Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 34 of 34

Thread: Gauss Barrel

  1. #31
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    The stance itself you get used to, and definitely feels more designed for it than BRD, but it's the overall ideal that SE has forced upon players which ends up very counterproductive for what's asked of us when we play the job: Support vs DPS. As I said before, EVERY job now offers some kind of supportive skill to the party, and in some cases, it's a significant one. But only BRD and MCH are automatically lesser for being Support, then further penalized in our primary role of damage dealers when tasked to use said support skills. All this of course, in the face of fights with tight DPS checks and sometimes heavy movement (which our damage-increasing stances don't mesh well with).

    It's really time SE truly reviews their concepts of BRD/MCH as "support" as well as DPS, and yes, while at it, address the almost unanimously hated visuals of the Gauss Barrel.
    (3)

  2. 03-12-2016 11:04 PM

  3. #32
    Player
    morpheurenequi's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Morpheu Renequi
    World
    Cactuar
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Truck View Post
    Just change the name from "Gauss barrell" to "Gauss stance". While in Gauss stance you hold the gun with two hands instead of one.
    Nice idea. Don't know how much effort from SE it would take, but I would like to see it as well. =D
    (0)

  4. #33
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by AniCelestine View Post
    Imo they should just rename the skill to something that relates to spending time aiming the weapon or something that justifies the cast times without any addition of weird aparatus. Cause honestly the thing looks horrible on close to if not all guns.
    If Fallout 4's use of the Gauss rifle is to be seen as accurate, the way the barrel works and why the stance is named that makes sense.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #34
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Q: There are a lot of great gun designs in the game, but there are many occasions when machinists use Gauss Barrel and you can’t really enjoy the original design. Can you implement a feature to hide the Gauss Barrel?

    A: We’ve standardized it into a single design so that it would not limit the freedom of the guns’ designs; however, we are planning to implement a setting that will allow you to toggle this by using a text command since there is a large demand for it. We’re aiming to implement this in the next patch.
    http://forum.square-enix.com/ffxiv/t...=1#post3635205

    (3)

Page 4 of 4 FirstFirst ... 2 3 4