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  1. #11
    Player
    Veon's Avatar
    Join Date
    Mar 2011
    Posts
    19
    Character
    Veon Aethreides
    World
    Excalibur
    Main Class
    Machinist Lv 60
    Sorry for the confusion. It is not that I know Carraway had done the test. I just thought Carraway probably did to certain extent, because I have seen some of the guides by him/her previously which I thought very good.

    I only change the DEX as suggested. Using Traits +10 and +5, and +21 from rings, so that is a total of 36 DEX. I'm trying to see if I can get a working parser to test again.

    And I understand you're suggesting a better method to test it Carraway =)
    (0)

  2. #12
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    I really haven't played ARC at all since 1.19 hit. LNC was my first class to 50, so I'm thankful for the opportunity to push the class to its limits in the Ifrit fight, just as I did with ARC in DH. When I do manage to get an Ifrit's Bow, I will try to do some testing of my own, but I'm also happy to see others doing their own testing and theorizing.

    http://forum.square-enix.com/ffxiv/t...istics-parser. should still work in 1.19.
    (0)

  3. #13
    Player
    KRose's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    109
    Character
    J'inwa Tiao
    World
    Leviathan
    Main Class
    Conjurer Lv 35
    I haven't done a whole lot on Archer since hitting 50 on it put I can play around with the parser and DEX to see what I come up with.
    (0)

  4. #14
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    I'll try and do some testing for this once I get unslotted gloves, and dex slotted gloves
    (0)
    http://mercsxiv.enjin.com/home

  5. #15
    Player

    Join Date
    Oct 2011
    Posts
    2
    Keep in mind this is only for light shot and I have not tested WS's yet, but I would suspect (and hope) that the trend continues. I may try to do WS testing later.

    Using light shot, shooting L1 marmots outside of Grid, and warped arrows with base stats of: 212 str, 229 dex, and 487 attack power. 50 shots for each setup were done because I'm lazy and the trending was pretty obvious pretty fast.

    Base: 504.6 average, 541 high end, 463 low end
    +20 str: 505.1 average, 541 high end, 463 low end
    +20 dex: 516.48 average, 554 high end, 474 low end
    (4)
    Last edited by vana; 11-03-2011 at 03:32 PM.

  6. #16
    Player
    Seyra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    210
    Character
    Seyra Mihgo
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Thank you vana!

    I did some tests too. I'm going to get a parser to confirm that but the conclusion seems to be the same as yours, and same as everyone here I see.
    I first came here because I was looking for an answer to this question: Why we cannot meld a Strength Materia to a bow whereas we can meld a Dexterity Materia? (I noticed KRose mentioned it too)

    All these tests could be the answer.
    (0)
    Last edited by Seyra; 11-07-2011 at 04:05 AM.

  7. #17
    Player
    KRose's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    109
    Character
    J'inwa Tiao
    World
    Leviathan
    Main Class
    Conjurer Lv 35
    I forgot I posted here. Long story short, increasing DEX increased the damage of Light Shot. I used the parser that Carraway linked here (thanks for that btw!) to come to that conclusion. Now as far as Foeseeker or weaponskill damage in general... that I haven't extensively tested yet. I would assume at this point you would at least want Attack Power to a point. I have +19ATK on my hands but I'm not sure if that's enough to see anything noticeable. I can play around with that too though... no harm done in that.
    (0)

  8. #18
    Player

    Join Date
    Nov 2011
    Posts
    1
    I applied attack power on my hands and noticed about a 10-15% increase in dmg in light shotn; nothing crazy. However i think your right about the dex materia in a bow. If it is like FFXI i would think SE would go back to that. I mean thats what I thought initially about this game with dex.
    (0)

  9. #19
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by vana View Post
    Keep in mind this is only for light shot and I have not tested WS's yet, but I would suspect (and hope) that the trend continues. I may try to do WS testing later.

    Using light shot, shooting L1 marmots outside of Grid, and warped arrows with base stats of: 212 str, 229 dex, and 487 attack power. 50 shots for each setup were done because I'm lazy and the trending was pretty obvious pretty fast.

    Base: 504.6 average, 541 high end, 463 low end
    +20 str: 505.1 average, 541 high end, 463 low end
    +20 dex: 516.48 average, 554 high end, 474 low end
    the implication here is that dex increased your minimum damage, the interesting thing is it seems str effect was negligable, however the problem with testing on level 1s is it is possible that it is not including all factors.

    but regardless your max dmg was virtually the same, but you min dmg was increase via dex. which lead to a slightly higher average.
    (1)

  10. #20
    Player

    Join Date
    Oct 2011
    Posts
    2
    It scales similarly against stronger enemies as well, others have run similar tests in practical situations. DEX is the archer damage stat, and it behaves as STR does for other classes, plain and simple.

    There is no oddball capping done on L1 enemies, it is representative enough to show accurate trending, insofar as proving that a particular attribute is altering our base damage.

    Also, I'm not sure what math you're doing, but the min damage increase was 11 (474-463) and the max damage increase was 13 (554-541). So in actuality, the max damage increased more, not the min. In truth though both increased roughly equally which resulted in the higher average, so, yeah. Not really sure what point you're trying to make.

    We're DEX based, plain and simple. If you want to do further testing, do testing that revolves around attack power vs dexterity and their relative benefits. I don't have the resources to do so, but that'd be the next logical step. My assumption, however, would be that it scales as STR does presently, which is a rough 2:3 ratio of STR:ATK.

    I also ran numbers on single-arrow foeseeker, it scales directly with dexterity too. There have been a number of other corroborating tests recently, in this very thread and on other forums.
    (1)

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