 50-60
    12 raids, which translates into 37 different instances just in raids alone

    Not to mention the 31 trials 50-60

    So...what was that about overwhelming majority of the games content being 40 and under?

    Edit actually it's 31 dungeons forgot about castrum and prae
    (3)
    Last edited by Slappah; 03-27-2016 at 05:06 PM.

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