Page 5 of 11 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 108
  1. #41
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    No. Tank busters do not require party coordination. Tank pops cd or just eats it, healers heal. Basically...the roles do their jobs. No different from having a bunch of trash on you, except damage is much more controlled and very predictable.

    Are you expecting this content you're making to be able to be cleared by a party of 8 dps? If not, you need reasons to have tanks abd heals, either through tank busters (like missile) or mobs that hit hard with all their attacks
    (3)
    Last edited by PArcher; 03-17-2016 at 01:13 AM.

  2. #42
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Neat idea, but 2 things I don't like:

    Fix the tome requirements because getting a bad group or someone who just happens to have crappy internet decides to go "POOF" on a boss fight instantly causes your run to end badly. bye 500 tomes that could've went toward my relic :/ Maybe use Amber drops from levequests? Idk, anything but tomes, like seriously X(

    Also if boss difficulty is going to be primal tier then it can' be similar to EX modes. Why? Because EX modes have mechanics that could instanly wipe your party if you don't know whats coming. Boss casts "Waffle Sprinkles", fairly long cast, little do you know it petrifies anyone looking and increases damage taken, your party wipes on the next move, Lightning Squall which targets the healer which is a stack move, nuked. Maybe lower the difficulty to hard mode primals but also giving previous enemy mobs on the lower floors some of those mechanics it uses so the party will have a general idea before going into the fight.

    Agreeing with some of the other comments, your idea of midcore and hardcore are pretty....awkward. Would you lower it if you didn't play with your current group and only allowed pugs? I'm pretty sure you'd change your mind.
    (0)

  3. #43
    Player
    Dajinn's Avatar
    Join Date
    Feb 2015
    Posts
    47
    Character
    Dajinn Valheru
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    The real problem with this game is the actual lack of progression you get from anything besides from the current content patch and with the Savage implementation.

    Literally every patch is a reset with uncapped tomestones, a new primal, and 4 new normal/savage bosses. And useless 4 mans.
    So the first thing is all of the content before the current patch is basically useless to the point where no one runs it for progression or for gear, only for vain mount drops(which is fine if you care about that stuff, just calling it what it is). So it leaves out any sense of progression you -could- be getting from "mid-core" content by actually having to do it by gearing up and going through content that would be relevant if it weren't for "content resets" every major patch.

    We actually kind of saw this "fail" with Bismarck Ex being pretty much nothing but a block for Ravana Ex, since 180 gear was already in the game, why bother running it?

    The next problem is the implementation of the "Savage" difficult for the special try-hard snowflakes this game seems to attract. Some will get mad at that statement but that's pretty much why we got Savage at all for SCoB.

    The 3 binding coils of bahamut were already challenging enough in normal mode for most players that it actually required coordination, statics, and practice. Unlike the faceroll 24 mans and 8 man "normal"(pfft, aka, "Story")mode Alexander "raids"(aka super casual version of LFR).

    The "Savage" mode should go back from being the only sensible means of progression this game offers(at this point in Heavensward) to being the mode that the special try-hard snowflakes do once they've already cleared everything and want a ridiculous challenge(if they have nothing else to do and want special titles and world firsts) for only the absolute top-tier teams.

    After that, the normal versions of Alexander Gordias and Midas should be buffed up to 1st and 2nd coil difficulty standards, with the last wing of Alexander being on par with final coil standards. The whole thing of them being faceroll-tier for "story" and "casual" purposes just needs to be dropped, if players want to see the Alexander story, which isn't even the actual main-scenario and is technically a side quest, they should be willing to put in the time to clear the raids.

    Next, there should be a major revision to vendor gear and the tomestone system(not a revision to the gear itself just the means of attainment) that actually forces players to progress through 'older' but still relevant content to be able to meet gear checks for newer raids. This is similar to the raid progression in the original WoW, where, aside from garbage itemization in the game's early state, you raided up from tiers 1 to 3, progressing through MC and becoming adequately geared for BWL, then becoming adequately geared for new 20 mans and AQ40, and so on. Say what you will about how extremely casual the raid process has become these days for both FFXIV and WoW but there's no doubt it kept content relevant.

    So for example, to even think about stepping into Alexander Midas you would need a raid team adequately geared from doing Gordias which isn't out of the question at ALL considering how long Gordias was available before Midas launched. And to do Sephirot Ex comfortably to get the 220 weapon to progress easier through Midas you should have had to have done Gordias multiple times with a consistent static to gear up and gotten the 210 weapon from A4S.

    Unfortunately the "natural" progression of PvE content is butchered with gear vendors and the tomestone system. I'm not saying they should be removed but they're a huge part of why each launch of an expansion and patch this game has huge chunks of content that literally just become "glamour runs". At this time I don't have any suggestions on how to revamp gear vendors and tomestones but again I feel like they contribute to the problem and maybe crafted gear to some extent.

    Lastly, dungeons also need a gear revamp to make them relevant for purposes besides daily roulettes. And if Savage stopped dropping loot obviously some gear shuffling would need to take place.

    Anyway, that's just my two cents.
    (4)
    Last edited by Dajinn; 03-17-2016 at 03:13 AM.

  4. 03-17-2016 03:05 AM

  5. 03-17-2016 03:06 AM
    Reason
    fsdf

  6. 03-17-2016 03:07 AM

  7. 03-17-2016 03:07 AM

  8. #44
    Player
    hellmach's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah :>
    Posts
    194
    Character
    Ori Lannister
    World
    Cactuar
    Main Class
    Ninja Lv 70
    8 man savage mode dungeons that are not like your typical room corridor style of dungeon this game has. Bosses are about primal difficulty and require a decent amount of coordination and job knowledge but not as high as savage. The gear should match the difficulty of the dungeon with it being higher then your welfare tomestone garbage but lower then savage.
    (0)
    Hail Nanamo. Glory to Lalafell kind.


  9. #45
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ColorOfSakura View Post
    I mean, Thordan and Sephirot EX are pretty much the very basic idea "midcore" difficulty, based on the overall difficulty scale of the game.
    Right, but seriously 500 tomes each to enter and you get kicked if you wipe once? Even to trash? RIP progression.

    That's the part that I feel flies in the face of the "midcore" mentality.
    (3)

  10. #46
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ashkendor View Post
    Right, but seriously 500 tomes each to enter and you get kicked if you wipe once? Even to trash? RIP progression.

    That's the part that I feel flies in the face of the "midcore" mentality.
    I never understood the appeal of basically getting your gonads squashed with a 5 tonze hammer every time you fail at something.
    (0)

  11. #47
    Player
    hellmach's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah :>
    Posts
    194
    Character
    Ori Lannister
    World
    Cactuar
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Dajinn View Post
    The real problem with this game is the actual lack of progression you get from anything besides from the current content patch and with the Savage implementation.

    Literally every patch is a reset with uncapped tomestones, a new primal, and 4 new normal/savage bosses. And useless 4 mans.
    So the first thing is all of the content before the current patch is basically useless to the point where no one runs it for progression or for gear, only for vain mount drops(which is fine if you care about that stuff, just calling it what it is). So it leaves out any sense of progression you -could- be getting from "mid-core" content by actually having to do it by gearing up and going through content that would be relevant if it weren't for "content resets" every major patch.

    We actually kind of saw this "fail" with Bismarck Ex being pretty much nothing but a block for Ravana Ex, since 180 gear was already in the game, why bother running it?

    The next problem is the implementation of the "Savage" difficult for the special try-hard snowflakes this game seems to attract. Some will get mad at that statement but that's pretty much why we got Savage at all for SCoB.

    The 3 binding coils of bahamut were already challenging enough in normal mode for most players that it actually required coordination, statics, and practice. Unlike the faceroll 24 mans and 8 man "normal"(pfft, aka, "Story")mode Alexander "raids"(aka super casual version of LFR).

    The "Savage" mode should go back from being the only sensible means of progression this game offers(at this point in Heavensward) to being the mode that the special try-hard snowflakes do once they've already cleared everything and want a ridiculous challenge(if they have nothing else to do and want special titles and world firsts) for only the absolute top-tier teams.

    After that, the normal versions of Alexander Gordias and Midas should be buffed up to 1st and 2nd coil difficulty standards, with the last wing of Alexander being on par with final coil standards. The whole thing of them being faceroll-tier for "story" and "casual" purposes just needs to be dropped, if players want to see the Alexander story, which isn't even the actual main-scenario and is technically a side quest, they should be willing to put in the time to clear the raids.

    Next, there should be a major revision to vendor gear and the tomestone system(not a revision to the gear itself just the means of attainment) that actually forces players to progress through 'older' but still relevant content to be able to meet gear checks for newer raids. This is similar to the raid progression in the original WoW, where, aside from garbage itemization in the game's early state, you raided up from tiers 1 to 3, progressing through MC and becoming adequately geared for BWL, then becoming adequately geared for new 20 mans and AQ40, and so on. Say what you will about how extremely casual the raid process has become these days for both FFXIV and WoW but there's no doubt it kept content relevant.

    So for example, to even think about stepping into Alexander Midas you would need a raid team adequately geared from doing Gordias which isn't out of the question at ALL considering how long Gordias was available before Midas launched. And to do Sephirot Ex comfortably to get the 220 weapon to progress easier through Midas you should have had to have done Gordias multiple times with a consistent static to gear up and gotten the 210 weapon from A4S.

    Unfortunately the "natural" progression of PvE content is butchered with gear vendors and the tomestone system. I'm not saying they should be removed but they're a huge part of why each launch of an expansion and patch this game has huge chunks of content that literally just become "glamour runs". At this time I don't have any suggestions on how to revamp gear vendors and tomestones but again I feel like they contribute to the problem and maybe crafted gear to some extent.

    Lastly, dungeons also need a gear revamp to make them relevant for purposes besides daily roulettes. And if Savage stopped dropping loot obviously some gear shuffling would need to take place.

    Anyway, that's just my two cents.
    I agree with most of what you're saying but I think you're forgetting the real special snowflakes are the casuals who cry for nerfs and swear elitism is actually wanting to get better at something. I get it casuals are good for keeping the game going but SE needs to stop bending over backwards for these people and stop lowering the bar or even they'll get bored and leave. Story mode was implemented b/c casuals or baddies cried about Coil being too hard. BCoB Savage was a fine idea and it gave hardcore players something to do.

    But to add to what you're saying.... remove unsynced as this makes tons of content irrelevant and one of the great features this game had was level sync where you can enter a dungeon and be leveled down to it's level and yet they introduce this... Introduce ilevel syncs for ARR content where it won't go past 130 or w/e was the highest ilevel of ARR but keep it so that each patch's content also gets synced to w/e was the highest ilevel so my guess is 110 for 2.2/2.3 2.4/2.5 would be 130 and 90 for 2.0/2.1. Sorry if I got the ilevels wrong I'm just throwing out an idea.

    SE also needs to stop doing shit like what they did with the current special event: Giving out Spriggan Hats for free. I earned my money to buy my own hat and others farmed for it or made their money to buy it why does SE feel he need to go full Marxist and start handing out things to people for little to no effort just to equalize the playing field?

    Fucking socialists...
    (1)
    Hail Nanamo. Glory to Lalafell kind.


  12. #48
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by hellmach View Post
    **snip**

    Fucking socialists...
    **the last sentence quoted above was enough to convince me to ignore the rest of your diatribe**

    Just a small point, but in my experience people using the word socialist as an insult, especially in combination with the other word you used haven't got a clue what a real socialist is. That aside, I wasn't aware that we had the same economic or political structures in Eorzea...as we do in the real world.

    So, two things, politics belongs in the real world, please leave it there, and second, improve your vocabulary.
    (2)

  13. #49
    Player
    Vieilocean's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    44
    Character
    Shanoa Vieilocean
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by PArcher View Post
    No. Tank busters do not require party coordination. Tank pops cd or just eats it, healers heal. Basically...the roles do their jobs. No different from having a bunch of trash on you, except damage is much more controlled and very predictable.

    Are you expecting this content you're making to be able to be cleared by a party of 8 dps? If not, you need reasons to have tanks abd heals, either through tank busters (like missile) or mobs that hit hard with all their attacks
    My fault. I wrote the wrong skill. "3000-Onze Missile" is the right one. Hydrothermal it's obviously not a cooperative mechanic. Again, sorry for the mistake.
    (0)
    Last edited by Vieilocean; 03-17-2016 at 09:11 AM.

  14. #50
    Player
    hellmach's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah :>
    Posts
    194
    Character
    Ori Lannister
    World
    Cactuar
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Kosmos992k View Post
    **the last sentence quoted above was enough to convince me to ignore the rest of your diatribe**

    Just a small point, but in my experience people using the word socialist as an insult, especially in combination with the other word you used haven't got a clue what a real socialist is. That aside, I wasn't aware that we had the same economic or political structures in Eorzea...as we do in the real world.

    So, two things, politics belongs in the real world, please leave it there, and second, improve your vocabulary.
    Maybe I should've used communist but I'm sorry I should be quiet because I'm just a savage and you're enlightened considering that it only took you reading the last two words of my message to know exactly what I was talking about. Your reading comprehension skills are above the average mortal but I'm sorry I will stop wondering how you accomplished this mighty feat.
    (0)
    Hail Nanamo. Glory to Lalafell kind.


Page 5 of 11 FirstFirst ... 3 4 5 6 7 ... LastLast