Greetings, everyone!
We're pleased to present the full digest from the Letter from the Producer LIVE Part XXVII! If you missed the live stream, or if you just want to watch it again (and again), check it out below!
http://sqex.to/YCd
*Don’t forget to select the 720p option to watch the video in HD!
* Please note that the quality of the video might drop sometimes.
0:04:54
Patch 3.2 Special Part II
The title of Patch 3.2 is "The Gears of Change." Various elements will be changing in Patch 3.2, and this title has multiple meanings.
0:06:10
Stone, Sky, Sea
At the very start of the stream I was showing this off a bit, and I was challenging a striking dummy designed for Alexander: Gordias, The Burden of the Father (Savage) as a black mage. Stone, Sky, Sea will allow you to select challenges corresponding to the most difficult battles in the game. Because DPS requirements vary from role to role, you can use these challenges to check your DPS before diving into the actual battle. Naturally, this includes the newest content that will be implemented in Patch 3.2, and once unlocked you’ll be able to undertake their associated challenges in Stone, Sky, Sea. For example, once you've cleared Alexander: Midas (Normal), you'll be able to undertake a challenge in Stone, Sky, Sea applicable to Alexander: Midas (Savage).
We thought about whether we should add a healer-specific version of Stone, Sky, Sea, as many healers like to DPS as well, and decided to add one just for fun, so give it a try!
0:09:42
Job Adjustments Part I
The method by which physical attack power is calculated for tank roles will be adjusted, and tanks will no longer need to allocate points into strength or use strength accessories. From Patch 3.2 onward, allocating points to vitality will help tanks deal more damage. Because of this change, you'll be dealing less damage if you’re using strength accessories after the patch, so please have your vitality accessories ready.
0:11:28
Job Adjustments Part II
We’ll be making adjustments to the actions of each job. With the change in calculating physical attack power for tanks, we’ll also re-examine the values of the offensive and defensive stances for each of the three tank jobs to make further adjustments. In particular, we’ll be making adjustments to the offensive and defensive aspects of paladin, which we have received a lot of feedback on. In addition, we’ll be making overall adjustments to actions that are difficult to use.
For astrologian, we'll be making changes to Shuffle so that the same card will not be redrawn. To coincide with this change in effect, the name of the skill will also be revised. We'll also be making adjustments pertaining to their ability to lower enmity during raid encounters.
While machinist is a difficult job that deals high amount of burst damage, its DPS is somewhat behind compared to other jobs, and we will be making adjustments to this. We’ll also be making adjustments to bard's The Warden's Paean.
Naturally, we will be making various other adjustments based on everyone's feedback, so please wait for the full Patch 3.2 notes for all the specifics.
In patch 3.1 we made changes to the rate at which the limit break gauge fills, and we plan to make further adjustments to this in Patch 3.2.
0:14:43
Beast Tribe Daily Quest: Gnath
The Gnath beast tribe daily quests will also make use of the level adjustment feature. While it's essentially the same as the system used in the Vanu Vanu daily quests, we plan on increasing the experience points rewarded. The Gnath stronghold will be near the "Vath Storyteller” NPC and of course there will be a mount that you can earn.
Additionally, the Adamantoise mount from the Gold Saucer will become a flying mount. Don't worry though—if you're in first person mode it won't spin.
* The video introduces the mount with gameplay footage.