Wondering if theres an updated list of some sort that specifies items that are desynthable by GSM. Personally I have some gloam and ironworks gear lying around between i110 - i130 and I dont want to trash them if I can use em later for desynth.
Wondering if theres an updated list of some sort that specifies items that are desynthable by GSM. Personally I have some gloam and ironworks gear lying around between i110 - i130 and I dont want to trash them if I can use em later for desynth.
No moogles were harmed during this post.
By GSM ?
To make it simple
Every gear that the Goldsmith can repair... The Goldsmith can desynth them
(So... All accesories... BLM weapon, some caster/healer head... )
Are you sure ? Do you have a source or link, like to the patch notes or a website to confirm this answer.
Last edited by Oplusion; 02-11-2016 at 10:12 PM.
No moogles were harmed during this post.
Hum
My own expérience...
Being a GSM desynth since the beginning and currently 180
Yeah, if you can repair it with a class you can desynth it with the same class. The only exception is culinarians who can only desynth fish
Thanks a million !
No moogles were harmed during this post.
It's all true. Also, with gloam and ironworks gear both I believe you have a shot at obtaining BC3s, so good luck with that!
Also if you look into the posts in items, synthesis.. Thread there is a very helpful guide on dynsthesis in general. Though I will say there are cheaper ways to do things then some of the ones suggested there! Good luck!
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